Sukritact's Events and Decisions

What other mods do you have installed, and do you have your logs?
 
I see some other people have this problem, but I don't see any solutions, so I'm going to go ahead: I don't see any Civ-specific decisions, except for a few exceptions: Poland and Venice, I believe. The only mods I have other than this one are More Luxuries and More Pantheons. Can anyone shed any light on this? Thanks in advanceQ
 

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I'm having problems installing this mod. How do I do it? It looks awesome

Edit: my bad, was installing like Enhanced UI. Just drop into the normals mods folder... ha ha
 
Mod updated:

Fixed a bug with the Thurn und Taxis decision.
Anoint Amir al-Mu'minin revamped:

Arabia shines as a beacon for the faithful! And so it is our sacred duty to protect this Holy Land. Let us be anointed as "Amir al-Mu'minin", Commander of the Faithful, that we might inspire our troops to battle against the heathens and heretics around us.

Requirement/Restrictions:
  • Player must be Arabia
  • Player must be at War
  • Player must have a majority religion
  • Player must have at least 75% religious unity
  • May only be enacted in the Medieval era
  • May only be enacted once per game
Costs:
  • 1 Magistrates
Rewards:
  • 1 Great General appears in the Capital
  • Existing Combat Units recieve (Religious Unity/9) XP
  • Newly trained Combat Units start with an additional (Religious Unity/3) XP

Note: The XP your units receive increases with religious unity within the empire. This amount is fixed when the decision is enacted.
 
Yay!
a day after I started my game. As always... :p
 
Other bugs have yet to be fixed, sukitract?
 
Updated as in new version available?
If so, where? Only one i see is the one on the 1st page from december
 
https://www.youtube.com/watch?v=WIUpHldUac4 Hey guys! Started a new Let's Play as China with this mod. :D Was going to play as the Papal States but for some reason the mod didn't show up in my folder (even after deleting the cache folder). So yay! Come check it out if you want. Also wondering when the next update for the mod will be. :)
 
After a few games, I feel that E&D is so bugged..

One of Attila's decision: Demand for ransom against a warring civ.
After the peace treaty is "signed". I could never declare war against him again, not even after 15 turns when the peace treaty should have expired. In the Trade screen the "declare war" button disappeared.
 
After a few games, I feel that E&D is so bugged..

One of Attila's decision: Demand for ransom against a warring civ.
After the peace treaty is "signed". I could never declare war against him again, not even after 15 turns when the peace treaty should have expired. In the Trade screen the "declare war" button disappeared.
Doesn't that period scale with map size and game speed, with or without this mod?
 
It does, and sometimes Peace Treaties and other diplomatic deals will last longer than they should. I don't know if it's a bug or not, but it has happened to me without mods, so, @WileyNg, I don't think E&D is the cause of your problems.
 
Hi,

great Mod!!

Have just an issue:
-- Fix for Events and Decisions v1
UPDATE Policies
SET Description = 'TXT_KEY_DECISIONS_FRANCEESTATES'
WHERE Type = 'POLICY_DECISIONS_ESTATES_GENERAL' AND Description = 'TXT_KEY_DECISIONS_ESTATES_GENERAL';

UPDATE Buildings
SET Description = 'TXT_KEY_DECISIONS_MONGOLIASILKROAD'
WHERE Type = 'BUILDING_DECISIONS_MONGOLIASILKROAD2' AND Description = 'TXT_KEY_DECISIONS_MONGOLIASILKROAD2';

and in localization.log is an error
Spoiler :

