Glorfindel of Gondolin
Chieftain
- Joined
- Mar 22, 2023
- Messages
- 98
Hi, are you still open for map/city name suggestions?
My theory is that this case is America specific just because it's America and America is special. If you can reload a save from a turn before and gift a tech to Iran to boost its score above America, I bet it would still get America invited and not Iran.Banning vassals from congress would stop this kind of results - vassal being invited while senior being deemed not important enough. I guess other way to solve it might be to give automatic seat in congress to senior if any vassal is invited.
My theory is that this case is America specific just because it's America and America is special. If you can reload a save from a turn before and gift a tech to Iran to boost its score above America, I bet it would still get America invited and not Iran.
Huh, the things one learns, good to know!No there actually is America bias in the congresses code, it's supposed to help them recreate peaceful acquisition of their historical area to emulate things like the Louisiana purchase.
Having a laborer work for 8 turns should do it. On some terrains, it should be made harder. Available at first only under the Welfare State policy, and for all policies with Ecology. It's a pretty good use for idling workers in the late game.maybe a some sort of a tree-planter unit.
Well, that gives me an idea.The discussion about the American Civil War reminds me of a somewhat silly idea I've had purely for flavor:
In DoC, civil wars and periods of internal dissensions aren't represented, because the game doesn't operate at a scale where such conflicts could be represented without having disproportionate effects (or even, often, enough space on the map to even represent such conflicts without massively inconveniencing the player), and without having somewhat arbitrary triggers.
Still, one could say such events are abstractly represented by anarchy mechanisms: times of changes lead to contestation and conflict, represented by your civ being unable to do anything (because they're too busy dealing with these troubles, or because the basic functions of government are suspended due to political chaos).
The idea would be to accentuate this thematic link by having a sort of super anarchy mechanism, representing a single moment of great trouble in a civ's history. It would work like this:
- One per civ (at least for the ones that lasted long enough - presumably Harappa shouldn't have some of its precious turns wasted on this),
- Triggered by a specific tech, different for each civ, to ensure a very roughly historical time period,
- When triggered, the player is invited to change their civics, religion, or both (these were typically periods of great change and you might as well put these idle turns to good use),
- A fixed length of several turns, longer than usual anarchy, with your changed civics having no impact on that length.
Possible effects:
- Randomly destroyed improvements and/or buildings, with the presence of military units reducing or even cancelling those odds,
- Great General points and XP for your units (maybe with some lost health even?),
- At the conclusion of the turns of anarchy, a free Great Person, its type depending on the civ.
As I said it's not that serious of an idea, being somewhat clunky or maybe annoying to experience, more of a reflection on how such periods could be represented with a relatively light touch.