Suggestions and Requests

Maybe Ctesiphon just needs better defenses instead?
 
Maybe Ctesiphon just needs better defenses instead?
That's a shame :(
Something like this would have presented a fun little mini-game / side quest:
Maurice's campaign.png


Getting the hell out of dogde, and then defeating the attempt to cross the Danube just in time to shift focus towards the oncoming Arab storm
 
Is it intentional for the human player starting as Byzantium to be able to raze Ctesiphon in the 600 A.D. start before the Arabs get it?

If not, could we maybe move (at least) the Cataphract from Constantinople to further north, so that it's unable to reach that city before the flip? Preferably north of the Danube and maybe even with a Barbarian unit between it and the border, to simulate Maurice's Balkan Campaign. (of course, this presents the issue that said campaign, while still ongoing in 600 AD when the game starts, was over long before the devastating war with Persia, which is prominently featured in the opening description as the reason for the Empire's weakness at the start of the scenario)

Yes, I also had this observation many times. Older civs in human hands have this ability to raze Indy cities which were placed for future AI civs. Spanish can raze Bordeaux without -10 penalty even, because early in the game stability does not check. Human exploits are unavoidable, but at least we can minimize them as much as possible.
 
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Could we add a Sasanian Persian leaderhead? I'm researching Persian GPs, and I was debating in what category to put Khosrau I, the most important Sasanian king (reigned 531-579)—he could fit in many categories. But then I looked it up, and there seems to be a Khosrau leaderhead of fine quality in the database. I think it would make sense to add him, both for increased diversity and emphasizing the change from the Achaemenid to the Sasanian dynasties.

I can probably do most of the work and create a pull request for this.
 
Yes, I also thought so but never got around to it. Please go ahead and create a pull request.
 
Making it so all domestic stability is based on happiness seems like a good idea to me since that way you could have stuff like independence be caused by local unhappiness, like the American Revolution was caused by hatred of taxation (among other things).
 
Making it so all domestic stability is based on happiness seems like a good idea to me since that way you could have stuff like independence be caused by local unhappiness, like the American Revolution was caused by hatred of taxation (among other things).
It already is, just not as much as Happiness.
 
This is an old requst from me but could civs be a bit less completely collapsing? Ethiopia, Moors, Arabs and China completele collapsed. Now I understand this is rise and fall, but very few civs completely fractured and this should not happend at all after medieval era (Mongols were last to completely collapse). Result of completely collapse are that huge areas of map are grey and there is less diplomancy and trade. Also collapsed civs will be conquered by other civs which in turn will collapse due to over extension...
 
This is an old requst from me but could civs be a bit less completely collapsing? Ethiopia, Moors, Arabs and China completele collapsed. Now I understand this is rise and fall, but very few civs completely fractured and this should not happend at all after medieval era (Mongols were last to completely collapse). Result of completely collapse are that huge areas of map are grey and there is less diplomancy and trade. Also collapsed civs will be conquered by other civs which in turn will collapse due to over extension...
To be fair, the Arabs are meant to collapse. AI Arabia consistently collapses at the point in time that they did IRL. As for the Moors, I am not certain as to when they collapsed IRL and why, same with Ethiopia, though China's a weird one. If anything the problem is that China doesn't collapse enough. There's too many games where they snowball out of control after surviving the Barbarians and conquering the Mongols.
 
The Moors voluntary vassaled to Turkey and then capitulated to France. Never collapsed I don't think. European civs, in general, do collapse way too often though. Especially England, Vikings, and Netherlands but also France and Prussia
 
To be fair, the Arabs are meant to collapse. AI Arabia consistently collapses at the point in time that they did IRL. As for the Moors, I am not certain as to when they collapsed IRL and why, same with Ethiopia, though China's a weird one. If anything the problem is that China doesn't collapse enough. There's too many games where they snowball out of control after surviving the Barbarians and conquering the Mongols.
Oh and Vikings collapsed as well, declared not a single war nor expanded outside of their core.

Honestly Leo total collapses sucks. They add pretty much nothing on game and are way too common to resemble anything that happend historically.
 
It would be easier to assess reports like these if they came with ctrl+z score charts.
 
I've only played about 5 games in 1.15 but in the three 600CE starts I did Arabia collapsed before 1000CE and Byzantium was one of the tech leaders afterwards, and the tech rate was mostly good, except gunpowder and protestantism came ahistorically early each time (everything else seemed fine though)
 
Okay so why is kidnapping workers restricted to the Slavery civic? Even modern liberal constitutional republics were using prisoners of war as a source of cheap labor in WWII. Imo stealing workers should be available to all again, with Slavery's special effect being that you also have a chance of capturing defeated military units as workers and/or get free workers when capturing cities.

Also if I understand it correctly, currently there is no way to rushbuy civilian units such as workers or settlers (and maybe Work Boats?). Imo either Republic should allow rushbuying all units (Phoenicians, Greeks and Romans were all known for their massive colonization efforts all over the Mediterranean so them spending money on settlers and workers would make sense) or Colonialism allows rushbuying civilian units with a similar rationale.

Also I don't like the new tech tree because I hate change. Despite my radical political views I'm actually a bitter conservative at heart who loves stagnation and wants those damn whippersnappers of his yard.
 
Go play 1.14 then. It has both the things you want.
 
But I want three things. Also I don't want to stay behind the mainstream. I-It's not like I actually enjoy your stupid mod or something, baka!
 
Okay so why is kidnapping workers restricted to the Slavery civic? Even modern liberal constitutional republics were using prisoners of war as a source of cheap labor in WWII. Imo stealing workers should be available to all again, with Slavery's special effect being that you also have a chance of capturing defeated military units as workers and/or get free workers when capturing cities.

Also if I understand it correctly, currently there is no way to rushbuy civilian units such as workers or settlers (and maybe Work Boats?). Imo either Republic should allow rushbuying all units (Phoenicians, Greeks and Romans were all known for their massive colonization efforts all over the Mediterranean so them spending money on settlers and workers would make sense) or Colonialism allows rushbuying civilian units with a similar rationale.

Also I don't like the new tech tree because I hate change. Despite my radical political views I'm actually a bitter conservative at heart who loves stagnation and wants those damn whippersnappers of his yard.
Overall my opinion is that hurrying units and buildings for :gold: should be available without need for specific civic. From ancient age to modern day throwing cash at problem was always solution. Perhaps made it available at currency tech?

Now about totally different problem: terrain. There are two types of it that IMHO needs some changes. Those are rainforest and ocean.
Rainforest currently forces me to cottage and make Khmer UP worthless, two food yield farms really? My solution would be treat it as modified forest, it gets +1:food: and +0,5 :health:. But you can only build lumbermills on it with steel, it can be chopped with microbiology. Khmer UP then would be ability to build any improvement on rainforest. This wouldn't affect Thais to much because they start with steel already. Perhaps then you could see more dense population in Indochina.
Second is ocean it should have no yield. Nobody is going to use :food::commerce: title, except idiotic city governor who regularly after plague, draft or whip forces me to manually adjust city titles.
Oh while we are talking about it Siberia should be way less fertile, Russian cities here are to large and to productive.
 
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