Suggest-an-improvement or Wonder (Great or small)

How about when you build Emancipation Proclamation, and the workers are freed, all other civs pay maintenance for their freed slaves, but you never do for yours? Hmm, that might encourage slave taking early on though... :)

Small wonder - Sacrificial Pyramid. Buildable by all civs, requires sacrifice religion to use, expires with monotheism. Sacrificing slave workers bumps up the status on any 3 military units present at the sacrifice.
 
Hey Lockesdonkey, nice signature. I assume you do policy, but where? I used to do parli when I was an undergrad and T wins rounds. Good times!

As for the main thread...
Great Wonder: Clauswitz' War Academy
prereq: Military Tradition

Any military unit produced in the city gets one extra hitpoint beyond its bonus for whatever experience it has.
 
cfacosta said:
Hey Lockesdonkey, nice signature. I assume you do policy, but where? I used to do parli when I was an undergrad and T wins rounds. Good times!

I'm in Southeast Michigan. The sig is a ripoff from the Cross-x.com "black hole" forum, 8 Minutes of Inherency in the 1NC. (i.e., if the thread becomes garbage or goes too far off topic, it gets sent there. They have a funny thing where if it goes into 8 Minutes of Inherency, all posts on that thread no longer count).

Your Clausewitz idea is interesting. I wonder if a better system could be implemented though.
 
Tom_Bombadil said:
SMALL WONDER

MONUMENT!!!!

CIV SPECIFIC!!!!!!!!!

INDUSTRIAL ERA!!!!!!!!!

Americans build statue of liberty, french build eiffel tower, british build big, indians build taj mahal, all the famous ones!!!

:)

Good Idea, I've been thinking about Civ Specific Buildings myself for some time, since I'm planning to do Denmark as a Civ, Here's Mine...

Denmark: Tivoli Gardens (Five Happy Faces in City of Origin)
(Requires Electricity) (Tourist Attraction)
 
I'd love to see a "National Parks" feature in the new Civ.

Requirements: at least a 2x2 squares of unimproved territory, Democracy

Bonus: +1 Happy Face in all Cities

JD
 
Small Wonder: Joint Stock Trading Company
Requirements: Economics

Allows you to build Trade Frigates and Sailors. These are hidden nationality units that are about the same as current Frigates(with 2 unit storage) and soldiers. If they capture a city then it becomes part of the company(which you control).
 
Name: Lincoln Memorial
Status: Wonder
Pre-Requisite: Nationalism
Expires at: NEVER
Effect: Produces 2 happy faces in city built, 1 happy fae in every other city, reduces war weariness.

Name: Stonehenge(I know it's been listed, but I have a different idea)
Status: Wonder
Pre-Requisite: Construction
Expires at: Physics
Effect: +50% Scientific Research

Name: Stable
Status: Improvement
Pre-Requisite: Horse Riding
Expires at: Flight
Effect: Produces the most current mounted unit every 10 turns( horseman, knight, etc)

Name: Food Processing Plant
Status: Improvement
Pre-Requisite: Sanitation( ideally, refridgeration- tech with sanitation pre-requisite)
Expires at: NEVER
Effect: Every city square produces 1 extra food

Name: Wal-Mart Superstore
Status: Small Wonder
Pre-Requisite: 10 Food Processing plants
Expires at: NEVER
Effect: Adds a Food PRocessing plant to every city.

Name: City Square
Status: City Improvement
Pre-Requisite: Available from start:
Expires at: NEVER
Effect: Must build this before any other IMPROVEMENT(not including units).

Name:Civilization Series
Status: Wonder
Pre-Requisite: Computers
Expires at: NEVER
Effect: +2 happy faces in every city, reduces war weariness, +50% luxury Rate

_-Nate-_
 
Nice suggestions, Nate1976...particularly the Walmart. Walmart should be a wonder of sorts. How a company gets that large is amazing to me.
 
OLX said:
Good Idea, I've been thinking about Civ Specific Buildings myself for some time, since I'm planning to do Denmark as a Civ, Here's Mine...

