After putting out my video for Nubia, I wanted to get my thoughts out there on how this civilization plays. But since Nubia's region is so close to Egypt, and it's first goal basically necessitates conquering Egypt, I decided to coopt this thread to include Nubia as well.
Nubia:
Historical Goals:
- Have 200 gold, 200 culture and acquire 5 happiness resources by 900 BC. In practice, this is a conquest goal with a couple of extra conditions- namely, making sure your resources are hooked up and you have enough gold in the treasury. In my experience with multiple games, this goal is obtainable most of the time. However, there is still the wildcard of how successful the Sea People are in the north against Egypt, the general makeup of the Egyptian army, and if you are able to capture Egyptian workers to build the improvements in time. (I was also incentivized to settle one tile to the west, to get cultural access to the desert Ivory, rather than forcing myself to capture the Egyptian dye south of their capitol.)
- Have a population of 40 in happy cities by 300 BC. I'll be honest, I don't like this goal. Nubia's 3rd goal of beelining Ethics already incentivizes maximizing a happy and full population for your cities, and if this goal didn't exist, I probably would've gotten 40 population in my cities without even explicitly going for it. Instead, I would like to see UHV2 focus on trade. From what I understand, Nubia was renowned for exporting Gold and Ivory to Egypt, and both Nubia and Egypt constructed forts, in part, to help guard these trade routes. From a gameplay perspective, Nubia's first goal involves acquiring many luxury resources (perfect for selling to other civilizations); And Nubia's 3rd goal involves beelining Ethics (which I researched early, in 360 BC). Requiring Nubia to take a detour to Contract and Currency to help complete this goal would be good for preventing Orthodoxy being founded too early, and also add a degree of tension for the player that currently doesn't exist for UHV2, after you conquer Egypt. Suggestion: Acquire 500
(?) through trade (selling resources, trade routes) by 300 BC.
- Found Orthodoxy and control an Orthodox Cathedral by 600 AD. This goal is good. I think if UHV2 changes to require researching Contract/Currency as I suggested, it will keep the tension still fairly high for founding Orthodoxy. The final deadline can definitely be changed to an earlier date though: I finished it Turn 159, 71 turns early!
Spawn Date:
Generally speaking, I think it's a good thing to maximize the amount of turns that a civilization has to play on the map. Unless that civilization is especially expansionist, and spawning it too early would mess with the balance of civilizations (looking at you Rome...), I think we should allow that civilization to spawn earlier, so as to give the player more agency over their playthrough. I think this case is especially strong for Nubia, as the Nubian civilization was interacting with the Egyptians well before 1650 BC. I suggest the Nubian spawn date get pushed back to 2400-2200 BC. The player should now start with only 50

in treasury, and be missing the Ceremony technology (Mudbrick Pyramids!), to set them back a little more.
The main concern would be that the player now has the ability to go for a Medjay rush against Egypt 25 turns earlier, leading to a too-early conquest. To counter this outcome, I propose...
Medjay:
...that the Medjay be transformed from an Archer UU, to a Skirmisher UU, and his technology requirement be changed to Leverage. This would solve two problems with the Medjay: Preventing an early Medjay rush (if Nubia changes to spawn earlier), and his ridiculously strong city defense strength (

of 6).
Mudbrick Pyramid:
I really like the Mudbrick Pyramid. My only complaint is that it is functionally identical to the Javanese Candi, except that the Candi also gives an engineer slot. I hate to see a unique building just be a worse copy of another unique building. Perhaps we can give something extra to the Mudbrick Pyramid: +1

to help counter the early whipping? +4

to help meet the culture goal? +2 xp for Archery units, to help the Medjay rush a little more?