Apple111111
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(The post here is for version 1.2, scroll to the end of page 2 for version 1.3)
Download Version 1.3 Here!: https://www.mediafire.com/file/kvhkhgx4y3e6nnq/RFC_Aeons.zip/file
(For version 1.3, you'll need to name the file "RFC Aeons" rather than "RFC Dawn of Civilization", as in 1.0-1.2)
Hi everyone! Version 1.2 of RFC DOC Aeons is now out, featuring 12 more civs than version 1.1, this time focused on the medieval middle east, especially Persia!
New 1.2 Download: https://www.mediafire.com/file/11lu...f_Civilization_Aeons_-_Music_Patched.zip/file
(Download using the same method you downloaded RFC DOC. Just like RFC DOC, name the file "RFC Dawn of Civilization")
Original 1.1 and 1.0 Post: https://forums.civfanatics.com/threads/submod-rfc-dawn-of-civilization-aeons-version-1-1.692878/
~CIV LIST!~
- Ghana (NEW)
- Songhai (NEW)
- Hausa (NEW)
- Benin (NEW)
- Kanem Bornu (NEW)
- Ashanti (NEW)
-Misr
-Samanids
-Buyids
-Yemen
-Oman
-Tunis
-Georgia
-Jerusalem
-Seljuks (NEW, using old Turks civ)
-Gokturks
-Khazars (Credit: Cross Overhaul submod)
-Ghurids (Credit: Cross Overhaul submod)
-Armenia
-Scythia
-Huns
-Germania
-Parthia/Sassanids
-Vandals
-Goths
-Numidia (With new revival as Tlemcen and Algeria)
-Sumeria
-Elam
-Minoa
-Athens (Using old Greece civ)
-Sparta
-Macedon
-Judah
1.2 Features:
- 12 new Civs to try out, from the colonial trading empire of Oman to the Gokturks of the Central Asian steppes, with unique UHVs to try out. Each comes with their own unique building and unit.
- Tons of new leaders to spice up the Middle East and beyond, from Shaybani Khan of the Uzbeks to Ibn Saud of Saudi Arabia!
- An extended medieval era, now lasting 6 years per turn.
- An overhaul for Arabia and Moors, including new UHVs and conquerors for Arabs, instead of having a large flip zone.
- Crusades from Cross Overhaul have been added to make the Mediterranean more dynamic, become a crusader king and fight for the Mediterranean or Baltic, or defend against powerful 12 strength crusader units.
- 7 new wonders for the Middle East to build: Alhambra, Prophet's Mosque, Al-Azhar, Ait Benhaddou, Narekavank, Rose Garden Palace and Itchan Kala.
- 3 new buildings for the medieval era: Racing Track, Guild Hall and Inn.
- New Shortbowman unit as an intermediate between Archers and Crossbowmen, Crossbowmen are moved to the Paper tech.
- Expansion of the impact system: Marginal-impact civs only spawns when the player is a neighbour or in the same civ-group, while Super-Marginal civs only spawn when the player is a neighbour. Exceptions are made for civs that have major historical interactions (eg. Yemen and Iran)
- Expansion of conditional spawns: Jerusalem, for example, can only spawn if a catholic civilization controls a Levantine city while other civilizations, such as the Timurids and Buyids can be avoided if your stability remains high enough
- The slavery civic now gives a chance to get slaves from any Civ following a different state religion, (pagans can still capture slaves from other pagans, though) with an increased chance for barbarians and natives. Slaves can now be used in the old world in addition to the new.
- The Shia religion from Cross Overhaul has been added, allowing you to be more immersed into regions like Iran and Egypt.
