Suggestions and Requests

How recent are your expansion observations? There has been another settler AI update in the last week, and they seemed to be doing better after that.
Some are from last week, some are from this week. I ran some Brazil test loads this afternoon and found that Russia is doing slightly better than before, they're filling up the land west of Irkutsk but have yet to go farther. America is still sitting on the east side of the Mississippi in 1822, though. I could run a Canada start but that'd probably be 60-90 minutes of loading for each run...
 
I join and agree with the comments above.
1) Usa and Russia has problem with expansion, my last game for England: America founded only Chicago, another cities is fliped from England and Los Angeles from free settler in 1820. Denver and near Colorado mountains area is totally empty. Russia ignore Yakutsk, Eastern Siberia except Baikal, Kamchatka
2) If UK and France in game - u have the problems with UHV where u should get first tech and wonders. Dutch easy collapse after lose capital (Holy Rome fixed well in patches)
 
I have some suggestion about Arabia UHV: Change frist goal - 1)become the discoverer of at least 8 medieval technologies and learn at least 18/21 technologies by 1200; or 2) Get all medieval technologies by 1300. In version 1.17, be the most developed civilization and this is doable.
I try to get UHV from Arabia and my best result is 18/21 on paragon/marathon. Even ai with boost cant be so good in tech. Used espionage and trade. Looks like u could get only religion victory.

P.S. Please help with Mugals victory - u should get 3 grand mosque but if u get 12 city u will never get tech in time for Taj and another wonders. Very expensive cities.
P.S.S. What about 1200 AD start?
 

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Wanted to share some 1920 AD screenshots from my most recent Japan game re; late game balancing. Played on Regent/Normal, 3000BC start, on the second most recent commit (i.e. not this morning's commit with the Star Fort changes).

First, as a suggestion/comment, is it at all possible to be able to introduce a sorter to the Diplomatic Advisor screens? It would be nice to be able to sort the civs by gold available for trade and their tech status, but I have no idea if this would be possible.

On the late-game balance topic, at least in my game, the score leaders are who you'd expect: (me, as player, but in an appropriate civ), Russia, USA, China, Germany, and then some colonial Euros. Russia got to Irkutsk and stopped (I did conquer Vladivostok on event spawn as we were at war anyways due to Defensive Pacts). USA is settling well: in 1920 they have every state except Utah, North Dakota, Alaska, and Florida (occupied by some Brits).

I want to note that Japan feels really good now with the Meiji modifier change. After the initial Renaissance modernization push and getting Zaibatsus online, you really accelerate and UHV3 feels very doable. I also continue to enjoy how the Modernization UHV encourages careful diplomatic play and continual monitoring of available tech and gold trades (the latter to help with buying techs). Generally my approach with Japan has been to use Modernization to buy cheap techs (Hermitage is a huge plus to this approach) while then beelining specific techs for leverage. Re; difficulty, I think it's fine now. France was competitive in the Industrial Era and now USA/Russia/France/Germany seem well-staged to compete on

