Enyavar
Prince
- Joined
- May 16, 2015
- Messages
- 517
Yes, I like the idea of adding suspense to revolutions: So, if a civilization changes the government, there might be a chance of shedding cities, or troops rebelling (especially outdated troops). In case that the civilization in question currently rules over another one's territories, there could be a flip-back (like the rebellion one that is currently triggered randomly when you didn't yet impose a ton of culture in a city).
I also like the idea of tieing revolutions to a technology. But also other conditions. In the case of Rome, I could really see this working well: Instead of barbarian Visigoths appearing, and instead of 1-3 turns of anarchy, I could imagine "The Province of Hispania rises against the Empire" as a one-time event. Of course, this would need to be scripted after the 1st UHV goal... etc. I see a lot of work in creating the correct potential triggers. So I'll accept this is all a daydream.
There is also the overexpansion mechanic with a collapse to the core. I rarely see it working in my games (including my own civs): civilizations last until they collapse totally. A few times I observe a single city splitting off, but a collapse to core is rare.
And yes, this proposed revolution system looks much more disruptive than the current system, so there should be significant rewards for overcoming the trouble. Golden age, XP for troops, a free GP, a free National Wonder in the capital...
I also like the idea of tieing revolutions to a technology. But also other conditions. In the case of Rome, I could really see this working well: Instead of barbarian Visigoths appearing, and instead of 1-3 turns of anarchy, I could imagine "The Province of Hispania rises against the Empire" as a one-time event. Of course, this would need to be scripted after the 1st UHV goal... etc. I see a lot of work in creating the correct potential triggers. So I'll accept this is all a daydream.
There is also the overexpansion mechanic with a collapse to the core. I rarely see it working in my games (including my own civs): civilizations last until they collapse totally. A few times I observe a single city splitting off, but a collapse to core is rare.
[...]times of changes lead to contestation and conflict, represented by your civ being unable to do anything (because they're too busy dealing with these troubles, or because the basic functions of government are suspended due to political chaos).
The idea would be to accentuate this thematic link by having a sort of super anarchy mechanism, representing a single moment of great trouble in a civ's history. It would work like this:
- One per civ (at least for the ones that lasted long enough - presumably Harappa shouldn't have some of its precious turns wasted on this),
- Triggered by a specific tech, different for each civ, to ensure a very roughly historical time period,
- When triggered, the player is invited to change their civics, religion, or both (these were typically periods of great change and you might as well put these idle turns to good use),
- A fixed length of several turns, longer than usual anarchy, with your changed civics having no impact on that length.
Possible effects:
- Randomly destroyed improvements and/or buildings, with the presence of military units reducing or even cancelling those odds,
- Great General points and XP for your units (maybe with some lost health even?),
- At the conclusion of the turns of anarchy, a free Great Person, its type depending on the civ.
As I said it's not that serious of an idea, being somewhat clunky or maybe annoying to experience, more of a reflection on how such periods could be represented with a relatively light touch.
There are many other examples. Civil Wars were had in 17th century England, in 5th century BCE Greece, in 1st century BCE Rome (but also in 2nd and 3rd AD Rome), multiple times in China. The Mongol Khanates split into several empires. For the very early nations and everyone with a puzzle (Egypt, Babylonia, Harappa, Polynesia...) , the uneasy times could be set after the designated best-by date... etc.There could be an event, when your civ is unstable, that would split your civilization in two.
Human players could choose one side and then play with it.
Say this because there are many examples amongst Doc civs : Germany, Korea, USA, Austria... And even Russia, between the red and the white.
There could even be another event when your civ is one again...
And yes, this proposed revolution system looks much more disruptive than the current system, so there should be significant rewards for overcoming the trouble. Golden age, XP for troops, a free GP, a free National Wonder in the capital...