BiteInTheMark
Deity
The Great People unlocking mechanic on finishing policy tress is annyoing, and this was now brought up several times in the last 2 years but didnt got that much attention. I know, we are staying now relative long with this feature, but most of the GP unlocked by the trees didnt make thematically sense. Sure, scientists by rationalismn or generals by authority make sense. But why does a infrastructure and city development tree enables you to get Great Writer?
Sure, its a result of the development and every GP have to be represented and housed in one of the trees. But, isnt there a better solution? Before we reach gold status, I want to suggest a change in this mechanic. Of course I also think about Gazebo, not creating too much new code.
Instead of unlocking a single GP for every finished tree, you gain a discount on some GPs.
Reaching industrial era unlocks every GP, but their cost are greatly icreased. Those cost are reduced to "normal" values, if you have finished the right policy trees. Lets say, GPs cost now 50% more (all shown values are only representive and can be changed), but finishing progress decrease the cost of engineer, merchant and scientist by 15% (so final value would be 127,5% of original cost of those GP). finishing industry decrease the cost of merchants by 30% and engineers and diplomats by 10%. Cause the values are multiplicative, a merchant would cost now 89,25% of its former cost. Tradition gives a discount to engineers (for wonder) and writer, fealty a discount to prophets and artists, artistry a discount for writer, artists and musicans, statecraft a great discount to diplomats, rationalismn a great discount on scientists (something like that).
Also doubling the cost of the GP and give greater discounts by finishing the trees is possible, making not focused GP possible, but more than 2 or 3 really expensive.
Often I only want some parts of a tree, but not the whole one, denying my self the ability to buy GP in the lategame cause of this wish sometimes really hurts. Sometimes I go progress cause I will go for a lot of population and want the lategame bonuses even I didnt have much cities and want engineers, but all I get is writers, thats annoying.
Finishing policy trees still play with the GP, expand the option to balance the worth of GP and bring additionally prophets into play. Of course, TtGoG and some policies/beliefs have to be adjusted, but I think it would improve the gameplay in general.
Sure, its a result of the development and every GP have to be represented and housed in one of the trees. But, isnt there a better solution? Before we reach gold status, I want to suggest a change in this mechanic. Of course I also think about Gazebo, not creating too much new code.
Instead of unlocking a single GP for every finished tree, you gain a discount on some GPs.
Reaching industrial era unlocks every GP, but their cost are greatly icreased. Those cost are reduced to "normal" values, if you have finished the right policy trees. Lets say, GPs cost now 50% more (all shown values are only representive and can be changed), but finishing progress decrease the cost of engineer, merchant and scientist by 15% (so final value would be 127,5% of original cost of those GP). finishing industry decrease the cost of merchants by 30% and engineers and diplomats by 10%. Cause the values are multiplicative, a merchant would cost now 89,25% of its former cost. Tradition gives a discount to engineers (for wonder) and writer, fealty a discount to prophets and artists, artistry a discount for writer, artists and musicans, statecraft a great discount to diplomats, rationalismn a great discount on scientists (something like that).
Also doubling the cost of the GP and give greater discounts by finishing the trees is possible, making not focused GP possible, but more than 2 or 3 really expensive.
Often I only want some parts of a tree, but not the whole one, denying my self the ability to buy GP in the lategame cause of this wish sometimes really hurts. Sometimes I go progress cause I will go for a lot of population and want the lategame bonuses even I didnt have much cities and want engineers, but all I get is writers, thats annoying.
Finishing policy trees still play with the GP, expand the option to balance the worth of GP and bring additionally prophets into play. Of course, TtGoG and some policies/beliefs have to be adjusted, but I think it would improve the gameplay in general.