Suggestions and Requests

Barbarian spawns, preventable by constructing the Pub building in your cities.
 
Here's an evil thought that just occurred to me while reading about the Greenland Norse: if a city's population drops back to population 1 and zero food due to starvation or plague, it gets deleted and turned to ruins. Not sure if it's even possible to have a size 1 city starve that much, but settlements do disappear throughout history... Enkidu, Akkad, Babylon, Meroe, etc...
 
From my understanding of things, AI settlement value is what makes an area historical. If it's on the settler map, it's a historic area. If it's only on the war map, it's a conquest area. So any territory that's made historic might get a settler sent to it.
Oh, okay, but maybe it can reduce Sweden's tendency to settle in the land around St. Petersburg without directly turning Ingria into a Swedish conquest area (I rarely see Swedish AI settling in Ingria, this is just the main impact on players.Actually, considering that city were already established here before 1700 by Swedish in history, it might be better to let the swamps disappear earlier?)
Agreed and granted, but Helsinki easily captures St. P's tile centuries before Russia has a chance to found due to marsh, resulting in a .01% found rate for a city of critical significance. I would submit this is a big enough problem to warrant these measures.
This doesn't seem like difficulty, considering that Swedish AI is often easily defeated by Russia and loses Helsinki, as long as we ensure that no cities are established around St. Petersburg and strengthen the tendency of AI to settle in St. Petersburg itself, that's enough
 
This doesn't seem like difficulty, considering that Swedish AI is often easily defeated by Russia and loses Helsinki, as long as we ensure that no cities are established around St. Petersburg and strengthen the tendency of AI to settle in St. Petersburg itself, that's enough
That's what the change you want reverted does.
 
That's what the change you want reverted does.
To be honest, I have never seen Sweden settle around St. Petersburg before, so I doubt the effectiveness of this change. However, I have a compromise suggestion: to remove Sweden's historical areas in Ingria except for St. Petersburg, but to only retain the historical areas in St. Petersburg itself. I think this can also solve the problem. This can even make St. Petersburg appear more frequently in the game(Russia can seize this city from Sweden like in history)
 
To be honest, I have never seen Sweden settle around St. Petersburg before, so I doubt the effectiveness of this change. However, I have a compromise suggestion: to remove Sweden's historical areas in Ingria except for St. Petersburg, but to only retain the historical areas in St. Petersburg itself. I think this can also solve the problem. This can even make St. Petersburg appear more frequently in the game(Russia can seize this city from Sweden like in history)
I saw them settling Vyborg every single game. Now I'm seeing them settler Riga instead and northern Finland, which is fresh and new.
 
That's what the change you want reverted does.
IIRC in my Russia games in vanilla Norse always DOW in ME and RE to me, constantly. It was nice pressure.
Now Sweden too weak, they just seat home and waiting for Russia grow up and take them. Also Poland take Kiev quite rare, imo they could DOW to Rus more frequently.
 
Btw of we speak of this region, should Minsk flip to Russia? If I am not mistaken IRL it became a part of the empire in the 18th century.
 
To be honest, I have never seen Sweden settle around St. Petersburg before, so I doubt the effectiveness of this change.
If you have never encountered this, then what you are doubting is the necessity of the change.

However, I have a compromise suggestion: to remove Sweden's historical areas in Ingria except for St. Petersburg, but to only retain the historical areas in St. Petersburg itself. I think this can also solve the problem. This can even make St. Petersburg appear more frequently in the game(Russia can seize this city from Sweden like in history)
The tile is blocked by marshes that only open up when Russia historically controlled the area.
 
The tile is blocked by marshes that only open up when Russia historically controlled the area.
As far as I know, the marshes in Ingria will disappear automatically in 1700, regardless of whether Russia controls them (In my Swedish game, I will settle there after 1700) And if we only hope that the city of St. Petersburg can be established normally, what is the difference between it being established by Sweden or Russia? Russia can seize it from Sweden like in history
 
More of a shower thought than a realistic suggestion, related to the 1-2 civs running away with the late game, which may have been fixed since I last had a chance to play.

