anti_strunt
Warlord
- Joined
- May 27, 2005
- Messages
- 180
So, we have the Attack Submarine, which very clearly uses a Cold War ballistic missile submarine for its model, complete with several rows of hatches for a vertical missile launch system. It requires Rocketry... yet it cannot carry any missiles. It also requires Combustion, yet can only run on Uranium, not Oil.
Then we have the vanilla Submarine, clearly modelled on a vintage WW2 submarine, complete with deck gun. It does not require Rocketry, yet can carry missiles. It can run on Uranium or Oil, but does not actually require discovery of Combustion to do so.
In terms of game play effects, the technologically advanced Cold War ballistic missile submarine (which looks like a WW1/WW2 submarine) has fewer prerequisites and will almost always be invented before or at least always simultaneously with the pure ship-to-ship WW1/WW2 torpedo-only naval interdiction submarine (which looks like a Cold War submarine, natch)...
Then we have the vanilla Submarine, clearly modelled on a vintage WW2 submarine, complete with deck gun. It does not require Rocketry, yet can carry missiles. It can run on Uranium or Oil, but does not actually require discovery of Combustion to do so.
In terms of game play effects, the technologically advanced Cold War ballistic missile submarine (which looks like a WW1/WW2 submarine) has fewer prerequisites and will almost always be invented before or at least always simultaneously with the pure ship-to-ship WW1/WW2 torpedo-only naval interdiction submarine (which looks like a Cold War submarine, natch)...