suggestions of regular soldiers/natives and dec. of ind

forlorn.hopes

Chieftain
Joined
May 1, 2009
Messages
82
Location
Sydney, Australia
would it make more sense if Regulars had a higher attack than any soldier u can get from the colonies?:

for eg: Regular (infantry): 5 attack, starts with Vet 1, Drill 1 and Drill 2 (or maybe 25% v cav, drill 1 and 2)
Regular (cavalry): 5 attack 20% withdrawal rate, flank attack v cannon, starts with Vet 1
King's Artillery (different name prob): 4 attack, 150% v cities, collateral damage, max 70% damage

Veteran Infantry (colonial): 4 attack, starts with Vet 1
Militia (colonial): 3 attack
Militia Cavalry: 3 attack, 20 % withdrawal rate, flank attack v cannon
Veteran Cavalry: 4 attack, 20% withdrawal rate, flank attack v cannon
Colonial Artillery: 4 attack, 100% v cities, collateral damage, max 60% damage.

Natives: braves are invisible to all units in forests/jungles, makes surprise attacks possible against colonial forces/pioneers...

also: when independence is declared, cities where under 40% of automatically become the King's: this means that the war will be fought, throughout the colonies, both on the frontier, and within..

This would make it more realistic, and also force players to increase numbers of soldiers, making a war of independence much harder. Soldiers from Europe are more trained and better equipped than their colonial counterparts (part the Eng redcoats compared to the militia forces/colonial armies they fought against.)
 
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