Have a Unique Technology available for the ~5 euro civs who tend to dominate the late game. It could be only made available to them if they're in the top 2 on the scoreboard or well ahead of #3. It would give a minor boost, something lasting a set number of turns or obsoleted a little further along on the tech tree. It would force them to spend a little more more time teching, giving the chasing pack more time to catch up, without being an outright handicap or gamechanging bonus.

For Germany the tech might be 'Airships', available with pneumatics and obsoleted by Flight or Advanced Flight, which would allow them to build Zepplins. In games with Germany on top, you might see Zepplins going on bombing runs for a decade or two, in other games they'd never appear.

For England, something like the 'Imperial System' for measurements standardization, which could give +1 movement on railroads with the right civics. Or some naval doctrine which would give +1 ship movement for ~25 turns or ships of that era.

Ostrog system for Russia, gives new cities more tiles covered by culture when founded which would tie in with their Siberian expansion.

Spain and France I'm not sure, maybe something like the Maginot Line giving forts a boost for the French. The Padron Real for Spain making others more likely to trade maps, although it's probably too early

More random ideas for units based on this. Again with the idea of having an additional/alternative way of slowing down strong leading civ by having them spending some extra turns teching, and units in the 'nice to have but not essential' category

France - Hot Air Balloon. Can explore all territory. Has a 1/5 chance of dying when outside of French territory. Possibly can explore rival territory without open borders.

Britain - Adventurer - Upgrade of Explorer, can enter rival territory but without risking the penalty for being caught like a spy (but can be killed by enemies). An homage to the great British explorers and how they sometimes blurred the lines between exploration and military intelligence. If possible, can board any naval unit.

USA - Sea King. A helicopter that hunts submarines. Can enter coast tiles. As cargo in transport or aircraft carrier, can attack units in the 9 squares next to the transport unit.

Russia - Scud Missile. An mobile upgrade to the Guided Missile.
 
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Currently, the Greek units are using Modern Greek voicelines, while the Byzantine units are using some attempt at an Erasmian reconstruction of Classical Greek. The thing is, this reconstruction almost certainly predates Byzantine times; while on the other hand, Byzantine Greek phonetically was mostly identical to Modern even in 300 AD, to say nothing of say 1300 AD. If it’s not too hard, would it be possible to switch the voicelines around?

I know that the Greeks are also a rebirth civ that kinda represents modern Greece, but I believe that the combination of 1) modern Greece not being the intended playtime for it, 2) current voicelines being on the wrong side for both the Greeks and the Byzantines, would make it worth considering.
 
Currently, the Greek units are using Modern Greek voicelines, while the Byzantine units are using some attempt at an Erasmian reconstruction of Classical Greek. The thing is, this reconstruction almost certainly predates Byzantine times; while on the other hand, Byzantine Greek phonetically was mostly identical to Modern even in 300 AD, to say nothing of say 1300 AD. If it’s not too hard, would it be possible to switch the voicelines around?

I know that the Greeks are also a rebirth civ that kinda represents modern Greece, but I believe that the combination of 1) modern Greece not being the intended playtime for it, 2) current voicelines being on the wrong side for both the Greeks and the Byzantines, would make it worth considering.
And can we have a "Malaka" line please!
 
Is France's visigoths invasions meant to be that brutal? 3000 BC they can stack up to 10 of them and in 600 AD they can get you offguard easily.
I wonder if it would be better off shifting spain back to 400-500s so the tug of war between Francia and Visigothia be more manageable and not hoping to god the unit doesnt spawn the wrong place.

I dont mind having to deal with a visigoth invasion, i do mind however being it too random (Stares back at the old days of the Seljuks)

And also, could change the Ummayaad invasion's dynamic here.
 
Wouldn't it make sense to have the Greece respawn be based (colors, etc.) on the Byzantines even?
It can be argued both ways, the Byzantine position indeed having some strong arguments for it, but ultimately it was the Greek nation-building proposal that prevailed; consider that it wasn’t uncommon among 19th century Greeks to struggle with adopting the new Greek-Hellenic identity while they were used to thinking of themselves as Rhomaioi (‘Romans’, i.e. successors of Byzantium). In any case, the Greek nation-state that ended up being built arguably is not Byzantine (and does not claim Roman legacy that much), so I’d leave it at the status quo.
 
Man unless this ends up clogging the mod, i wish more civs would respawn later.
 
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