So previously I talked, mostly to myself, about civics. Now I want to give some thoughts about wide/tall empire building strategies.
Problem what exist currently is there are no tall empire strategies, you will always want to go as wide as is possible. There are couple reasons for this:
1)Territory stability column.
There is no reward for staying under maximum allowed core pop limit. What I mean that this column can only penalize player, there is no reward for, say staying under half peripheral pop possible. Solution could be that you can go up to +20 stability if you have only core pop, this would fall as you periphery pop grows.
2)Health and happiness resources.
In current build going wide means going tall because each additional resource type contribute to max

and

in cities. Secondary there is lack of


buildings witch forces player to expand if you want bigger cities. Here my proposition would be three fixes:
-Resources by itself doesn't provide


without building in city. This would force player to build infrastructure instead of units + conquer spree. Such solution also would probably need to increase base city


to 4 or 5? I don't remember at what number this is currently.
-Resources obsolete in much greater quantities. Sugar,dyes, cotton, precious metals etc. So player needs to keep up with city infrastructure. What resources obsolete and when is matter for discussion.
-Much more buildings that grant flat


bonuses, so city can be build up even without resources.
3)Science. Game of civilization was always game of scientific progress, in DoC it's no different. Here problems lay in that larger empires are inherently able to produce more

per turn. Only solution I can think of is adding tech cost for any city after first, perhaps +2-4%?. I know that this is something akin to base RFC but honestly otherwise small empires are disadvantaged.
Any thoughts, opinions or critique?