Did the Civ2 High Council really "revolutionize diplomacy", since all they did was give advice, and the feature was never used again? 

I'm of two minds on this. Either Firaxis is about to make a massive change to the way Diplomacy works and are looking for a way to highlight the legacy of their diplomatic system.Did the Civ2 High Council really "revolutionize diplomacy", since all they did was give advice, and the feature was never used again?![]()
The Throne Room was new in Civ 2 and is a popular discontinued feature that players frequently request. They could have mentioned that, but didn't.Perhaps there really wasn't much in terms of gameplay that was new about Civ2. I think most of the changes were graphical. Unit hitpoints and the council are kind of the only things they can point to.
I was thinking about this earlier in terms of "what do you think the major new feature of Civ7 is", thinking of the singular major feature of each of the previous versions... and for Civ2 there was really only graphics and unit hit points.
I really do think that the features they don't mention are more significant than the features they do.The Throne Room was new in Civ 2 and is a popular discontinued feature that players frequently request. They could have mentioned that, but didn't.
If we get these guys back, I'd like to see them as diplomacy helpers, as well as enactors of government policies. Like, a little bit like the governors, going out to spread good will and loyalty in cities domestic and foreign, but they also act as the face of your government when you pick your social policies. And I'd assume they'd also read the tech and civic quotes.Having advisors react dynamically to what you're doing and the geopolitical state of the world would add so much to immersion. Hope this is what they're alluding too, would be pretty neat.
The Throne Room was new in Civ 2 and is a popular discontinued feature that players frequently request. They could have mentioned that, but didn't.
As it happens, just the other day I re-bought CivIII on Steam (it was about 80p!) and have been playing it again for the first time in about a decade. I’m not very good at it now, but it runs very nicely on my high-powered rig!Hi Plotinus. I have played civ I, civ II, and civ III and also never played any of the later versions. I still play civ III, and it's available via GoG and Steam these days. I would recommend the GoG version.
I'm of two minds on this. Either Firaxis is about to make a massive change to the way Diplomacy works and are looking for a way to highlight the legacy of their diplomatic system.
Maybe you're thinking of the Soren Johnson article on how civ-to-civ diplomatic trading was such a mistake on his part in Civ IV? But I also feel like someone like Ed Beach talked about how there was more room for better diplomacy at some point...I am almost certain about this, because there was that one notable interview from the late civ6 era where devs talked about diplomacy and how much cooler and different could it be (I don't know how to find it)...
The Throne Room was new in Civ 2 and is a popular discontinued feature that players frequently request. They could have mentioned that, but didn't.
If we get these guys back, I'd like to see them as diplomacy helpers, as well as enactors of government policies. Like, a little bit like the governors, going out to spread good will and loyalty in cities domestic and foreign, but they also act as the face of your government when you pick your social policies. And I'd assume they'd also read the tech and civic quotes.
On the other hand... maybe a use a Generative AI rather than pre-determined texts would be having all leaders actually discussing in the world congress? (that being the the reason advisor council is shown in anarchy)
Generative AI is the fastest way for me to lose immersion and suspension disbelief, by its very nature it is capable of only generic text