rcoutme
Emperor
1. Build city on shielded grass nestled in the hills north of KD (this should force the C3B guys to commit to watching our east coast or retreating). Make sure to put the laborer to tax or research, we don't want this city large, we want it to stay at pop 1 in case C3B attacks it (it will then autoraze).
2. Move the AC in the woods sw and then east. Each successive turn move it west-east.
3. Get a horseman to replace the AC for coastal watch.
4. Use regular warriors to block coast, have them replace horses. Get some veteran warriors to KD for ultimate upgrading.
5. Change capital to building swordsmen until we have Feudalism, they will get built in 2 turns, but Med. Inf. require 40 shields and will take longer.
6. Build Akots' aqueduct in Savannah...keep build ships in Ryttyla.
7. Keep one or two cities on Iron Island NOT hooked up to the trade network so they can still build cheap warriors for mp duty.
8. Use the eastern ship to pick up either the JT, workers, or both and then move it back to Khazad Dum.
I will post more suggestions for Rik as time and thinking permits.
2. Move the AC in the woods sw and then east. Each successive turn move it west-east.
3. Get a horseman to replace the AC for coastal watch.
4. Use regular warriors to block coast, have them replace horses. Get some veteran warriors to KD for ultimate upgrading.
5. Change capital to building swordsmen until we have Feudalism, they will get built in 2 turns, but Med. Inf. require 40 shields and will take longer.
6. Build Akots' aqueduct in Savannah...keep build ships in Ryttyla.
7. Keep one or two cities on Iron Island NOT hooked up to the trade network so they can still build cheap warriors for mp duty.
8. Use the eastern ship to pick up either the JT, workers, or both and then move it back to Khazad Dum.
I will post more suggestions for Rik as time and thinking permits.