suggestion for a new AI tactiq:
when the AI is loosing, he shouldn't use regular AI war routines!
(i.e. if number of units is less then 60% of opponents unitsnumber)
Instead, a complete new to program routine should be enabled then:
--------------------------------------------------------
1) The AI should just put all his units as defences in his cities!
2) If he has to go out of his cities to cope with units pillaging around, don't go further away then 3tiles
3) if enemy units number is more then double defenders number, move units from other cities which are not under thread into this one
4) keep roads up and running if pillaged and rebuild them ASAP
5) if we can keep up the defences, try to stack all new build units into 2 or 3 large groups of units, and move them all at once to 1 enemy city to overrun.
6) if this is not possible, focus your large army around your cities, max tile distance 6,
7) if enemy comes again with large numbers to one of your cities, move your army to here very fast
that's how i always beat the AI, even with less number of units..i wonder why the AI never comes up with this...it's just an "if i loose anyway in open field battle, let my units use all the defence benefits and heal benefits i get from stay around my cities and focus my force"
the idea why i play like this is:" the enemy will keep alot of his units as own defence, so he will always send maybe 40 or 50% of his strenght, keep the rest for protection, if i just focus my forces, he brings down some units that need to be healed, when they are all seperated, he kicks away my units one after the other, when i keep them together, i can pull back injured units and move in front new healed units" that's the basic idea...AI should use this tactic...because this is always the point where he looses and i as human win...(in combat!)
of course if you're 20techs behind, you'll loose eventually anyway
when the AI is loosing, he shouldn't use regular AI war routines!
(i.e. if number of units is less then 60% of opponents unitsnumber)
Instead, a complete new to program routine should be enabled then:
--------------------------------------------------------
1) The AI should just put all his units as defences in his cities!
2) If he has to go out of his cities to cope with units pillaging around, don't go further away then 3tiles
3) if enemy units number is more then double defenders number, move units from other cities which are not under thread into this one
4) keep roads up and running if pillaged and rebuild them ASAP
5) if we can keep up the defences, try to stack all new build units into 2 or 3 large groups of units, and move them all at once to 1 enemy city to overrun.
6) if this is not possible, focus your large army around your cities, max tile distance 6,
7) if enemy comes again with large numbers to one of your cities, move your army to here very fast
that's how i always beat the AI, even with less number of units..i wonder why the AI never comes up with this...it's just an "if i loose anyway in open field battle, let my units use all the defence benefits and heal benefits i get from stay around my cities and focus my force"
the idea why i play like this is:" the enemy will keep alot of his units as own defence, so he will always send maybe 40 or 50% of his strenght, keep the rest for protection, if i just focus my forces, he brings down some units that need to be healed, when they are all seperated, he kicks away my units one after the other, when i keep them together, i can pull back injured units and move in front new healed units" that's the basic idea...AI should use this tactic...because this is always the point where he looses and i as human win...(in combat!)
of course if you're 20techs behind, you'll loose eventually anyway