- Updated 1700AD and 600AD starts to account for the new civs and wonders
-NEW CIVS-
-Gokturks-
Spawns in 552AD in Otuken
Leader: Bumin
Unique Unit: Ashina
Unique Building: Orkhon Inscription
The Power of Orda: Barbarians don't attack during peacetime and mounted barbarians join your armies if attacked during wartime (Old Turkic UP)
-Have developing culture in your capital by 700, refined culture in a different capital by 900 and influential culture in another capital by 1100
-Pillage 20 improvements and build a land-based trade connection from a city in China to a city in Persia by 900
-Control 5 lancers and the world's largest army by 1100
-Georgia-
Spawns in 780 in Mtskheta
Leader: Tamar
Unique Unit: Monaspa
Unique Building: Tsikhe
The Power of Veneration: Great Prophets can start a short golden age and Great Artists can create Great Icons
-Have a higher score than two orthodox civilizations by 1200
-Experience 20 turns of golden ages by 1450
-Have a population of 20 in cities adjacent to mountains in 1490
-Yemen-
Spawns in 820 in Aden
Leaders: Arwa Al-Sullayhi, Al-Qasim, Al-Sallal
Unique Unit: Bedouin Sheikh
Unique Building: Tower House
The Power of Arabia Felix: +1 food from deserts and semideserts
-Have an average city population of 12 and two cities in the red sea region by 1200
-Acquire 5 coffee, 5 incense and a spice resource by 1500
-Have 5000 culture in Arabia by 1500
-Samanids-
Spawns in 892 in Samarkand
Leader: Ismael Samani
Unique Unit: Dehqan Archer
Unique Building: Kiln
The Power of Persian Poetry: +3 commerce from artists
-Experience a golden age and create 2 great generals by 1050
-Control 5 cities with 500 culture by 1050
-Control Persia for 30 turns by 1300
-Misr-
Spawns in 909 in Raqqada
Leaders: Al Muiz, Saladin, Baibars, Nasser
Unique Unit: Hand Cannon, Ghulam Cavalry
Unique Building: Souk
The Power of Transcontinental Diplomacy: +100% trade route yield from civs with different state religion
-Build a palace and Al-Azhar in Cairo and spread Shia to ten cities by 1050
-Generate 3000 commerce from trade routes by 1250
-Spread Sunni Islam to 20% of the world and acquire 10000 gold from trade by 1500
-Buyids-
Spawns in 934 in Persepolis
Leaders: Adud Al-Dawla
Unique Unit: Daylamite
Unique Building: Sufi Shrine
The Power of Religious Legitimacy: -5% tech cost per owned shrine
-Make Baghdad the most populous and culturally advanced city in the world by 1200
-Control 5 shrines by 1200
-Be first to enter the industrial era
-Seljuks-
Spawns in 1037 in Merv
Leaders: Alp Arslan, Shaybani Khan
Unique Unit: Oghuz (Buffed to 10 strength)
Unique Building: Diwan
The Power of Unity: Free morale promotion for all land units
-Control Mesopotamia, Anatolia, Persia, Transoxiana by 1150
-Build a National College and two academies by 1250
-Control 20% of the world's population and be the only existing Turkic civilization by 1500
-Jerusalem-
Spawns in 1099 in Jerusalem
Leader: Baldwin
Unique Unit: Crusader
Unique Building: Diwan
The Power of Unity: Free morale promotion for all land units
-Control Mesopotamia, Anatolia, Persia, Transoxiana by 1150
-Build a National College and two academies by 1250
-Control 20% of the world's population and be the only existing Turkic civilization by 1500
-Oman-
Spawns in 1154 in Muscat
Leaders: Abi-Ibn-Omar, Barghash
Unique Unit: Baghlah
Unique Building: Coastal Outpost
The Power of the Zanzibar Sultans: Colonies gain +1 trade route per culture level
-Have all of the Persian Gulf under your territory by 1400
-Conquer three European cities outside of Europe by 1700
-Have 50 trade routes by 1750
-Tunis-
Spawns in 1229 in Tunis
Leaders: Abu'Amr'Uthman, Bourguiba
Unique Unit: Barbary Pirate
Unique Building: Kasbah
The Power of the Citadels: +1 food from engineers and great engineers
-Settle 10 slaves in your capital by 1400
-Control 15% of the Mediterranean by 1500
-Have three cities with a population of 15 by 1600
That's all! I hope you all have fun experiencing the modmod!
