That's a shameMaybe Ctesiphon just needs better defenses instead?
Is it intentional for the human player starting as Byzantium to be able to raze Ctesiphon in the 600 A.D. start before the Arabs get it?
If not, could we maybe move (at least) the Cataphract from Constantinople to further north, so that it's unable to reach that city before the flip? Preferably north of the Danube and maybe even with a Barbarian unit between it and the border, to simulate Maurice's Balkan Campaign. (of course, this presents the issue that said campaign, while still ongoing in 600 AD when the game starts, was over long before the devastating war with Persia, which is prominently featured in the opening description as the reason for the Empire's weakness at the start of the scenario)
It already is, just not as much as Happiness.Making it so all domestic stability is based on happiness seems like a good idea to me since that way you could have stuff like independence be caused by local unhappiness, like the American Revolution was caused by hatred of taxation (among other things).
To be fair, the Arabs are meant to collapse. AI Arabia consistently collapses at the point in time that they did IRL. As for the Moors, I am not certain as to when they collapsed IRL and why, same with Ethiopia, though China's a weird one. If anything the problem is that China doesn't collapse enough. There's too many games where they snowball out of control after surviving the Barbarians and conquering the Mongols.This is an old requst from me but could civs be a bit less completely collapsing? Ethiopia, Moors, Arabs and China completele collapsed. Now I understand this is rise and fall, but very few civs completely fractured and this should not happend at all after medieval era (Mongols were last to completely collapse). Result of completely collapse are that huge areas of map are grey and there is less diplomancy and trade. Also collapsed civs will be conquered by other civs which in turn will collapse due to over extension...
Oh and Vikings collapsed as well, declared not a single war nor expanded outside of their core.To be fair, the Arabs are meant to collapse. AI Arabia consistently collapses at the point in time that they did IRL. As for the Moors, I am not certain as to when they collapsed IRL and why, same with Ethiopia, though China's a weird one. If anything the problem is that China doesn't collapse enough. There's too many games where they snowball out of control after surviving the Barbarians and conquering the Mongols.
That actually would solve most of issues and also increase game quality.Collapses wouldn't be so bad if respawns happened more quickly and consistently IMO, especially if the area is mostly/completely independent.
Overall my opinion is that hurrying units and buildings forOkay so why is kidnapping workers restricted to the Slavery civic? Even modern liberal constitutional republics were using prisoners of war as a source of cheap labor in WWII. Imo stealing workers should be available to all again, with Slavery's special effect being that you also have a chance of capturing defeated military units as workers and/or get free workers when capturing cities.
Also if I understand it correctly, currently there is no way to rushbuy civilian units such as workers or settlers (and maybe Work Boats?). Imo either Republic should allow rushbuying all units (Phoenicians, Greeks and Romans were all known for their massive colonization efforts all over the Mediterranean so them spending money on settlers and workers would make sense) or Colonialism allows rushbuying civilian units with a similar rationale.
Also I don't like the new tech tree because I hate change. Despite my radical political views I'm actually a bitter conservative at heart who loves stagnation and wants those damn whippersnappers of his yard.