Suggestions and Requests

So some various thoughts about what could be changed, I don't know if this is proper thread but whatever.

Terrain & improvements:
-Ocean could lose yield completely t it wouldn't make difference, nobody works :food::commerce: title anyway, this could be recompensed with greater yield from ocean fishing boats.
-Rainforest should work as normal forest, if you want limit European/other civs spread in those regions some titles could have property of being malarial/tropical diseased preventing building cities here without microbiology.
-Flood plains can be farmed from start, not much power up for ancient civs and give player some options besides cottaging.
-Lumber mill on river should lose :hammers: and instead forest on rivers don't lose :commerce:, this would make decision between riverside hill mine or lumber mill interesting. Currently due to unhealthy from mine and reduced chop yield I always build lumber mill on such titles.
-Cottages could be changed to no growth improvement. What I mean that it starts as town with +1:commerce: yield, gains +1:commerce: at currency(?), printing, electricity(?) to final yield of +4:commerce:. This combined with proposition below could return CE as viable, oh and plague doesn't destroy town in such change.
-Improvements shouldn't give :mad: or :yuck: this benefit some improvements to much and makes CE almost impossible.

Infrastructure or buildings:
-No base :health: or :) from resources, you want benefit from them build infrastructure. Granary for example gives :health: from wheat/rice/corn and stores 20% food.
-More buildings giving flat :health: or :) bonus, this would make tall play more viable. Well with masonry +2:health:, aqueduct +2:health:, bath +1:health:/+1:)/+2:culture: etc.
-Some buildings should be cheaper, pharmacist for example.
-Resources obsoletes in much greater quantities, sugar with biology for example, dyes, spices, incense etc. This coupled with previous point will encourage more developed cities less ahistorical expansion and perhaps even decolonisation. Because currently even when you want be peaceful you still need conquer for resources, +1:health: or :) for all cities is that powerful.

Stability & civics:
-Expansion column should be able to be positive if you stay in you core/historical area.
-Republic is still to powerful, I suggest +1:commerce: from specialist, no -1:food: from cottage line.
-Elective can be no distance maintenance, no bonus form pasture/camp. If you are worried about administrative centre remember that this would force player to stay in elective to the end of game.
-Vassalage, :food::commerce: from fort is ribbon, could be eliminated without any impact, making this civic less cluttered.
-Meritocracy, currently this is mishmash of effects that doesn't make sense. SoI method I think is better, so +50% GGE and +50% GPP for med upkeep is more fitting IMHO.
-Centralism: why people always fell need to add number maintenance penalty? It's not needed, there is opportunity cost already. With larger amount of cities, and it's high upkeep, other civics are more attractive because centralism boosts only capital. Remove maintenance penalty.
-Ideology loses GGE, its low upkeep and other bonuses make it strong enough.
-Redistribution is still bad, for it's high upkeep gains are simply not worth it. Perhaps no foreign trade routes and +50%:food: in capital, you should be incentivised to switch from it after ancient/early classical era.
-Regulated trade is weak, why I would run it instead of merchant trade? Remove - trade routes per city and add high upkeep, should balance it properly.
-Territory category is mess of civics that I don't want to use but must or I get hit with outdated civic penalty.
-Conquest penalty could be okay, if not for plagues that destroy cottages growth. My suggestion here is simple: +2XP for units and high upkeep. This way if you stop conquering after taking larger amount of cities you will be encouraged to switch away from civic for upkeep reasons.
-Isolationism is rare civic when player is worse after adopting it. Only Russia has core large enough to potentially benefit from it, and I'm not sure about this. Make it as vanilla mercantilism +1 free specialist in all cities and no foreign trade routes.
-Nationhood fort +2:hammers: is ribbon could be removed without problem. Here I would propose either 3 draft limit or low upkeep.
-Multilateralism is trap because AI is treacherous and defensive pacts are worthless. Combine that with enormous penalty of additional military upkeep and you have suicide civic. Better idea could be +25% :commerce:/:food:/:hammers: from foreign trade routes and +100% war weariness.

And no I haven't forgotten about units, being unredeemable warmonger that I'm. I will post my ideas about that later.
 
The only places that civilizations had developed in by or before 3000BC were Mesopotamia (Sumerians), Egypt (Egyptians), Indus Valley (Harrapans) and Andes (Norte Chico).

Whether the people in early China were Han or not, I believe the first civilization to develop there would be the Xia dynasty around 2000BC. A later spawn date for the Chinese might help to make them less overpowered. They face few challenges except for the Mongols (who are a pretty major challenge).
 
The only places that civilizations had developed in by or before 3000BC were Mesopotamia (Sumerians), Egypt (Egyptians), Indus Valley (Harrapans) and Andes (Norte Chico).

Whether the people in early China were Han or not, I believe the first civilization to develop there would be the Xia dynasty around 2000BC. A later spawn date for the Chinese might help to make them less overpowered. They face few challenges except for the Mongols (who are a pretty major challenge).

Careful how you word that. There is very clear evidence of civilization in 10,000 BC. And that was out of Turkey. So I think a Hittite civilization is just as warranted as a Babylonian one. Or a Judaic civilization.
 
My definition of civilisation requires cities, agriculture and social hierarchy. Definitely not in 10k BC.
 
Pictographic writing first developed in China around 2500-2000 BCE (although the first 'proper' writing around 1500 BCE), which maybe is another bit of info to consider when China's starting date should be. I think given that writing is part of the tech tree (correct me if I'm wrong with the new tree), and societies generally require a degree of organisation and trade to develop writing, I think the start date should be some time before these dates...
 
My definition of civilisation requires cities, agriculture and social hierarchy. Definitely not in 10k BC.
Then I don't believe you've looked at all the archaeology.
 