Denmark: Tivoli Gardens (Five Happy Faces in City of Origin)
(Requires Electricity) (Tourist Attraction)

Russia: St. Basil's Cathedral
Romans: Great Colosseum
Chinese: Terra-cotta Warriors
Egypt: There's too much....
Greeks: The Parthenon
Aztecs: Temple of Quetzalcoatl
Byzantines: The Hagia Sophia (hope I spelled it right!)
 
adding on to lokesdonkey:
America: Mt. Rushmore or Lincon memorial
Inca: Machu Pichu
England: Big Ben
Arabia: The Ka'ba
Carthage: Don't know exact name, but they had a harbor that concealed their high admiralty and their navy
Vikings: Leif Erikson's journey
Rome: pantheon

Or, prehaps, each civ could build a special settler as a small wonder that, when used, would build a "special City" that had a special effect.
 
Ohh Exciting! My First Post! OK so what do you think about this:

Name: Turnpike
Status: Small Wonder
Pre-Requisite: I guess it is Motorized Transport?
Expires at: NEVER
Effect: It lets you build highways which permit you to move your unist farther than a road, but less than RR (which i hope is not infinite movement in civ 4) - possibly 4 or 5 square movement. Also it would increase shield and gold on that square.

My reasoning for this is that I've played many civ games in which I had absolutely no chance of acquiring coal to build RR's. This situation totally kills you later in the game. Since Motorized Transport is comes along later in the game, this would let you build highways which kind of keep you in the game but are still inferior to RR. If someone's already suggested this in another thread then my apologies because I'm pretty new to civfanatics.
 
AndrewH said:
Kremlin-Great Wonder
umm... i dont know what it would do tho... Maybe make the communists happy?
{snip}

Sorry, jumping in a little late with this. Kremlin could reduce chance of culture flip, to simulate the effects of a strong central state.
 
Thanks sir schwick. Also, i've read a thread about evacuations and migration as a suggestion. Possibly the highway system could spead this up. However, i'm not sure if its effects for this purpose come along too late in the game.
 
Great Wonder- The Chunnel- Allows a civ to connect one land mass to another across up to 2 sea squares, giving all Civ advances to cities of builder Civ on secondary mass. Available with miniaturization. A small wonder would allow the same benefit across 1 sea square without the Civ advance transfer-The Chesapeake Bay Bridge Tunnel. Coastal squares could flank the sea squares in question so that The Chunnel/CBBT would actually bridge at 2/1 + 2 coastal squares(1 on each side). CBBT would be a small wonder available with a sci tech that was post electronics but not quite to miniaturization- I don't know where that might be on a Civ 4 Tech screen. From a Civ 3 view it would require steel, combustion (it took powered ships to drop the pilings),refinery(had to fuel the ships) and electronics(had to allow for advanced safety lighting) but it was post Hoover Dam by 40 years so throwing it in with Fusion would probably work. Chunnel could allow connection via RR with CBBT allowing Road connection. If Turnpike is added as described above, then CBBT could allow that type of connection. I personally like the infinite movement of connected RR because it allows for all advanced ground movement. How far do you think a car or truck could travel today in a 2 year(1 modern turn) period of time? We just had a guy fly around the world in 66 hrs. without refueling-Do you think a car or truck could go around the world in 2 YEARS!!? I do.
 
Major Wonder

National Sports Leagues:

Colloseums recieve a 25% entertainment bonus and they no longer require upkeep. In addition, one random city with a colloseum per turn will host The Big Game. That city will recieve 25% increase in happy citizens and a 25% trade bonus for that turn. It will have a culture output of 3.
 
estrongblade said:
The Chesapeake Bay Bridge Tunnel.

Off topic, but I broke down on that once.

I really like the idea of a bridge tunnel idea in the game, because I hate those one tile oceanways that you can't cross...

_-Nate-_
 
I've had an idea before for "icy" oceans, seas, and coasts, which would impede ship movement. To allow icy sea and coast crossings by land units, I'm suggesting the Confederation Bridge (in Canada between New Brunswick and Prince Edward Island) which would allow you to cross icy sea, under the same rules as the CBBT or Chunnel, but neither of those could cross Icy Sea.
 
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