Rafaelito
Warlord
- Joined
- Aug 13, 2014
- Messages
- 148
My bad, just now I realised that one of the initial settlers start inside the Waka hahaWhat do you mean? You start with all your settlers inside your ships.
My bad, just now I realised that one of the initial settlers start inside the Waka hahaWhat do you mean? You start with all your settlers inside your ships.
I agree, this was something I forgot to include in my Norse thread.There is one leader that absolutely needs a revision.
I know he is in the game since Vanilla CIV, but a legendary Ragnar leader is not worthy of this accurate mod.
Moreover he is wearing a horn helmet, which is an absolute historical aberration.
I'll suggest to, at least, rework the character (as it had been done with Alexander or Catherine). But I'd rather see a more historical Viking early leader, such as Harald Bluetooth, Sven Forkbeard or Cnut the Great.
I vote Hagar the Horrible.My vote is Harald Fairhair
I'd love a UN resolution related to UNESCO that bumps up the culture output and maybe tourism-related income generation from obsolete wonders.Rando Idea: Gold income from Obsolete Wonders. Subject to whatever details like Tech Requirement (e.g. Tourism), Age, Build Cost, Type etc. Idk I'm just working my hardest to throw more crap at Leoreth ya know.
Checking the Civilpedia, it looks like Marshes give 0.4CASE FOR MALARIAMalaria has deeply influenced human history, impacting demographics, migration, warfare, and genetic evolution by conferring resistance through traits like sickle-cell anemia. The disease spread with human populations, contributing to societal changes and the fall of civilizations, such as ancient Rome. Its effects on population health have also driven cultural adaptations and even influenced economic phenomena like the transatlantic slave trade.
The disease, then called "Roman fever," was so prevalent in marshy regions around Rome that it contributed to declining agricultural productivity and may have even played a role in the fall of the Roman Empire.
The disease traveled with human populations and trade, spread by soldiers and merchants, influencing settlement patterns and the development of human communities. The relative resistance of Africans to malaria compared to Europeans and indigenous populations increased the profitability of the transatlantic slave trade, significantly shaping the racial landscape of the Americas.
Malaria has been a significant factor in many wars, often causing more casualties than actual combat, affecting military campaigns and contributing to broader conflicts and population movements.
Many historical games represent malaria, for example Victoria. We have jungle unhealthiness (partially due to malaria, I would imagine), but I feel like it's a little boring and not enough. DoC can come up with some cool effect also. Perhaps the easiest would be to simply deduct -10% health from any unit in Jungle tile adjacent to Marsh. Units cannot travel on Marsh tiles and we want to exclude cold region marshes.
to the nearby city, and they can already only be entered by Civilian units. Maybe there's an argument that the
penalty can be increased a little. We also do have the Plague in the mod already, and as for the military penalty... My main concern would be how the AI handles it.Can you tell me more how to reproduce this bug? Does it show up when settling Avarua and gradually adding more culture? Or is another city more representative? And this is on Epic speed, correct?Reason being the cities won't expand their cultural borders to the next available tile, instead, they skip the first 2 rings and go straight to the island located on the third ring.
Can you tell me more how to reproduce this bug? Does it show up when settling Avarua and gradually adding more culture? Or is another city more representative? And this is on Epic speed, correct?
refer only to Income
, namely Free Enterprise and WTC. The pedia entry for Economic Stability refers to Commerce where it should refer to GNP (I undertook an exhaustive investigation to confirm that GNP is indeed the variable considered). If I may suggest that a best solution would involve incorporating icons
commerce:
etc) where appropriate/possible. Example for Free Enterprise and WTC: change "50% Corporation Commerce" to "50%
from Corporations". To my knowledge it is possible to represent Icons with XML for Pedia purposes.I see where I went wrong. Though this fact is well known it seems all my investigations either predated the appearance of Luxury and Computers or I'd just overlooked them. In this case, could I still recommend making this clear in the History section of the pedia? E.g. "The World Trade Center increases the commerce (Commerce types is what the game calls what commerce breaks down into: gold, science, culture, espionage. So +50% commerce means it affects all of these types. For example Free Enterprise affects gold, science and culture from corporations.
) from Corporations in all cities? Or is it reasonable to assume that this is well known enough among DoC players to be gratuitous.
I would prefer not having to clarify this every time something has that kind of effect, considering that it occurs in multiple places.I see where I went wrong. Though this fact is well known it seems all my investigations either predated the appearance of Luxury and Computers or I'd just overlooked them. In this case, could I still recommend making this clear in the History section of the pedia? E.g. "The World Trade Center increases the commerce (![]()
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) from Corporations in all cities? Or is it reasonable to assume that this is well known enough among DoC players to be gratuitous.
I support this for the sake of the AI; since y'all know they're going to adopt a crippling Civic combo we can at least spare them the few turns of Anarchy.I feel like getting to change civics for free on the first turn for civs that already exist in the 600 AD and 1700 AD scenarios would make sense![]()
Should Iran have a port city? My understanding is that neither pre-Islamic Persia nor independent Iran were particularly maritime powers, especially not on the Indian Ocean (I think the situation in the Mediterranean was different where they could leverage the naval capabilities of their subjects).4. Iran. Firstly, there is a lack of a port city - Persia sometimes establishes a city on the coast, but rarely. Perhaps an indie city on the coast should also appear before the birth of Iran. Secondly, there may be sheep near Persipolis.
Do you mean that there is currently too much food or that a lot of food should be added?6. Australia - a lot of food. I consider all marine resources superfluous, and the same probably applies to New Zealand.