[9263.276] ERR: Missing argument 1. (X-Axis Labels: {1_Num})
[9263.276] ERR: Failed to evaluate parameter 1. X-Axis Labels: {1_Num}
[9263.276] ERR: Missing argument 1. (Y-Axis Labels: {1_Num})
[9263.276] ERR: Failed to evaluate parameter 1. Y-Axis Labels: {1_Num}
[9263.479] ERR: Missing argument 1. ({1_Amount} with {2_Cause})
[9263.479] ERR: Failed to evaluate parameter 1. {1_Amount} with {2_Cause}
[9263.479] ERR: Missing argument 1. (No bonus from {1_Cause})
[9263.479] ERR: Failed to evaluate parameter 1. No bonus from {1_Cause}
[9263.760] ERR: Missing argument 1. ({1_Amount} with {2_Cause})
[9263.760] ERR: Failed to evaluate parameter 1. {1_Amount} with {2_Cause}
[9263.760] ERR: Missing argument 1. (No bonus from {1_Cause})
[9263.760] ERR: Failed to evaluate parameter 1. No bonus from {1_Cause}
[9263.791] ERR: Missing argument 1. ({1_Amount} with {2_Cause})
[9263.791] ERR: Failed to evaluate parameter 1. {1_Amount} with {2_Cause}
[9263.791] ERR: Missing argument 1. (No bonus from {1_Cause})
[9263.791] ERR: Failed to evaluate parameter 1. No bonus from {1_Cause}
[9263.869] ERR: Missing argument 1. ({1_Amount} with {2_Cause})
[9263.869] ERR: Failed to evaluate parameter 1. {1_Amount} with {2_Cause}
[9263.869] ERR: Missing argument 1. (No bonus from {1_Cause})
[9263.869] ERR: Failed to evaluate parameter 1. No bonus from {1_Cause}
[9263.932] ERR: Missing argument 1. ({1_Amount} with {2_Cause})
[9263.932] ERR: Failed to evaluate parameter 1. {1_Amount} with {2_Cause}
[9263.932] ERR: Missing argument 1. (No bonus from {1_Cause})
[9263.932] ERR: Failed to evaluate parameter 1. No bonus from {1_Cause}
[9263.978] ERR: Missing argument 1. ({1_Amount} with {2_Cause})
[9263.978] ERR: Failed to evaluate parameter 1. {1_Amount} with {2_Cause}
[9263.978] ERR: Missing argument 1. (No bonus from {1_Cause})
[9263.978] ERR: Failed to evaluate parameter 1. No bonus from {1_Cause}
[9264.025] ERR: Missing argument 1. ({1_Amount} with {2_Cause})
[9264.025] ERR: Failed to evaluate parameter 1. {1_Amount} with {2_Cause}
[9264.025] ERR: Missing argument 1. (No bonus from {1_Cause})
[9264.025] ERR: Failed to evaluate parameter 1. No bonus from {1_Cause}
[9264.072] ERR: Missing argument 1. ({1_Amount} with {2_Cause})
[9264.072] ERR: Failed to evaluate parameter 1. {1_Amount} with {2_Cause}
[9264.072] ERR: Missing argument 1. (No bonus from {1_Cause})
[9264.072] ERR: Failed to evaluate parameter 1. No bonus from {1_Cause}
[9264.134] ERR: Missing argument 1. ({1_Amount} with {2_Cause})
[9264.134] ERR: Failed to evaluate parameter 1. {1_Amount} with {2_Cause}
[9264.134] ERR: Missing argument 1. (No bonus from {1_Cause})
[9264.134] ERR: Failed to evaluate parameter 1. No bonus from {1_Cause}
[9264.166] ERR: Missing argument 1. ({1_Amount} with {2_Cause})
[9264.166] ERR: Failed to evaluate parameter 1. {1_Amount} with {2_Cause}
[9264.166] ERR: Missing argument 1. (No bonus from {1_Cause})
[9264.166] ERR: Failed to evaluate parameter 1. No bonus from {1_Cause}
[9264.368] ERR: Missing argument 1. ({1_Amount} with {2_Cause})
[9264.368] ERR: Failed to evaluate parameter 1. {1_Amount} with {2_Cause}
[9264.368] ERR: Missing argument 1. (No bonus from {1_Cause})
[9264.368] ERR: Failed to evaluate parameter 1. No bonus from {1_Cause}
[9264.977] ERR: Missing argument 1. (Send the Oprichniki to {1_City})
[9264.977] ERR: Failed to evaluate parameter 1. Send the Oprichniki to {1_City}
[9264.977] ERR: Missing argument 1. (Subsidise Public Transport in {1_City})
[9264.977] ERR: Failed to evaluate parameter 1. Subsidise Public Transport in {1_City}

I get these error in the latest version.
 
I found similar errors in the Database:

[2153702.722] Invalid Reference on Buildings.Description - "TXT_KEY_DECISIONS_MONGOLIASILKROAD2" does not exist in Language_en_US

[2153703.502] Invalid Reference on Policies.Description - "write a bug on this" does not exist in Language_en_US
[2153703.502] Invalid Reference on Policies.Description - "TXT_KEY_DECISIONS_ESTATES_GENERAL" does not exist in Language_en_US
[2153704.812] Invalid Reference on Units.Help - "TXT_KEY_UNIT_CHOOSEGP" does not exist in Language_en_US
[2153704.875] Invalid Reference on Units.Strategy - "TXT_KEY_UNIT_CHOOSEGP" does not exist in Language_en_US
[2153704.921] Invalid Reference on Units.Civilopedia - "TXT_KEY_UNIT_CHOOSEGP" does not exist in Language_en_US
[2153704.984] Invalid Reference on Units.Description - "TXT_KEY_UNIT_CHOOSEGP" does not exist in Language_en_US
[2153705.920] Failed Validation.

For the record, I am using this with EUI, 3UC, 4UC, Barbarian Immersion, Unique Cultural Influence, and Great Admiral Aquaculture.

I'll keep my eye out for any strange behavior. Just tried this mod a few days ago and I think I'll never play without it again. It's just so *FLAVORFUL*!
 
This is a nice addition to the game, it changes it dynamically. But somehow I don't seem to get random events, but the decisions are working fine. How do I get events?
 
Does this mod have events and decisions for each era. My scenarios that I am playing lately are in the modern and atomic era.
 
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