lord donkeysnot
Chieftain
- Joined
- Jan 25, 2005
- Messages
- 21
Hi
I recently upgraded to a shiny new i7 system for my studio. I assumed one of the extra advantages would be lightning quick turn loads vs'ing 132 opponents on 40 foot wide maps when playing civ.
So after reading lots of threds I understand civ can't address multiple cores and the performance is only marginly better then my p4 processor. Except for the fact I can multi task extreamly well during turn loads. Even work on music projects with only the occasional civ crash.
The reason Im posting is turn loading times have suddenly, with out noticble seen reasons jumped upto a ridiculous 10 minutes in my current game. It is rise of mankind mod on huge european map. During the turn load I cant access anything else, even task manager. After many attempts I was able to open task manager and saw that one core was getting absolutely smashed. So I will catalogue all the advise I've found on here and give it a go. One thing I havn't seen, Is it possible to designate which core civ uses? I've read you can change every other process over to another core to free up one for civ but it seems it would make vast amounts of sense if you could just move civ to another core.
Now this next comment/suggestion/ idea might be overly newbtastic in it's ignorance but here goes........
the makers of civ cant be assed redesigning the game to address multiple cores, it sells well enough regardless. All the amazing modders that make incredible extensions like Rise of Mankind (I cant play with out it now), would they be capable of working together to redesign the basic coding to address multpile cores or is that completely different ballgame. I for one would contribute $50 or more to a fund to pay for the modders time and effort. I have a feeling there would be a large number of people who might do the same.
I recently upgraded to a shiny new i7 system for my studio. I assumed one of the extra advantages would be lightning quick turn loads vs'ing 132 opponents on 40 foot wide maps when playing civ.
So after reading lots of threds I understand civ can't address multiple cores and the performance is only marginly better then my p4 processor. Except for the fact I can multi task extreamly well during turn loads. Even work on music projects with only the occasional civ crash.
The reason Im posting is turn loading times have suddenly, with out noticble seen reasons jumped upto a ridiculous 10 minutes in my current game. It is rise of mankind mod on huge european map. During the turn load I cant access anything else, even task manager. After many attempts I was able to open task manager and saw that one core was getting absolutely smashed. So I will catalogue all the advise I've found on here and give it a go. One thing I havn't seen, Is it possible to designate which core civ uses? I've read you can change every other process over to another core to free up one for civ but it seems it would make vast amounts of sense if you could just move civ to another core.
Now this next comment/suggestion/ idea might be overly newbtastic in it's ignorance but here goes........
the makers of civ cant be assed redesigning the game to address multiple cores, it sells well enough regardless. All the amazing modders that make incredible extensions like Rise of Mankind (I cant play with out it now), would they be capable of working together to redesign the basic coding to address multpile cores or is that completely different ballgame. I for one would contribute $50 or more to a fund to pay for the modders time and effort. I have a feeling there would be a large number of people who might do the same.