Every once in a while, I like to play an elf game. Invariably, the Lanun will show up in the game, and I wait for them to get optics so that I can start to move all my important units away from any body of water, and just hope that I'm not at war with anyone when the Lanun use their world spell.
Well, in my current game, the Lanun had optics and had been at war multiple times without casting Raging Seas, so I became complacent. Then sure enough, out of the blue, Raging Seas is cast. I lost no less than twenty units, all the way from workers to mages to highly promoted rangers and archers - ridiculous and practically game-ending. Meanwhile the bulk of my remaining reserve forces have approximately 20-30% of their original strength.
I've complained about Raging Seas being overpowered before, but it occurs to me that since Tsunami causes a declaration-of-war, shouldn't Raging Seas do the same? I know the elves suffer more due to their cold vulnerability, but killing the better part of your best units, as well as wrecking towns and improvements, is way over the top for a spell without consequences.
Raging Seas should ask if the player wants to, or state that it will, declare war on everyone. In that regard, the spell could even have the damage limit lifted for non-cold vulnerable civs. Otherwise, the spell should somehow be limited to tiles that have both coast and ocean adjacent, removing the potential for wrecking towns next to freshwater, or not be allowed to kill units. I hate having a fun game wrecked because I had three hundred turns of unit and economy building wiped out in one.
Well, in my current game, the Lanun had optics and had been at war multiple times without casting Raging Seas, so I became complacent. Then sure enough, out of the blue, Raging Seas is cast. I lost no less than twenty units, all the way from workers to mages to highly promoted rangers and archers - ridiculous and practically game-ending. Meanwhile the bulk of my remaining reserve forces have approximately 20-30% of their original strength.
I've complained about Raging Seas being overpowered before, but it occurs to me that since Tsunami causes a declaration-of-war, shouldn't Raging Seas do the same? I know the elves suffer more due to their cold vulnerability, but killing the better part of your best units, as well as wrecking towns and improvements, is way over the top for a spell without consequences.
Raging Seas should ask if the player wants to, or state that it will, declare war on everyone. In that regard, the spell could even have the damage limit lifted for non-cold vulnerable civs. Otherwise, the spell should somehow be limited to tiles that have both coast and ocean adjacent, removing the potential for wrecking towns next to freshwater, or not be allowed to kill units. I hate having a fun game wrecked because I had three hundred turns of unit and economy building wiped out in one.