Suggestions and Requests

Yes, I considered this too, but at the very least this requires doing it through Git.

However, I would prefer if someone would investigate first if there is an alternative solution to deal with the long Steam path prefix.
 
It would be more useful to focus your attention on the new map.
Yes, but wouldnt the new map take another year or so to be incorporated in the game?
That is why I suggested these core/city placement changes because they would take far less time to be actually implemented.
 
Yes but conversely I don't really want to think about and work on map changes that will be discarded later on anyway.
 
(Ninja'd by Leoreth)

I would also like to make vast changes to the map of China, Mongolia, Manchuria, and Korea to better fit with the actually geography of these regions,
but it is a big job and would take much more time and effort.......
Yes, but wouldnt the new map take another year or so to be incorporated in the game?
That is why I suggested these core/city placement changes because they would take far less time to be actually implemented.
(Emphasize mine: yes it would take far less time, but this stuff still TAKES time)

Leoreth is currently developing 1.16 (in his free time, while putting up with all of us piling on new ideas. I appreciate that!), and that version will completely overhaul gameplay. Once 1.16 is in the final stage, every single civilization needs to be reworked, because the larger map completely throws all current UHV strategies out of the window. You know, the strategies that require the player to move the army/settlers/workers to points of the map within a certain timeframe. Unless Leoreth also plans to rework the turns and/or the moves/turn for all units.

Lee, You want fixes to make 1.15 perfect. Because it clearly isn't, and several civs and their UHVs are inherently broken, i.e. can't be normally won even on the simplest difficulty level. But the current release is playable and bugfree which is wonderful. I can play with that.

Now, Leoreth can't do both at the same time. If you want to create a 1.15.1 version, you or someone else needs to do the development, especially all the balancing and playtesting. Of course, I would also like to get a "fixed" version of 1.15 (without all the new stuff and without the new wonders, etc.), but I urge Leoreth to leave the perfection-ing to someone else.
 
Yeah, that's just how my development process works. Excepting game breaking bugs, I develop both fixes and new features at same time and will release them together as the next major version.

I know that the focus has been on new features lately, and a lot of bug reports and improvement requests have been piling up in the background. But I have kept track of them and will return to them while the new content is in the playtesting phase.
 
I recently played a game with English on version 1.15 and i met a historical discrepancy: Trafalgar Square is available BEFORE Westminster Palace.

Westminster Palace is a medieval or renaissance building, and Trafalgar Square is Napoleonic Era.
 
I recently played a game with English on version 1.15 and i met a historical discrepancy: Trafalgar Square is available BEFORE Westminster Palace.

Westminster Palace is a medieval or renaissance building, and Trafalgar Square is Napoleonic Era.
The Westminster parliamentary system, however, is definitively post-napoleonic by a few decades. The building only represents the system, I d say.
 
While we're at it (this is assuming Trafalgar Square's effect is still the same as in 1.15), historically speaking Trafalgar Square was built after the deadline of the English ship UHV. I propose that either the deadline be moved back or the wonder effect is changed to something that helps when you already own a large navy instead of extra experience. How about halved (or no, or -90% or something) unit upkeep from naval units?
 
Pottala Palace is way after Tibet UHV deadline too, I wouldn't say that the Square should be available earlier.
But I like the naval upkeep reduction idea.
 
While we're at it (this is assuming Trafalgar Square's effect is still the same as in 1.15), historically speaking Trafalgar Square was built after the deadline of the English ship UHV. I propose that either the deadline be moved back or the wonder effect is changed to something that helps when you already own a large navy instead of extra experience. How about halved (or no, or -90% or something) unit upkeep from naval units?

Maybe it could be substitute Trafalgare Square with East Trading Company to get bonus to build ships faster.
However in my game i used caribbean colonies to build Frigades and i got ship UHV without any bonus help.
 
While we're at it (this is assuming Trafalgar Square's effect is still the same as in 1.15), historically speaking Trafalgar Square was built after the deadline of the English ship UHV. I propose that either the deadline be moved back or the wonder effect is changed to something that helps when you already own a large navy instead of extra experience. How about halved (or no, or -90% or something) unit upkeep from naval units?

That could also be a nice bonus for a new (Venetian) Arsenal wonder.
 
No, the Arsenal could get the old Trafalgar bonus instead, duh.
 
main difference of the Venetian Arsenal was that ships in Genoa were privately owned, while in Venice they were produced by the state in this organized Arsenal and then rented to the Venetians. To simulate this ships produced in Arsenal can give gold to the player or they can have no upkeep, I believe it's very appropriate. IIRC Arsenal was also able to produce a ship every day, so a production bonus can be given too.
 
How about more great general points from naval battles for Trafalgar sq. and naval unit production & extra exp for the arsenal?
 
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Perhaps Mole Antonelliana should require Peak in the city radius? I saw Germany build it in Frankfurt, which has zero Peaks in it's radius. It's sorta annoying seeing an AI waste hammers on a building for very very marginal benefit (denying another civ a wonder?????).
 
France builds Tsukiji Fish Market in Bordeaux. Maybe needs to require Buddhism in the city?
 
A lot of late game wonders dont have religious requirements, I think Leoreth intended them to have diverse distribution for every game.
 
main difference of the Venetian Arsenal was that ships in Genoa were privately owned, while in Venice they were produced by the state in this organized Arsenal and then rented to the Venetians. To simulate this ships produced in Arsenal can give gold to the player or they can have no upkeep, I believe it's very appropriate. IIRC Arsenal was also able to produce a ship every day, so a production bonus can be given too.
What you say really sounds like extra gold per naval unit while at peace - encouraging the player to build up a large navy, even if they are not immediately planning a naval campaign.
 
A lot of late game wonders dont have religious requirements, I think Leoreth intended them to have diverse distribution for every game.

Right, I see what you mean. My issue is that, at least in the 1700 AD scenario, Britain, France, or Netherlands will rocket ahead of everyone else and consistently build it before Japan does, regardless of if it's a player or AI Japan. That's not really diverse distribution in my book.
 
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