Discussion in 'Rhye's and Fall - Dawn of Civilization' started by Leoreth, Sep 11, 2014.
Here is everything you need to know
In defence of the suggestion to use Samurai and cats to accumulate additional experience to, in conjunction with the Himeji Castle great wonder, help reach the first UHV-goal (n number of culture in each city) for Japan sooner/easier.
Perhaps upgrading to any unit with the leadership promotion (by paying gold) should enable the to be upgraded unit to retain all (in stead of some) of its xp. That way some barbarian and/or native and/or independent units in Japan could help achieve thier first UHV-goal a tiny little bit sooner.
Some barbarian/native/independent spawns would also have to be scripted on the Island though. (this would help accumululate xp and thereby culture by itself already, which coincidentally seems to me to be the core of his suggestion)
Japan starts in the 6-7th century AD. This corresponds to the Yamato period (Kofun, Asuka).
At this time, there is an active expansion, including by military methods. Plus the conflict between Shinto and Buddhists, plus destroy ainu, plus invasion in Korea.
Those at that time there was a significant amount of internal conflict.
Now the first UHV is spending 4+ great artists.
The whole game for Japan from the 6th to the 16th century is micro-management. No active actions, no wars, only the rebuilding of cities and the accumulation of culture. This is quite boring.
Personally, I would like to see a civil war or active exploration (this would have varied the gameplay for Japan). In addition, the great people spent on culture greatly slow down technological development. And even UP does not save, because China is always ahead (over the past 10 games, there has not been a single one wherever China is reborn).
If you are looking for a way go get the first goal done without using artists, I would recommend adopting Conquest and training up as many soldiers as Vassalage allows before incurring gold maintenance. And then build theaters/walls/castles in your 3 cities and turning up the culture slider very high. I've completed the culture goal without running artists at all, and instead running scientists. I'd also recommend waiting till the industrial before beginning your military expansions, because Japan gets a tech bonus for keeping a small empire size, which helps them to race through the tech tree.
Requesting a scripted 2020 plague event for the newest version.
The game ends that year for a reason.
I sometimes play games of DoC where I feel strongly about historical wonder and city placements, and I just use the worldbuilder as necessary. There are some situations I see a lot with wonders that could benefit from being a little more deterministic, like how Indonesia rarely gets Borobudur, or if it does, it's very late, and it desperately needs it to have any production, or how the Masjid al-Ḥarām is rarely built by Arabia (these are examples from 1.6.0 so they might have been fixed already).
In the same boat here. I feel like the world builder has been enough of a solution for me in these kinds of situations and even though the mod tends to railroad pretty heavily many things I am of the opinion wonders shouldn't be on that list. I've fixed whatever bothered me with the world builder, be it wonders, modifiers etc.
The Dutch have a real productivity problem before they unlock Dikes. Perhaps they should get a new Unique Power that grants them +1 Production per Specialist/Merchant (at least in Amsterdam) until the Industrial era? "The Power of the Protestant Work Ethic"?
How do people here feel about the Multilateralism civic? I'm asking this because the few times I've used it felt like it's not worth it which is a shame since it's a civic that's available only very late in to the game and introduces sort of another way of playing the now rather rich late game (avoiding wars and focusing on buildings, techs etc. instead of amassing a large military). The previous updates introduced massive amounts of content to the late game and I felt the "welfare state" civics would've been a fun and immersive way to experience it. Sure I understand the reasoning behind the stability penalties for getting involved in wars with those civics, but I can't help but feel the penalty is too heavy, especially if you're not even the aggressor in those wars. This I feel becomes a problem very easily with possibly ~25 civs alive, resulting in huge amounts of defensive pacts which in turn translate in to massive wars, even after the supposed WW2 period. I experienced this first hand in my game: All my defensive pact partners and I were stable but then Stalin decided to declare war with his 12 allies which had a devastating impact on my stability: from stable -> unstable immediately. Any opinions?
Maybe a dialogue could enable the players to disband former state religions upon switching to Secularism, for a money secularization money/science bonus.
That dialog event would not appear when the target civics include any of democracy/republic/constitution/multilateralism. Under all other target civics this option would enable to quickly get rid of ~50 percent of the assets of the former State Religion (buildings, and removal of religious spread). A bit similar to the Reformation event, but bound to revolutions.
Um, what I actually came here to say: The URV requirements for Secularism are insane.
A cathedral of each Religion? You need four cities with each religion and a temple in each. In a time when you no longer can build monasteries to spam missionaries unless you go AWAY from Secularism and into Tolerance to spread the religions first. This isn't Secularism, but Orchestrated Religion. Also, you need to conquer half the world to collect all targeted religions in the first place. Say, as Canada you'd need to conquer an Iranian City, a Russian city and at least two handpicked cities in southeast Asia; to get all the eggs in your baskets, then ship home the missionaries and actually succeed in converting your population. In short, Secularism victory is for a power that already fully controls the globe. In my recent Persia game I came pretty close to that specific goal, having had 7/10 cathedrals. All that was left for me was to expand my Persian Empire further into Middle Europe for full Protestantism; and conquer China for their Confucian and Taoist cities.
My suggestion is either lower the requirements (e.g. at least 1 Temple of each religion, at least 10 cathedrals in total (of whatever religion), or only cathedrals of five different religions)
or going for actual secularism (e.g. something like "Have not a single city with more than 3 (2?) religions" / "Half your cities with no religion" / "No religion in the empire is spread over more than half the cities" or something like that.
I also suggest that widespread religions within the empire cause "Religious instability" under Secularism, while disunity and several "pagan" cities are cause for more stability.
If a certain amount of exploration points creates a great explorer. Perhaps a lesser amount of exploration points could create additional goody huts and/or reveal the location of existing goody huts.
My guess is already a lot of thought went into the strategic resources in relation to military units. But after watching this episode titled
Naval Guns (1400 to 1650) - Things that make you go Boom
on youtube I got the impression that the choice material for artillery was bronze in stead of iron. (Iron weapons were of inferior quality but produced in ever increasing quantity due to the ever increasing shortage of bronze)
Bombards do alternatively require bronze, don't they?
Bronze is a resource?
Copper, then. They're used interchangeably for the game's purposes.
Ohhh. It's cannons that only require Iron. Bombards can have Iron or Copper. My bad, was misremembering times when I only had copper and couldn't build a Cannon as being times when I couldn't build Bombards.
Yeah, that's what I meant. Don't they already?
I think that you are misunderstanding what actual secularism is.
Bombards? Yes, they require either Copper or Iron.
Cannons? No, they only accept Iron.
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