Imperator Knoedel
Currently obsessed with The Owl House
Slavery ought to double the number of resources your civilization produces at the cost of removing one food from every resource tile, or something. When slaves were historically (or to this day) used to extract resources, it was always to increase resource output, which especially in colonies didn't serve to boost local industry or trade in the areas where resources were extracted from, as is the case with the current Atlantic slave plantations and slave specialists in this mod. It would be more historical to have either Trade Companies or another industry which consumes slave plantation resources spread to European core cities only and have Slave Plantations double the amount of resources they grant instead of increasing yields, because after all, historical slave plantations in the Americas and the Carribbean were not used to help build a Grocer or a Library or any other infrastructure faster, they were used to extract resources faster and in greater quantities to then send to other parts of the world where they were actually used.
My proposal:
Slave Plantations don't increase production, but commerce, unhappiness and unhealthiness, and grant two resources instead of one. There ought to be a new industry (or maybe the Trade Company is repurposed for this) that only spreads to European cities that consumes such resources, increases commerce and decreases health. (tobacco cause lung cancer yo)
My proposal:
Slave Plantations don't increase production, but commerce, unhappiness and unhealthiness, and grant two resources instead of one. There ought to be a new industry (or maybe the Trade Company is repurposed for this) that only spreads to European cities that consumes such resources, increases commerce and decreases health. (tobacco cause lung cancer yo)