Pangaea
Rock N Roller
- Joined
- Sep 17, 2010
- Messages
- 6,390
Thanks for the detailed feedbackTo me, the alternatives are :
- Prepare for a Construction war ;
- Prepare for expansion.
Honestly, I am not sure you/we have the production for a Construction war.
Bulbing Philosophy is a fine line but I think you're getting ahead of yourself. There is no hurry for that (needs CoL and all...).
If you're not going for Construction, then the hurry is to get 2 settlers out.
- 1 will claim corn+crabs in the south east ;
- 1 will claim/block the northern area (with the help of that barb city). You can settle either 1N or 1N1E of the jungled rice. That spot secures MVP locations to the NW.
^ Use a couple of workers to start roading in each direction.
^^ I would also settle the pigs 3E1N of Athens before the bananas. It's possible to share both resources with a single city. You should DOTMAP the whole known world. Avoid overlap when you do so ; the aim is not to share food but to claim as much land as possible with as few settlers as possible (it will go faster and will cost less... maintenance).
I think I'd try to go peaceful, play the positional game, claim/block land. Invest massively into workers. You're close to Alpha, this is a fine time to produce settlers. Now you can max out production.
If/when you get metal, capturing the barb city would be great.
I haven't investigated the island possibility (for settling). You'll get around that in time.
There will still be time to make war plans when you get to Civil Service, when/if you've secured 8+ cities (which is what we're looking at if the blocking is successful). You'll be able to assess whether you can win the Lib race, need Trebuchets or whatever.

I agree we don't have the production to go for an early war here. Probably in your case too (GLH), but for me I had to chop, chop and chop some more just to stay alive. Barbs were cruel. Going up against Bismarck at 8 cities in XX turns is only going to lead to tears. He's a strong military leader to boot, and incidentally very dangerous for backstabs (easily bribed).
However, REX into that massive jungle doesn't fill me with joy either. It will require a thousand workerturns. Typically the advice given to others, beginners or not, is to let the AI settle it and then take from their dead hands once they have developed it. Bit harder here, because I have nowhere else to turn, and a 15-city Pacal or whatever isn't going to be a walk in the garden. All that said, I feel hesitancy towards trying to block off that land. A good deal easier if Creative, but 9-tile quadrants doesn't block off all that much in all honesty, and it's typically easy for AIs so early in the game to bypass it. At least here where the 'frontier' is so long. It would also become very expensive, and I have no commerce to help me along, like gems, gold or GLH. The entire economy must be carried by cottages.
I'm just thinking out loud here, and totally agree I need to get out some cities. My thinking is probably that the corn-crabs spot is lost though. It's a bit iffy on the south tip like that (zero hammers), and could quite easily cause Bismarck to plot on me, which would be our doom. I was thinking more along the lines of going for banana and pigs.
I haven't seen as many Lain games and such as some others, but from what I recall from some of those games, where he got squeezed for land, it was sometimes possible to get out of jail by getting 6-7 cities and carefully teching and trading up to Cuirs or Cannons, and then breaking out with that. I suspect something like that will be my only hope in this game. Don't think a trebs war would be on. The AIs will have castles and knights everywhere then, possibly Cuirs, and then a war is dead on arrival (excuse the weird phrase marriage, hah). Remains to be seen whether we have iron nearby, but at least we have horses, which is a good start.
Being PHI can also help in that regard. This is thinking long-term again, but perhaps it could be feasible to get a GA with whatever, and then 1-2 GMs for upgrading HAs for example, and then turn up at Bismarck's or Pacal's door with many hooves.
However, it's a very long path from here to there. I'll have to expand a bit, but also be able to afford it. I won't have GLH to lean on (it went 600 years before you completed it in your game), but if I can get a happiness or two more, that will be great and allow the cities to grow a little more.
I shall fire up the game again and look at dotmaps. Made one yesterday, but think I may have exited the game without saving, so those are probably lost. But it's quick to do. I'm just concerned about the cost of heading into the jungle -- both in maintenance but not least also in workerturns. It's 5 turns just to remove one jungle and have a naked grassland. Then another 4-5 to cottage/farm. Easily 10 turns if we double up workers here and there, just to improve ONE tile. And there are 200 jungle tiles or something. Groan!
