Then maybe forest spawn ods can be tile based?
Each tile with each own reforestation modifer, according to real life nature.
For example the Amazon tiles having 5-10...
Yes, but I don't want to add more tile properties just to track this (they are memory intensive and slow the game down, I actually want to cut down on them in the future), and I don't want to go through the trouble of defining all of it either.
That's another reason why I asked for art for a woodland feature earlier. It provides for an easy way to track which tiles have been originally forested.
I'm continuing my UHV playthroughs and am on Ethiopia right now, and it strikes me as somewhat strange that the Moors are not counted as an African civ for the final goal. I understand the rationale as they represent the Umayyads, Mozarabs, Andalusia, Cordoba etc, but they are also the primariy representation of the Maghreb as it currently stands and often transition to become Morocco, especially on respawn! As such I personally would love to see them included as an African civ for the goal instead; the frequent religious difference would be it's own challenge to overcome to get friendly relations, and I think it better represents the goal's spirit of Pan-Africanism and anti-colonialism than having to make sure the Moors collapse, or actively invading them as Ethiopia.
I've heard they sometimes are counted as an European civ due to their participation in Eurovision them spawning in Cordoba.
But yeah, they should count as an African civilization despite that.
Speaking of Moors, I've seen that the Barcelona tile is named Tarragona while Barcelona's tile isn't that good (still coastal but not at the mouth of a river). Since Cordoba is not coastal and I'm seeing most major Spanish expeditions started from the south (e.g. Cadiz and Seville) might I suggest them founding Valencia or would that overcrowd Spain's territory?
That would give Moors a coastal city in Iberia while adding something slightly more valuable for Spain.
I think my first game on the 1.18 map was a Spain game and realizing just how awful the current set-up is for any colonial ventures. I wonder if the whole city could just... shift one tile west to represent Sevilla's eclipsing of Cordoba as the premier Andalusian city in the Renaissance? Like how in 1.17 when the Thais spawn, Angkor is razed and Bangkok is founded right next to it. This would kill any wonder built there, but for me the trade-off is worth it because I'd rather have a productive Atlantic port than the Alhambra that goes obsolete soon anyway. This theoretical city shift would happen if Spain controls Andalusia and has discovered a Renaissance tech.
Perhaps extending the deadline for the first American UHV (e.g. back to the old 1900 deadline instead of the current 1880 deadline) could be done. Aggressively pursuing it before the current deadline often meant losing the tech race for the wonders required for the second UHV. Also, Hawaii wasn't yet under American control by 1880, so 1890 could be a second alternative deadline for the first UHV (since the Hawaiian Kingdom had a pro-American coup 3 years before that and was finally overthrown 3 years later).
So, about Expansion stability - apologies if this has been discussed before. From my understanding, cities in historical areas do not contribute negatively to stability. In my Netherlands game, i have exclusively cities in core (Amsterdam) and historical areas, only one in a conquest area (Jamaica). Yet, my expansion stability is -22, in the industrial era! Is this realistic or could there be something wrong in the calculation?
Attachments
Willem van Oranje AD-1784 Turn 1164.CivBeyondSwordSave
I believe that when you have over 50% culture in them, a jail, and a courthouse, they don't contribute, if the civilopedia entry on stability is still up to date. (Applies generally to most civs in most situations.)
A few turns into a Mexico play before the big map was implemented, I had a city named Pitic, then a notification informed me that Pitic had changed its name to Hermosillo. This way we could represent cities not only changing their names, but nearby cities overshadowing others in relevance, like Toledo changing its name to Spain to represent that, or Birka to Stockholm.
The same could be done about Cordoba and Seville/Cadiz, except that the city moves one tile, leaving a village or town behind. Thinking about how cities in RFC: Europe like Inverness, Ipswich and Uppsala become Towns due to them "losing their relevance" a few turns before England's/Scotland's/Sweden's spawn.
A few turns into a Mexico play before the big map was implemented, I had a city named Pitic, then a notification informed me that Pitic had changed its name to Hermosillo. This way we could represent cities not only changing their names, but nearby cities overshadowing others in relevance, like Toledo changing its name to Spain to represent that, or Birka to Stockholm.
The same could be done about Cordoba and Seville/Cadiz, except that the city moves one tile, leaving a village or town behind. Thinking about how cities in RFC: Europe like Inverness, Ipswich and Uppsala become Towns due to them "losing their relevance" a few turns before England's/Scotland's/Sweden's spawn.
Repeated request for Mughals to have the same requirement as Ottomans, where the Turk civ has to conquer at least one civ in Anatolia (I guess the Punjab here).
Repeated request for Mughals to have the same requirement as Ottomans, where the Turk civ has to conquer at least one civ in Anatolia (I guess the Punjab here).
Completed a Portugal game the other day (no new civics changes in that game). I loved the new UHV condition. I failed it in this game but it absolutely incentivizes settling in historic territory. A few low priority items:
1 - Settling the Canary Islands is even less appealing than it used to be. The Moroccan crabs are now completely out of reach and its coastal tiles don't count towards the Indian trade objective. The surrounding coasts should at least count towards the Indian trade objective.
2 - I stumbled across a Kilwa built plantation next to Kilwa on top of a savannah/savannah tile. I don't know how this was possible. I am guessing the free improvements on civilization founding option is able to build a planation on top of a savannah.
3 - Burj Khalifa cannot be built in its historic location. By changing the semidesert to desert in world builder it could be built again. I suggest Burj Khalifa be modified to allow semidesert and salt flats to qualify for its building.
2 - I stumbled across a Kilwa built plantation next to Kilwa on top of a savannah/savannah tile. I don't know how this was possible. I am guessing the free improvements on civilization founding option is able to build a planation on top of a savannah.
Kind of an "out there" suggestion, but if we want to add a wonder to be associated with the Kushans, it'd be interesting to consider the Ahin Posh, a Buddhist stupa in what is now Afghanistan that was built in Greco-Roman style:
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