Onto the comments/screenshots then. In terms of player meddling with the Euros/China, I note I had a long-running naval/border war with China for Manchuria and manipulated a war in Europe, but only recently started expanding into Southeast Asia and didn't have Chinese cities for tech (I did secure Korea in 1650ish). My tech trade partners were generally Mali, Britain, Turkey, Iran, Portugal, Kiev, Spain, and sometimes Russia, Germany, and USA for their huge gold reserves. General notes on the others:
  • England underperformed. They were a consistent early tech trade/gold partner on my end specifically because they were one or more rows behind the tech leaders and would never compete with me on UHV3.
  • France was a monster throughout the late Medieval and Renaissance. They held Italy, got the New World conquerors, partially collapsed, and then rebounded again into the European score leader until the mid-late Industrial Era. On my end, I manipulated Defensive Pacts to get England and Germany to DOW on France, Russia, and Portugal (Germany was already at war with Russia) to keep the European tech leaders a bit busy. I kept this phony war going for about 150 years until I conquered Hanoi from France, but the Euros steadily peace-d each other. There was a lot of movement in this war on the eastern front but nothing on the western end.
  • The Mongols also absolutely ballooned until they collapsed. They got Economics in 1420.
  • The Moors somehow stayed alive and thriving in North Africa and were competitive with France in the scoreboard for a while.
  • The Dutch got eaten, somehow, by Portugal, quite early on. Portugal was in a similar tier to England so I traded a lot with them too.
  • The Ottomans underperformed a lot until the Industrial Era. When I got Caravels and checked in on the Middle East around 1550, I saw France had Greece and the Balkans, and Spain had Istanbul, so maybe there was a crusade at some point that staunched the Ottomans. They eventually reclaimed Istanbul but Prussia got the old French possessions.
  • China was sufficiently strong at all points, never an absolute tech monster after the Mongols nor ignorable. They settled as relatively stable in the 1850s after DOWing me in the 1700s for Manchuria.
Spoiler Medieval Tech Leaders :
1760197230537.png


Spoiler Renaissance Tech Leaders :
1760197257284.png


Spoiler Industrial + Early Digital Tech Leaders :
1760197291029.png


Spoiler Russian and American Expansion :
1760197349258.png
1760197365242.png
 
Wow, an America that expanded! I'm impressed!
 
Thanks, that is really helpful. Is that from the 3000 BC or 600 AD start?

This American expansion is what I am used to seeing from my test games after the latest AI improvements. But please continue to send feedback so I can assess how common it is.

Regarding Russia, it's true that they failed to expand beyond Irkutsk. But overall they seem to be doing well. Is the desire to see them expand further into eastern Siberia a balance concern or more about historicity? I am wondering if the city locations available there would actually help them.

Also, it seems that France is a bit too powerful. What was the issue with England? Did they fail to colonise?
 
I played a few games with France/Spain/Italy in Regent/Marathon/600AD, and observed some behaviors before spawning as Italy.

- In my 6 or 7 simulations as Italy, none of them should have had Italy born if I were not the human player.
- The Byzantine Empire usually held one city during this period without any problem. Milan and Rome can be easy targets for AI Spain/France/Holy Roman, especially if they join together in attacking independent cities. Making only Venice and Napoli independent, 2/5, less than half. But Venice or Napoli could also be conquered in some cases.
- The Marathon speed gives AI enough turns to bombard the defense of Rome.
- If the Holy Roman Empire chose to attack Venice first, the crossbowmen could easily destroy their Lancers. But if they can open borders with France and head to Milan first, it would be a different story.
- Most times, AI Spain can easily conquer Cordoba; it seems like the Moors don't like to produce armies there. And then Spain can head to Milan and Rome. On very few occasions (maybe just once), they fail to conquer Cordoba and become weak in the later game. AI Spain is very powerful in the early stages. Arabs would conquer Barcelona in most of my simulations, and Spain flips there at birth without resistance (and I believe human Spain does not flip Barcelona at birth?). I am not sure how many additional armies are given to AI Spain to conquer Cordoba, but it is definitely good enough to also conquer cities in Italy for them.
- The first few barbarians can sometimes conquer Bordeaux from AI France. This happened once when I played as Spain, and barbarians burned Bordeaux, allowing me to easily use my settlers to found a new city. Another time, I was observing as Italy and Spain later conquered Bordeaux from the barbarians.


Maybe we can have some adjustments to increase the chance of AI Italy's birth under Marathon speed?
 
Thanks, that is really helpful. Is that from the 3000 BC or 600 AD start?

This American expansion is what I am used to seeing from my test games after the latest AI improvements. But please continue to send feedback so I can assess how common it is.

Regarding Russia, it's true that they failed to expand beyond Irkutsk. But overall they seem to be doing well. Is the desire to see them expand further into eastern Siberia a balance concern or more about historicity? I am wondering if the city locations available there would actually help them.

