[Suggestion] Option for disabling coordinate spawn rules for animals.

raxo2222

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Disabling animal spawning coordinate rules (that is can spawn anywhere now) is suprisingly fast - those doesn't even make sense on spacemaps, where Eath takes only fraction of map.

No idea if animals being able to spawn anywhere on Earth will break something :mischief:

I replaced them in such way, that entries like these:
<bLatitudeAbs>0</bLatitudeAbs>
<iMinLatitude>-60</iMinLatitude>
<iMaxLatitude>25</iMaxLatitude>
<iMinLongitude>60</iMinLongitude>
<iMaxLongitude>-60</iMaxLongitude>

are commented out like this.
<!-- bLatitudeAbs>0</bLatitudeAbs -->
<!-- iMinLatitude>-60</iMinLatitude -->
<!-- iMaxLatitude>25</iMaxLatitude -->
<!-- iMinLongitude>60</iMinLongitude -->
<!-- iMaxLongitude>-60</iMaxLongitude -->

Wonder if its possible to have such game option, that would remove coordinate costraints - that would be useful for maps with space stuff.
 
This has been previously requested and a team member has backed the request so its likely to be done relatively soon. Relatively soon may mean a couple months out... Could mean a couple years out. Theres a lot on the immediate agenda.

That said, I'm not seeing the relevancy to space map helpfullness. You simply make Earths animals restricted to Earth type tiles. As for the coordinates, do as youve done to remove them... Or better yet, recreate them to be appropriate to your map design.
 
This has been previously requested and a team member has backed the request so its likely to be done relatively soon. Relatively soon may mean a couple months out... Could mean a couple years out. Theres a lot on the immediate agenda.

That said, I'm not seeing the relevancy to space map helpfullness. You simply make Earths animals restricted to Earth type tiles. As for the coordinates, do as youve done to remove them... Or better yet, recreate them to be appropriate to your map design.
Space map means not every tile is earth tile meaning, that some latitudes/longtituses won't be accesible for animals. Animals are already restricted to Earth tiles I guess.
This means some animals are permamently locked out.
Mass commenting out coordinates is easiest and fastest way to do - I can keep separate file for it, if I want to play on map with space.

Lets say some animal A is spawning at longtitude of 60 - 120.
But map is designed, that Earth tiles are only on longtitude of 0 - 50.
This means animal A can't spawn as longtitudes 60 - 120 don't belong to Earth tiles.
 
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Every map is supposed to have its own spawn file for the animals if it is not using the Civ IV standard coordinate set of the right hand side of the mini map being 180 degrees East; the left side being 180 degrees West; the top being 90 degrees North and the bottom being 90 degrees South.

There was some discussion about setting those mini map boundaries to different values to allow for say a game map of Europe. Which would mean that the spawn file would not have to change at all.

Each map was supposed to only be one "planet" so that there would only need to be one more tab added.

Putting work into such a solution as you suggest will just make multi maps that much further away and will stop all work on the proposed Culture change where instead of requiring map bonuses some of them would require a combination of animal myths.

What should be done for those space maps is a new spawn file specially for them which has the animals spawning in the correct regions on that map. I thing Rwn did something, made a utility, to help with doing this.
 
Where is that Rws tool? Also my map has very condesated terrain - basically each terrain is packed into 4 tile radius circles, so I think leaving coord requirwements comented out while paying my map is best wat to do so. - its Earth 40x40 map.
tFp41Ut.jpg

Its old version of my map on screenie - mountains on east were replaced with Orbit, and resources are distributed so you can get all cultures and some vicinity buildings, that requires 2 resources to make third.


For other maps Rwns tool would be better idea.
 
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