Then I don't believe you've looked at all the archaeology.
Clearly I didn't but if you want to convince me you actually need to demonstrate and not just allude to something.
 

Very interesting. But the article also says: "While the site formally belongs to the earliest Neolithic (PPNA), up to now no traces of domesticated plants or animals have been found. The inhabitants are assumed to have been hunters and gatherers who nevertheless lived in villages for at least part of the year. So far, very little evidence for residential use has been found." Nor is there anything to specifically link the site to the Hittites. I'd agree with Malchar, that it sounds like goodie hut material. And there's already one of those in Anatolia.
 
I would be happy to see the Hittites in the game regardless of when they spawn. That way you could have them fight the Egyptians for control of the Levant, and perhaps have a mini recreation of the battle of Kadesh, the ancient version of the battle of Kursk!
 
Yeah, the more I'm thinking about it, the more I like the idea of a Hittite civilization, and I say that as someone who is usually against the addition of new civs, but I shall allow it in the BCs when there's not much going on in the world anyway.
 
How gracious, I will go ahead then.
 
As someone who just found out there's a Troy tile, I want Hittite civ badly. And they're historical and it will help the AI by getting rid of the barb hulunganni, yadda yadda gameplay gameplay
 
I like the Hittite suggestion too, though I feel compelled to ask if it would complicate the balance for the Greeks and Roman, whom otherwise the mod is eager to accommodate.
 
I like the Hittite suggestion too, though I feel compelled to ask if it would complicate the balance for the Greeks and Roman, whom otherwise the mod is eager to accommodate.

3 issues w the hittites as i see it:

1. what would their historical objectives be? They can't be conquest related bc their empire at its maximum extent was never larger than 2 cities. that doesn't leave much.

2. this doesn't make sense to me. the Hittites were a regional power on the same scale as the nubians or the minoans. if you include the hittites that opens the flood gates on bronze age civs that should be included. you erase any brightline between what is a civ and what is an ind/barb in that period.

3. their empire only lasted 400 years. 1600BC - 1200BC in this scenario is the blink of an eye.

I know I'm never getting the Assyrians, but .... cough cough ... similar period .... cough cough ... longer timeframe in existance .... cough cough ... first multiethnic empire to expand beyond their immediate area and beyond one river valley - largest and most advanced civilization in the world for 300 years - makes more sense.
 
Well, iron is the obvious thing for a unique historical goal. You could attempt to model the whole relationship between bronze and iron, the trade for the oh so valuable copper, reaching even as far as Ireland, the bronze age collapse and the subsequent ascendancy of iron... But that is most likely impossible, even if you weren't constrained by the time scale.

Assyria would be a nice inclusion, in a similar-ish region as the Hittites but doing far more.
 
3 issues w the hittites as i see it:

1. what would their historical objectives be? They can't be conquest related bc their empire at its maximum extent was never larger than 2 cities. that doesn't leave much.

2. this doesn't make sense to me. the Hittites were a regional power on the same scale as the nubians or the minoans. if you include the hittites that opens the flood gates on bronze age civs that should be included. you erase any brightline between what is a civ and what is an ind/barb in that period.

3. their empire only lasted 400 years. 1600BC - 1200BC in this scenario is the blink of an eye.

I know I'm never getting the Assyrians, but .... cough cough ... similar period .... cough cough ... longer timeframe in existance .... cough cough ... first multiethnic empire to expand beyond their immediate area and beyond one river valley - largest and most advanced civilization in the world for 300 years - makes more sense.


1- I think though it can't be very conquest oriented if Hittites are going to be included I think their conflict with Egypt during antiquity has huge importance, and can be represented as an objective. They were the winner in one of the oldest and largest battles, Battle of Kadesh. They also were first to invent iron-working. Also I think their largest extent would cover around 4 cities: tyre or antioch, ankara, trebizond, and troy or halicarnassus. They mostly overlap and not all are good cities but still certainly would fill the area.

2- As I said in the first item they were influential as well as Egypt in the area, and even wrestled and defeated Ramesses II, considering his strategic objectives.

3 - As discussed many times in this forum, goal of the game is not representing "nations" or "states" but civilizations. Following states lived in the area also shared the same culture with Hittites. Old Kingdom of Egypt also lasted around 500 years before descending into civil wars. I think the civilzation's lifespan is more like 2000bc~500bc, until its conquest by Persians which also had an empire lasted only 200~ years.
 
1- I think though it can't be very conquest oriented if Hittites are going to be included I think their conflict with Egypt during antiquity has huge importance, and can be represented as an objective. They were the winner in one of the oldest and largest battles, Battle of Kadesh. They also were first to invent iron-working. Also I think their largest extent would cover around 4 cities: tyre or antioch, ankara, trebizond, and troy or halicarnassus. They mostly overlap and not all are good cities but still certainly would fill the area.

2- As I said in the first item they were influential as well as Egypt in the area, and even wrestled and defeated Ramesses II, considering his strategic objectives.

3 - As discussed many times in this forum, goal of the game is not representing "nations" or "states" but civilizations. Following states lived in the area also shared the same culture with Hittites. Old Kingdom of Egypt also lasted around 500 years before descending into civil wars. I think the civilzation's lifespan is more like 2000bc~500bc, until its conquest by Persians which also had an empire lasted only 200~ years.
All of these are spot on. I'm convinced. (Although .... Assyria .... better.) But the Hittites probably deserve inclusion too. So sell me more. Other than discovering iron working first what else do you think their objectives could be? conquer the levant? kill _____ units?
 
1. Win a war (any peace treaty where you extract tribute) with Greece, Babylon, and Egypt by X date
2. Control more sources of Copper+ Iron than every other civ combined in 700BC
3. Discover X techs that Babylon and Phoenicia historically researched first by 700BC
 
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