Suggestions and Requests

One final suggestion: replace the late game barbarians in Siberia with natives and perhaps (perhaps) have a spawn event like with the American natives. There are lots of similarities in the conquest of American and Siberian natives. They both happened quickly, through military expeditions, and large numbers of natives died due to disease and genocide.
 
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One final suggestion: replace the late game barbarians in Siberia with natives and perhaps (perhaps) have a spawn event like with the American natives. There are lots of similarities in the conquest of American and Siberian natives. They both happened quickly, through military expeditions, and large numbers of natives died due to disease and genocide.

While all of those are true (except, arguably, the "quick conquest" part), none of those are the reasons why the North American natives are represented the way they are right now (and are in all honesty better arguments for not including them).
 
If we only had Khazar Khaganate Judaistic civ, they were instrumental in preventing Arabs from Islamizing North Caucuses -- Judaism presence could be more justified. The long wars with Khazars weakened the Umayyad army and contributed to the eventual fall of the dynasty to the Abbasid Revolution a few years later.
A civ between the Byzantines/Turks and Russia sounds really interesting. According to wikipedia, a lot of Civs that controlled the aforementioned area also seemed to exist in some proximity to China. We don't really have many civs in the area between Turkey, Russia, and China, which makes me think it'd be interesting to see added to the game.

Any thoughts anyone?
 
A civ between the Byzantines/Turks and Russia sounds really interesting. According to wikipedia, a lot of Civs that controlled the aforementioned area also seemed to exist in some proximity to China. We don't really have many civs in the area between Turkey, Russia, and China, which makes me think it'd be interesting to see added to the game.

Any thoughts anyone?

Well, we need Central Asian civ first. It was high on priority list for the past 2 years.
 
I'm pretty sure a Turkic civ has been proposed and talked about a lot of times already... :p

Well that one is Central Asian one: aka Turkic Khaganate/Playable Seljuks/Timurids. 1SDAn talks about North Caucases/North Black and Caspian Sea region: Scythia/Sarmatia/Khazaria/Crimea.

Scythia-Parthia_100_BC.png
 
Could we make Franco lead Spain in the Global era regardless of whether they're fascist? I think Franco leading a monarchist or democratic Spain is less problematic than Philip II still being around in the 20th century.

I would make a similar argument about Gandhi, who rarely appears due to a requirement that India not be a monarchy. I think Global Era is a sufficient requirement.
 
Can we please normalize spy exp situation to grant at least 1 exp for any mission? Even 73% odds considered too much for the game to award 1 measly point.
 
Thinking about espionage, I think it'd be good to overhaul the way spies move across the map. Right now, spies are very slow, and must walk (or be ferried) to any city you want to spy on. Since spies come back to your cities after completing a mission, this makes spying on faraway civs very impractical.

In addition, if the city is on an island and you don't have open borders with anyone on that landmass, and cannot build caravels or submarines, then your spy can't even get there.

Possibility 1: allow spies to be relocated in a manner similar to air units.

Possibility 2: if the spy is in a city with an airport, allow it to be air carried to any other city with an airport, regardless of owner.

Possibility 3: same as possibility 2, but allow spies to move between airports only when the two civs have open borders.
 
Leoreth,

I was reading thru the "about Leoreth" thread and noticed you said that one thing you'd change about RFC if you were to create a standalone game outside of Civ4 is that you'd want to have a much larger world map. While the map for Rhyes is a good one, have you ever considered attempting to transfer the game onto GEM map?
 
Ocean at 49,56 near Iceland becomes a Coast with invention of Compass. It was done many years ago to allow Vikings settle Iceland. However with some clever play (creating Viking sagas in Ireland ;) ) one does not need this gimmicky mechanics. Ocean can stay Ocean and Vikings will still have enough time to settle America, which is suppose to be the most challenging UHV but became very straightforward exercise of settling once you get Compass.

Also Slavery and Despotism feel far more natural choice for Vikings to start with than Monarchy and nothing..
 
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Leoreth,

I was reading thru the "about Leoreth" thread and noticed you said that one thing you'd change about RFC if you were to create a standalone game outside of Civ4 is that you'd want to have a much larger world map. While the map for Rhyes is a good one, have you ever considered attempting to transfer the game onto GEM map?

The GEM map is not happening because it's far too large. However, if you look at this thread (https://forums.civfanatics.com/threads/alternative-map-for-doc.619845/), there's a larger map which Leoreth had endorsed. Far from playable right now but it strikes a good balance between size and accuracy.
 
I was reading thru the "about Leoreth" thread and noticed you said that one thing you'd change about RFC if you were to create a standalone game outside of Civ4 is that you'd want to have a much larger world map. While the map for Rhyes is a good one, have you ever considered attempting to transfer the game onto GEM map?
I don't think GEM is a very good map even disregarding performance concerns, and Rhye's map is of much higher quality overall and much better suited to this kind of mod. I didn't ever expect there to be a larger map that follows the same design principles of Rhye's map while still being the right size to be viable, so I was pleasantly surprised and very impressed when Bautos came up with one that basically checks all the boxes.

For a game I'd make myself, it's not very helpful to think about size in comparison to Civ4 maps because I would approach the whole concept of a game map differently than the Civ series does, but that doesn't belong in this thread.

Ocean at 49,56 near Iceland becomes a Coast with invention of Compass. It was done many years ago to allow Vikings settle Iceland. However with some clever play (creating Viking sagas in Ireland ;) ) one does not need this gimmicky mechanics. Ocean can stay Ocean and Vikings will still have enough time to settle America, which is suppose to be the most challenging UHV but became very straightforward exercise of settling once you get Compass.
I guess that's because Compass comes earlier now in the tech tree from the perspective of the Viking spawn? I would like there to be two alternate approaches to this goal.
 
Just played normal/monarch on latest SVN.

AI simply has too much production, it has more cities, more units. Simply you cant do a thing.
 
Just played normal/monarch on latest SVN.

AI simply has too much production, it has more cities, more units. Simply you cant do a thing.

I would say it's a good thing, isn't it? What civ did you play? I methodically achieve wins with current git, even for a civ like Russia. Helpless AI is much more pathetic sight than challenged human.
 
I guess that's because Compass comes earlier now in the tech tree from the perspective of the Viking spawn? I would like there to be two alternate approaches to this goal.

I hear you, and I want that too, but current reliance on Compass for human Viking player is exactly one-way approach. First mentioning of compass in Europe was 13th century, if you don't identify with compass the fact that on cloudy days, the Vikings may have used cordierite or some other birefringent crystal to determine the sun's direction and elevation from the polarization of daylight; their astronomical knowledge was sufficient to let them use this information to determine their proper heading. In the very real sense Viking navigational story is similar to you beloved Polinesia. With no access to modern navigation instruments, Vikings relied on birds, whales, celestial bodies, chants and rhymes to navigate the seas and discover new land. They understood how to link their travel stories and sensory impressions with observations of wind, weather, wildlife and solar time. This enabled them to figure out which way to go. Yes, Viking culture must be the key, not the libraries or Compass, which somehow changes Ocean into Coast. Settling northern tip of Scotland is also good idea. Plus please allow at least 1 tundra tile in Greenland which can disappear after certain tech is discovered: why do you give Vikings historical tiles in Greenland which can never be settled?
 
I don't.
 
That may be, but I don't.
 
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