Download Version 1.3 Here!: https://www.mediafire.com/file/kvhkhgx4y3e6nnq/RFC_Aeons.zip/file
(For version 1.3, you'll need to name the file "RFC Aeons" rather than "RFC Dawn of Civilization", as in 1.0-1.2)
Hi everyone! Version 1.2 of RFC DOC Aeons is now out, featuring 12 more civs than version 1.1, this time focused on the medieval middle east, especially Persia!
New 1.2 Download: https://www.mediafire.com/file/11lu...f_Civilization_Aeons_-_Music_Patched.zip/file
(Download using the same method you downloaded RFC DOC. Just like RFC DOC, name the file "RFC Dawn of Civilization")
Original 1.1 and 1.0 Post: https://forums.civfanatics.com/threads/submod-rfc-dawn-of-civilization-aeons-version-1-1.692878/
~CIV LIST!~
- Ghana (NEW)
- Songhai (NEW)
- Hausa (NEW)
- Benin (NEW)
- Kanem Bornu (NEW)
- Ashanti (NEW)
-Misr
-Samanids
-Buyids
-Yemen
-Oman
-Tunis
-Georgia
-Jerusalem
-Seljuks (NEW, using old Turks civ)
-Gokturks
-Khazars (Credit: Cross Overhaul submod)
-Ghurids (Credit: Cross Overhaul submod)
-Armenia
-Scythia
-Huns
-Germania
-Parthia/Sassanids
-Vandals
-Goths
-Numidia (With new revival as Tlemcen and Algeria)
-Sumeria
-Elam
-Minoa
-Athens (Using old Greece civ)
-Sparta
-Macedon
-Judah
1.2 Features:
- 12 new Civs to try out, from the colonial trading empire of Oman to the Gokturks of the Central Asian steppes, with unique UHVs to try out. Each comes with their own unique building and unit.
- Tons of new leaders to spice up the Middle East and beyond, from Shaybani Khan of the Uzbeks to Ibn Saud of Saudi Arabia!
- An extended medieval era, now lasting 6 years per turn.
- An overhaul for Arabia and Moors, including new UHVs and conquerors for Arabs, instead of having a large flip zone.
- Crusades from Cross Overhaul have been added to make the Mediterranean more dynamic, become a crusader king and fight for the Mediterranean or Baltic, or defend against powerful 12 strength crusader units.
- 7 new wonders for the Middle East to build: Alhambra, Prophet's Mosque, Al-Azhar, Ait Benhaddou, Narekavank, Rose Garden Palace and Itchan Kala.
- 3 new buildings for the medieval era: Racing Track, Guild Hall and Inn.
- New Shortbowman unit as an intermediate between Archers and Crossbowmen, Crossbowmen are moved to the Paper tech.
- Expansion of the impact system: Marginal-impact civs only spawns when the player is a neighbour or in the same civ-group, while Super-Marginal civs only spawn when the player is a neighbour. Exceptions are made for civs that have major historical interactions (eg. Yemen and Iran)
- Expansion of conditional spawns: Jerusalem, for example, can only spawn if a catholic civilization controls a Levantine city while other civilizations, such as the Timurids and Buyids can be avoided if your stability remains high enough
- The slavery civic now gives a chance to get slaves from any Civ following a different state religion, (pagans can still capture slaves from other pagans, though) with an increased chance for barbarians and natives. Slaves can now be used in the old world in addition to the new.
- The Shia religion from Cross Overhaul has been added, allowing you to be more immersed into regions like Iran and Egypt.
