Pangaea
Rock N Roller
- Joined
- Sep 17, 2010
- Messages
- 6,390
When I wrote that I had already played a bit further, and whipped like a crazy person. At some point I ofc eased off and started building Wealth instead, and we had more units than was needed. But it's a lot of fun to see so many horses trampling around everywhere
The endgame usually isn't as interesting to read about as the early phases, but hopefully some still found it useful. The savegame doesn't show a whole lot apart from cities growing back onto good tiles again. Thebes became size 19 in the end. It grew steadily once it finally got both corns.
Fair to say that War Chariots can be incredibly strong. Set me up for a strong and early finish here. Really goes to show the power of snowballing. As a result, this actually didn't feel like a Deity game. Well, apart from the very beginning. Barbs are nasty, and the AIs expand very fast. Looking at the post-game history, Stalin settled everything in my direction pretty much. Which kinda sealed his fate
Spoiler :
War on Wang was declared, and incidentally I got an answer to the previous vassalage question:
Mansa was the one that nailed Taj Mahal. But at least we got 300 failgold out of it, which helped us limp to Rifling.
We probably don't need a whole lot more Cuirs, but you know... CUIRS!
After Wang, it was Mansa's turn. But I also intended to open up a second front of sorts, by attacking Gilgamesh from two directions. Here Mansa turned up with a big but inferior stack.
Lost some units on Mansa because he got tough Muskets, but we were able to upgrade to some Cavalry before declaring on Gilgamesh. 41 Cuirs + 9 Cavalry are bearing down on him.
He was willing to cap after just taking Nibru, but I tried to grab what we could. He had 14 units, including 7-ish Maces, in Awdaghost, which he previously captured from Mansa. Managed to punch through, though, which I was pleased about.
Unfortunately I forgot about the second front stack outside Ur. Capped him before getting to those units. Could have gotten some more points, but oh well.
Next turn we secure a Conquest win. Didn't quite get up to enough percentage for land to be in contention for Domination as well.
Killed units. Many longbows.
Pretty respectable score I'd say.
Spoiler :
Mansa was the one that nailed Taj Mahal. But at least we got 300 failgold out of it, which helped us limp to Rifling.
We probably don't need a whole lot more Cuirs, but you know... CUIRS!
Spoiler :
After Wang, it was Mansa's turn. But I also intended to open up a second front of sorts, by attacking Gilgamesh from two directions. Here Mansa turned up with a big but inferior stack.
Spoiler :
Caught me by surprise as I was about to attack Kumbi Saleh, but we had enough fit units nearby to kill most of them. Important to be careful with river crossings, because the game isn't.
Lost some units on Mansa because he got tough Muskets, but we were able to upgrade to some Cavalry before declaring on Gilgamesh. 41 Cuirs + 9 Cavalry are bearing down on him.
He was willing to cap after just taking Nibru, but I tried to grab what we could. He had 14 units, including 7-ish Maces, in Awdaghost, which he previously captured from Mansa. Managed to punch through, though, which I was pleased about.
Spoiler :
Unfortunately I forgot about the second front stack outside Ur. Capped him before getting to those units. Could have gotten some more points, but oh well.
Spoiler :
Next turn we secure a Conquest win. Didn't quite get up to enough percentage for land to be in contention for Domination as well.
Spoiler :
Killed units. Many longbows.
Spoiler :
Pretty respectable score I'd say.
Spoiler :
The endgame usually isn't as interesting to read about as the early phases, but hopefully some still found it useful. The savegame doesn't show a whole lot apart from cities growing back onto good tiles again. Thebes became size 19 in the end. It grew steadily once it finally got both corns.
Fair to say that War Chariots can be incredibly strong. Set me up for a strong and early finish here. Really goes to show the power of snowballing. As a result, this actually didn't feel like a Deity game. Well, apart from the very beginning. Barbs are nasty, and the AIs expand very fast. Looking at the post-game history, Stalin settled everything in my direction pretty much. Which kinda sealed his fate