(Ninja'd by Leoreth)
I would also like to make vast changes to the map of China, Mongolia, Manchuria, and Korea to better fit with the actually geography of these regions,
but it is a big job and would take much more time and effort.......
Yes, but wouldnt the new map take another year or so to be incorporated in the game?
That is why I suggested these core/city placement changes because they would take far less time to be actually implemented.
(Emphasize mine: yes it would take far less time, but this stuff still TAKES time)
Leoreth is currently developing 1.16 (in his free time, while putting up with all of us piling on new ideas. I appreciate that!), and that version will completely overhaul gameplay. Once 1.16 is in the final stage, every single civilization needs to be reworked, because the larger map completely throws all current UHV strategies out of the window. You know, the strategies that require the player to move the army/settlers/workers to points of the map within a certain timeframe. Unless Leoreth also plans to rework the turns and/or the moves/turn for all units.
Lee, You want fixes to make 1.15 perfect. Because it clearly isn't, and several civs and their UHVs are inherently broken, i.e. can't be normally won even on the simplest difficulty level. But the current release is playable and bugfree which is wonderful. I can play with that.
Now, Leoreth can't do both at the same time. If you want to create a 1.15
.1 version, you or someone else needs to do the development, especially all the balancing and playtesting. Of course, I would also like to get a "fixed" version of 1.15 (without all the new stuff and without the new wonders, etc.), but I urge Leoreth to leave the perfection-ing to someone else.