- Updated 1700AD and 600AD starts to account for the new civs and wonders
-NEW CIVS-
-Gokturks-
Spawns in 552AD in Otuken
Leader: Bumin
Unique Unit: Ashina
Unique Building: Orkhon Inscription
The Power of Orda: Barbarians don't attack during peacetime and mounted barbarians join your armies if attacked during wartime (Old Turkic UP)
-Have developing culture in your capital by 700, refined culture in a different capital by 900 and influential culture in another capital by 1100
-Pillage 20 improvements and build a land-based trade connection from a city in China to a city in Persia by 900
-Control 5 lancers and the world's largest army by 1100
-Georgia-
Spawns in 780 in Mtskheta
Leader: Tamar
Unique Unit: Monaspa
Unique Building: Tsikhe
The Power of Veneration: Great Prophets can start a short golden age and Great Artists can create Great Icons
-Have a higher score than two orthodox civilizations by 1200
-Experience 20 turns of golden ages by 1450
-Have a population of 20 in cities adjacent to mountains in 1490
-Yemen-
Spawns in 820 in Aden
Leaders: Arwa Al-Sullayhi, Al-Qasim, Al-Sallal
Unique Unit: Bedouin Sheikh
Unique Building: Tower House
The Power of Arabia Felix: +1 food from deserts and semideserts
-Have an average city population of 12 and two cities in the red sea region by 1200
-Acquire 5 coffee, 5 incense and a spice resource by 1500
-Have 5000 culture in Arabia by 1500
-Samanids-
Spawns in 892 in Samarkand
Leader: Ismael Samani
Unique Unit: Dehqan Archer
Unique Building: Kiln
The Power of Persian Poetry: +3 commerce from artists
-Experience a golden age and create 2 great generals by 1050
-Control 5 cities with 500 culture by 1050
-Control Persia for 30 turns by 1300
-Misr-
Spawns in 909 in Raqqada
Leaders: Al Muiz, Saladin, Baibars, Nasser
Unique Unit: Hand Cannon, Ghulam Cavalry
Unique Building: Souk
The Power of Transcontinental Diplomacy: +100% trade route yield from civs with different state religion
-Build a palace and Al-Azhar in Cairo and spread Shia to ten cities by 1050
-Generate 3000 commerce from trade routes by 1250
-Spread Sunni Islam to 20% of the world and acquire 10000 gold from trade by 1500
-Buyids-
Spawns in 934 in Persepolis
Leaders: Adud Al-Dawla
Unique Unit: Daylamite
Unique Building: Sufi Shrine
The Power of Religious Legitimacy: -5% tech cost per owned shrine
-Make Baghdad the most populous and culturally advanced city in the world by 1200
-Control 5 shrines by 1200
-Be first to enter the industrial era
-Seljuks-
Spawns in 1037 in Merv
Leaders: Alp Arslan, Shaybani Khan
Unique Unit: Oghuz (Buffed to 10 strength)
Unique Building: Diwan
The Power of Unity: Free morale promotion for all land units
-Control Mesopotamia, Anatolia, Persia, Transoxiana by 1150
-Build a National College and two academies by 1250
-Control 20% of the world's population and be the only existing Turkic civilization by 1500
-Jerusalem-
Spawns in 1099 in Jerusalem
Leader: Baldwin
Unique Unit: Crusader
Unique Building: Diwan
The Power of Unity: Free morale promotion for all land units
-Control Mesopotamia, Anatolia, Persia, Transoxiana by 1150
-Build a National College and two academies by 1250
-Control 20% of the world's population and be the only existing Turkic civilization by 1500
-Oman-
Spawns in 1154 in Muscat
Leaders: Abi-Ibn-Omar, Barghash
Unique Unit: Baghlah
Unique Building: Coastal Outpost
The Power of the Zanzibar Sultans: Colonies gain +1 trade route per culture level
-Have all of the Persian Gulf under your territory by 1400
-Conquer three European cities outside of Europe by 1700
-Have 50 trade routes by 1750
-Tunis-
Spawns in 1229 in Tunis
Leaders: Abu'Amr'Uthman, Bourguiba
Unique Unit: Barbary Pirate
Unique Building: Kasbah
The Power of the Citadels: +1 food from engineers and great engineers
-Settle 10 slaves in your capital by 1400
-Control 15% of the Mediterranean by 1500
-Have three cities with a population of 15 by 1600
That's all! I hope you all have fun experiencing the modmod!
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