Suggestions and Requests

Chinese porcelain is literally synonymous with China (albeit with a small 'c'): china was China's ambassador. There's no other product in the world that has achieved such a lasting influence for hundreds of years. While both silk and porcelain were heavily traded along the Silk Road, porcelain eventually became more prominent in trade, particularly in later periods, as its durability made it easier to transport over long distances compared to delicate silk; with porcelain often serving as ballast on ships carrying other goods, including silk itself!

Which leads me to request an ancient (circa Han dynasty) Hollywood -like wonder, which provides 7 porcelain luxuries, just like hit movies. Gets obsolete with Plastics.
 
What do you think should be done to stop Egypt's Pyramids and Sphinx from being built by Babylon or Harappa before Egypt has the chance to complete them? It is very annoying and means the first UHV is just a series of restart until the RNG takes pity on you.

I'm thinking:
- Artificially stops their AI from building them before a certain date (probably the simplest solution balance-wise),
- Change the terrain (currently the big issue is that their land has a lot more
:hammers:
),
- Change the techs (probably a bad idea considering the impact on UHVs),
- Second Worker at start?
- Change the Sphinx's effect to some sort of of
:hammers:
bonus so you can rush it and then benefit from the effect for the Pyramids?

Chinese porcelain is literally synonymous with China (albeit with a small 'c'): china was China's ambassador. There's no other product in the world that has achieved such a lasting influence for hundreds of years. While both silk and porcelain were heavily traded along the Silk Road, porcelain eventually became more prominent in trade, particularly in later periods, as its durability made it easier to transport over long distances compared to delicate silk; with porcelain often serving as ballast on ships carrying other goods, including silk itself!

Which leads me to request an ancient (circa Han dynasty) Hollywood -like wonder, which provides 7 porcelain luxuries, just like hit movies. Gets obsolete with Plastics.
Damn, if there were 2nd UBs that would be a good fit too (Jeweler?).
 
From the industrial era onwards, I think the top 5ish civs should get protection from total collapse. Rapid decline was more common before then, but not so much in modern times where a collapse back to core makes more sense. I've seen a few games where European powers collapse to core at some point but later come back strongly and are in the top 2-3, only to collapse again, this time completely (The most disappointing was when Stalin betrayed me with a war declaration, I had my military at his borders and allies bought in, only for him to promptly collapse before seeing Moscow razed to the ground :c5war:)

Also wonder if there's any chance of adding these tiles as historic for the Celts and adding them to the settler maps? Probably too late for a rebirth, but if they survive it would encourage them to get off of Ireland and compete with France and England for those spots. Currently they tend to sit on Ireland and languish at the bottom of the scoreboard.

There was significant settlement from Ireland in Newfoundland that's still reflected in the accent, and Highland Scots in Nova Scotia, which still has 'Canadian Gaelic' and bilingual roadsigns. There are Gaelic placenames for cities on the tiles.

Spoiler :
nfdns.JPG


St. John's as historic, which is where most of the Irish settlement went, and maybe the tile next to it to make it more feasible.
Most Scottish settlement was in the mid to north and Prince Edward Island, game shape is a bit different to real life but there's a New Glasgow (Glaschu Nuadh) that could be used in place of New Sydney and give Halifax it's Canadian Gaelic name.
 
Suspicious post coming from a guy named IrishDragon...

Actually yes, I liked how vanilla RFC had historical zones for civs that never colonized but did send immigrants to those regions, or even stationed troops there (like how Russia used to have historical Cuba). Some of these even made it into DOC's present version, like Germany's historical zone in Venezuela or Portugal's historical tiles in Newfoundland. I think it'd be cool to see more of this in the future. I want to see a Lebanese Phoenician Brazil or Australia!
 
I have a pretty cool idea and I hope it is possible to implement it technically (at least, World Builder allows it). Empower Work Boats to build Cottage Improvement on Island feature. Either instantly or with time. Will need a nearby city to work it to grow into Town. Will allow very lucrative multi-turn War Ship/Privateer Island Town pillaging and an incentive for a strong coastal defense/island battles.
 

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Yeah, I think it'd require a special island feature in order to stop towns from appearing in the Alaskan arctic or the Gulf of California.
 
What's the current stand on additional scenarios? I understand Leoreth has been balancing things mostly, but at what point would new scenarios be feasible? I'm thinking 1200 or possibly 1500 to add in.
 
But in addition, I am fairly certain that I will eventually add more scenarios than these. With 1.17 scenarios became a lot easier to manage, and the only reason I haven't added more in that version is that they would need to be redone with 1.18 anyway. Scenarios do not only exist to save loading time but also to remove the element of randomness / "historical butterfly effect" from the game to have a most historical situation. Currently I am thinking of this set of scenario dates:
  • 3000 BC
  • 1200 BC
  • 250 BC
  • 600 AD
  • 1500 AD
  • 1700 AD
 
A 200 AD scenario would be cool too, it'd let you play Byzantium from the start without having to rely on the dice roll that is prior civ's city placement in Anatolia and Greece.

An 1800 scenario as well, just to have faster access to the Latin American civilizations.
 
Since Russian Empire is technically the European colonial empire, would suggest for the Russian AI to also automatically obtain the colonist settlers for Siberia just like the Western European Empires receiving them for colonizing the Americas, I see no other working solution for encouraging the Russian AI to colonize Siberia most consistently, let alone to go as far deep as Far East which the Russian AI does extremely rarely
 
Warriors currently designated as National Units (0 allowed) , and as such will appear only via goody huts. And when they do, they have exact same stats as Militia, which is kind of boring and lacks flavor. Instead of 25% city defense let's give them 25% city strength -- they represent nomad societies trained in raiding other settlements, not just defending theirs.
 
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The new American core/tile arrangement is overall solid. I do think there's one tweak I would make, which is to move the Erie and Cleveland tiles one east, eliminate the city name "Jamestown" (in this context, Jamestown is a tiny town in upstate NY that nobody has heard of) and then you're left with a tile between Cleveland and Toledo that could be Lorain or Sandusky but shouldn't normally be settled because it's too close to canon Detroit and Cincinnati. This allows Cleveland or Pittsburgh, Detroit and Cincinnati as the ideal layout for the American core after Washington, New York and Boston, which is pretty good, and also aligns with the rest of the map (Erie directly north of Pittsburgh, Cleveland directly north of Akron). I think right now maybe Buffalo is intended as canon over Cleveland/Pittsburgh, which isn't terrible either, but it makes sense to have a few canon options in the region.

Even with the resource changes, the Jamestown tile (renamed Erie per the above) is probably stronger than [old Erie, new Cleveland] or Pittsburgh since it can compete with Toronto for the Lake Ontario tiles, so maybe a resource should be moved onto that tile to make it undesirable to settle. Alternatively maybe make that tile Pittsburgh and Pittsburgh becomes clearly the canon choice, but that does leave a hole to its south and of course Pittsburgh is not on Lake Erie, so it's not an ideal solution.
 
Chicago is still less than Optimal.. If there was a finger of Core that ran across the South of Lake Michigan then it wouldn't be.
 
Chicago is still less than Optimal.. If there was a finger of Core that ran across the South of Lake Michigan then it wouldn't be.
That's not going to happen. Can you elaborate why it isn't?
 
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