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Suggestions and Requests

That was the original intent, but the resource is too rare and too geographically remote to work as a strategic resource.
 
One idea that might be useful to give some use to the Rubber resource would be to add an Automobile Industry Corporation.

From 1920 onwards, the Textile Industry Corporation became "obsolete" and stopped spawning in new cities. And coincidentally, the period in which this decline occurred is when an automotive industry began to emerge, which then developed.

So if there were an Automobile Industry Corporation, it could use the Rubber resource and other resources (perhaps iron, aluminiun, rare earths, etc.). In such a way, this new corporation would compete with the Steel Corporation and the Computers Corporation.

Something that would be interesting, and even thematic, would be to attract more of the Automotive Industry Corporation to a city where there was already an Oil Corporation (which could also be done with the Oil Corporation, so that they would become sister corporations).

This automobile ind corporation would be attracted to cities with large populations and repelled by cities with low populations.

The automobile industry corporation would produce more gold than production (replacing the role of the textile corporation in effect) and would generate more unhealth than unhappiness.
 
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Add the Dali Kingdom as a conditional spawn. They could have the potential to spawn if China is unstable during the timeframe of around 700/900 - 1200AD (and controls Dali/SW China), or if the region is already independent. Their predecessor, Nanzhou, exists in RFCA and could be taken and reused, and possibly also in the GEM 1205AD mod, although links look broken.

It potentially gives representation to a kingdom that lasted longer than some of the famous Chinese dynasties and dovetails nicely between Vietnam & Tibet. The region has never been a core part of China and Kublai Khan himself had to invade after they killed the Mongol emissaries. Gives the Vietnamese, Burmese and Khmer a new friend or foe around SE Asia. And Dali itself is just a cool city.
 
That's a possibility, or alternatively the Norse goal of conquering a European core could be replaced with something more spread out that simulates the various Norman conquests. As it is you only have to control one of those core in its totality, but one could imagine that instead you'd have to conquer a city in a certain number of regions.
 
I've seen the Norse snipe independent Sicily in multiple games. I guess Huscarl + few major enemies + Denmark = Solid independent bully
 
Not saying i saw such often, especially considering weak start for Norse in 600AD scenario, but on Marathon everything possible
 

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Can be Java AI forced (or something?) to build those wonderful (one of the best in DoC UB) Candis??? Just remembered in one game i captured their cites after collapse - not a single Candi. In current game i checked via WB - Candi was build only in one small city.
 
It's a unique building, so shouldn't it be destroyed when the owner of the city changes?

(But yes, Candi is one of the best UBs, it's so useful and flavorful!)
 
I thought UB reverted to their normal version upon conquest? Though buildings have a chance of disappearing so maybe you were unlucky?
 
Can we allow the core areas of the England to expand into Great Britain in the later stages? The current core of the England often has only one city, London, which means they are very fragile
This would be great. Aside from effects on the AI, it's been bothering me that London is a bad city to found as a player. This would help with that a lot.
 
Seeing how preplaced wonders have their original builders set up in Scenario.py, I'd make the following suggestions:
-Salsal Buddha should be Kushans
-Shwedagon Paya should go to Burma
-Saint Sophia is set as Russian with 1031AD build date, before they even spawn. Should be Rus/Kievan
I'd also propose placing the city of Cuzco and the Machu Picchu wonder in the 1700AD scenario. Hopefully it's obsolete for the Spanish by then so no extra gold but it's still a cool wonder you can visit even today.
And as a stretch, the Spanish could also have Guadalupe Basilica preplaced in Ciudad de México in 1700AD. Initial construction went from 1695 to 1709 or so.
 
Minor UHV suggestion:

The USA have a lot of wonders in this game. Personally I think it would be cool if the UHV ditched the two bridges in favor of even more iconic wonders - that way we could have wonders that are popular symbols of the Americans' self-conception of their own achievements:

- Political: the Statue of Liberty,
- Cultural: Hollywood,
- Economic: the Empire State Building,
- Military: the Pentagon,
- Diplomatic: the United Nations,
- Scientific: Lunar Landing (which would push the deadline to "by 1970").
 
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From 1920 onwards, the Textile Industry Corporation became "obsolete" and stopped spawning in new cities. And coincidentally, the period in which this decline occurred is when an automotive industry began to emerge, which then developed.

So if there were an Automobile Industry Corporation, it could use ...
Sorry for being late: The "Textile Industry Corporation" is not obsolete. It is still very much around in fact, just moved to other countries.

Rather than tying the corporations to a fixed date (1500, 1700, etc) I suggest to tie them to a technology level. That way, while the industrial forerunners can produce computers and automobiles, "less advanced" nations will still house the textile sweatshops.
 
A couple of suggestions for Rome:

1- Legion is the English name, in Latin it would be legio if referred to the group of soldiers (the size of a legion changed with time but always more than 1k soldiers), legionarius to the individual soldier.
2- Ballista is not very useful during the game and I would also say it is not that iconic in terms of Roman military units. I would suggest to replace it with the auxilia (it is a plural noun) which would replace a spearman, I would grant them a strength promotion by default as bonus. Alternatively it can replace the horseman with the same strength promotion. Another option would be: if a Roman unit kills a barbarian unit it can 'produce' a foederatus, it would be an infantry unit slightly weaker than the legion, maybe 7 of strength with no bonuses. Foederati were very popular from Constantine onwards.
3- If no suitable unit replacement for the ballista can be found I would suggest introducing a second unique building instead: castrum. It would replace the barracks and provide twice the experience.
 
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