Suggestions and Requests

Because civics already have benefits. There's no point in adding on top of that.
 
Sorry, I sort of messed up while composing that post. I meant to write "replace religion as dominant factor in diplomacy from around the Industrial era onward". I agree that the effect should not be as high as religion (although it might be worth considering to reduce its impact anyway), but the more important aspect is that the effect of religion should be replaced by ideological motivations in the late game.

As AdrienIer mentioned, the French Revolution is a good case in point for liberal vs. monarchist tension, the Cold War and even WW2 are others. I don't quite get why you consider this a counterexample, especially in light of the fact that before the war the western liberal powers decided not to check the growing influence of fascist states because they hoped to turn them against the supposedly bigger threat of communist Russia.

The animosity between ideologies should probably vary by pairing though, and maybe also by era.

Yes, that makes a lot more sense.

The Second World War began with fascists and communists as pals; it ended with liberals, imperialists, and communists as pals. Differences in ideology didn't prevent pursuit of common interests. Nobody cared about making war on the European fascists for fifteen years until they looked likely to threaten the balance of power, in my view. That's all I meant.
 
Well, when more than two ideologies wind up in a global confrontation, some are bound to collaborate. My point is more that western and Russian animosity was driven much more by ideology than actual interests as compared to their initial reaction to fascism.
 
Quick request: Could you please add revision numbers to your posts in the SVN Update Log thread? Sometimes it could be useful to know which update is responsible for changing what, if we want to rewind to a previous version or something.
 
I once asked the same thing but then Leoreth pointed out that you find all those infos in the update-log of the SVN along with the corresponding svn-version, so he deemed it unnecessary to put this additional effort in the thread (and I tend to agree with that, I'd only love to have the numbers for savegame-breaking versions in the thread as well)
 
Oasis shouldn't have culture penalty.

i.e. If Kashgar has 0 culture, it gets no access to oasis next to the city. This makes no sense.
 
Quick request: Could you please add revision numbers to your posts in the SVN Update Log thread? Sometimes it could be useful to know which update is responsible for changing what, if we want to rewind to a previous version or something.

I'm pretty sure the posts in the SVN thread are often multiple revisions. Why does it matter though?
 
Oasis shouldn't have culture penalty.

i.e. If Kashgar has 0 culture, it gets no access to oasis next to the city. This makes no sense.

Agreed, and it would also be nice if the villages along the Silk Road don't have culture penalty. Right now it takes forever to cover them.
 
I think those should just get removed. Leoreth said he wasn't happy with them anyway. Also, I believe he mentioned there was going to be some work on the Tarim Basin.
 
Agreed. How could Vikings settle Vinland in time with this system?

It's still possible, so long as you can research compass in a reasonable timeframe (or better yet, get it from a goody hut). It doesn't take long for culture to cover the whale 2S of Reyjavik, which then gives you access to NA.
 
LOL didn't know that. You can also just found the city on the northern tile of Ireland and whip a bunch of culture buildings.
 
For Colombia, could the UHV be changed a little bit? Maybe make it so that the Caribbean doesn't have to be free of Europeans by 1870? I'm just suggesting this because the starting situation/growth of Colombia is horrible (no starting settlers, Bogota is usually just founded, weak/little units) and it's very hard to get the controlled areas on time. While we're on that, can Colombia get more units/at least 2 starting settlers? My 3000 BC Colombian start (took a while) is pretty much horrible because my capital is size 2 with no developed plots anywhere.

Also the 5000 gold from trading is pretty cheesy but I can't think of another goal. Hopefully Colombia gets a small look to it :)
 
I think Columbia is really only developed for 1700 AD. The maps on 3000bc and 600 AD need to have some resources moved to favor Bogota.
 
First of all, thank you, Leoreth, for giving us Increase Memory tool and graphics paging. Now I can really find pleasure by playing long Marathon games as I was longing for.
Two main things:
1) Are statesmen's names correctly displayed? I still haven't read any of their names.
2) Why don't you make peace treaties more flexible? For example, I'd like to see a longer time of their duration, but with the possibility of breaking them. I also like to see an "Open Borders" option. As we know, in real life winning nation usually claim for a free passage inside loser's territory. I think that it would really important expecially for sea tiles.
 
0) That's good to know, I haven't had the chance to actually test how this affects my games.
1) I think I know why this happens, will take care of this if I find time for modding today.
2) What would the consequences of breaking a peace treaty be? If there aren't any, what is the point of the longer duration? I think the ability to enforce further treaties is adequately represented by vassalization already.
 
I think those should just get removed. Leoreth said he wasn't happy with them anyway. Also, I believe he mentioned there was going to be some work on the Tarim Basin.
Yes. Culture penalty notwithstanding, I'm currently also toying with the idea of allowing cottages on oasis tiles and reducing their base yield and making them a little more common.
 
That would definitely make the Basin look a lot less weird (cottages on desert). That might be a nice buff for Mali and Arabia too.
 
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