Also, it seems that France is a bit too powerful. What was the issue with England? Did they fail to colonise?
This was a 3000 BC start.

For England, I wasn't monitoring too closely, but they probably failed to colonize in a timely manner. In most of my non-1700 AD start games (including this Japan run), they seem to wind up unstable after the Trading Company event and collapsing partially, or their TC event doesn't secure them enough territory in India. They also seem way less aggressive at colonizing via settlers versus the Iberians, who I find settle their historical empires well.

I also ran a Mali 3000 BC game (just for fun; they are a great sandbox civ) up to 1665 and France again ate Italy and the HRE.
 
I ran a 1700 Brazil game and played through until 1920 (regent/normal). Tech is a little less unbalanced at the start, but England and the Netherlands still snowballed away by the late 19th century.

America does eventually end up settling their land, but it took them a while:
America 1920.png

Russia did not go beyond Irkutsk, except for one far eastern city taken from Korea by congress:
Siberia 1920.png

Side note: has anyone ever seen France go inland in West Africa? Portugal has no problem going deeper into Angola and Mozambique, Netherlands will also settle inland South Africa, but West Africa tends to stay indy.
West Africa 1920.png
 
Side note: has anyone ever seen France go inland in West Africa? Portugal has no problem going deeper into Angola and Mozambique, Netherlands will also settle inland South Africa, but West Africa tends to stay indy.
I frequently see the entirety of west Africa being colonized, which may be a consequence of playing Marathon vs Normal speed? Gives more turns for the AI to eventually bumble into conquering it.
 
I frequently see the entirety of west Africa being colonized, which may be a consequence of playing Marathon vs Normal speed? Gives more turns for the AI to eventually bumble into conquering it.
That's probably it. The AI on normal speed always seems to lag behind the AI on longer speeds, except in tech.
 
I've had a go at some Burma games recently, and wanted to share some thoughts.

I'll start by saying that I think they are very cool conceptually. Both UP and UB are well suited to establish a solid priest economy. I don't care too much for the UU (maybe I just don't understand how to utilise it properly).

For my first point, I wanted to mention that in a majority of my starts, Khmer settled Mywlamyine, which flips to you. I find this problematic because it deprives you of a settler, while not being a core city. The greatest issue with it in my mind however is that (unless I am mistaken) the Thai spawn will eventually raze the city, which feels bad if nothing else. I think the ideal second city for Burma is Hongsawatoi, which you cannot settle when this is the case, but that fact also relates to the problem of Rangoon not being a great city. I'm not saying that it necessarily should be, but I had the idea of maybe moving the fish 1SW of Rangoon up to 2W of the tea, giving Rangoon effectively an exclusive resource.

Might have more comments as more playthroughs come along!
 
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Is this situation with the flipping Khmer city from the 3000 BC start?
 
Okay, thanks for clarifying.
 
In Aztec 3000 BC start, Toltecs never seem to spawn, leaving you with a largely unimproved start and undeveloped capital. Compare to 600 AD start where there is a decent chance you inherit a 10+ pop capital with everything improved. I'd suggest that, if possible, Toltec spawn should be guaranteed when player selects Aztecs.
 
Is there a way to
- play the hole History like in BTS
- get Information about the stability Status of my empire. (and maybe the entire of my enemies too?)
- are there possibilities to harm my enemies without war to make them collabse?
 
Is there a way to
- play the hole History like in BTS
  1. Start as Egypt, Babylonia, or Harappa
  2. Don't collapse
- get Information about the stability Status of my empire. (and maybe the entire of my enemies too?)
Yes, you can see stability information in the financial advisor tab. The stability numbers you see there also have a more detailed breakdown in the tooltips. There is no way to see the stability of other civilizations.
- are there possibilities to harm my enemies without war to make them collabse?
You have some limited options to harm their economy or diplomatic standing. The other option is espionage.
 
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