Sukritact's Events and Decisions

I'm working on something actually which will use the events system extensively. It's still very much in the design stage and knowing myself, it won't be out any time soon.
As a teaser, I can reveal the working title of the mod to be NatDis.
 
You'll make Pouakai very happy :D
Well, pleasing moderators is probably never a bad thing ;)
I'll start a thread for NatDis once I've figured out a bit more what the parameters of it should be. Expect earth-shaking awesomeness!
 
natural disasters? you mean, an earthquake?
BTW, are there any updates coming?
 
Yes, cause of my lack of interest in the period (both in real life and in terms of gameplay). But honestly, I fully support modmods and additional Event/Decision packs!

Someone make one already (seriously, the only people who seem to have used this thing extensively are Robb and JFD)!

I have a ton of ideas, but code makes me scared.
 
Yes, cause of my lack of interest in the period (both in real life and in terms of gameplay). But honestly, I fully support modmods and additional Event/Decision packs!

Someone make one already (seriously, the only people who seem to have used this thing extensively are Robb and JFD)!

Alright I'll look for them, I'd love the opportunity to take a crack at writing events based on post-Industrial political issues.
 
great mod!

can someone give me info about, how the AI will pick the decisions?
have created some new flavor's, but will these be used from the AI?

thanks for info
 
great mod!

can someone give me info about, how the AI will pick the decisions?
have created some new flavor's, but will these be used from the AI?

thanks for info
Generally speaking, decisions are enacted as soon as possible. This is the default behavior for decisions without a weight.

They can also be assigned a weight, as a number or a lua function.

In the case of the number, a random number between 1 and 1000 is generated. I the number is less than or equal to the weight it is enacted.

In the case of a function the decision is enacted if the function returns true.
 
Hey there, I just tried to install this for G&K and I'm running into the issue that the mod doesn't seem present in the game.

I've unzipped it and placed it in it's own folder in the Civ V DLC folder, but the game doesn't seem to recognize it. I didn't see an installation guide here somewhere, so I have no way to check my steps. Help?

Thanks. Sorry I didn't read through the 37 page thread, just the first and last page, but didn't see this come up.
 
I don't know in these 37 pages of comments whether or not anyone else has had this problem, but I've experienced a problem not just with having two "tabs" to Enact Decisions but also the events appear twice, and I have to pay for the decisions twice.

There was also one particular event that gives me a choice between two Great Artists or a great scientist... this event repeats itself about 4-6 times in the same turn, and doesn't allow me to hit next turn after.
 
I don't know in these 37 pages of comments whether or not anyone else has had this problem, but I've experienced a problem not just with having two "tabs" to Enact Decisions but also the events appear twice, and I have to pay for the decisions twice.

There was also one particular event that gives me a choice between two Great Artists or a great scientist... this event repeats itself about 4-6 times in the same turn, and doesn't allow me to hit next turn after.

Can you post your logs and mod load order?
 
Okay.

FYI Sukritact, in G&K, the "Promote the Arts" Decision glitches, in that it expends the money but does not produce a great person. I suspect this is due to the fact that it is randomly choosing one of the artist types, and if the RNG selects anything *other* than a Great Artist, it just doesn't create the unit (because Artists are the only one that is actually in G&K.)

No idea how to fix this for a G&K game, but it seems like something you may be able to script in such a way that makes it so if it fails to create one of the other types, it creates a GA instead.

Just a thought.

Thanks for a cool mod! I've been having fun with it so far!

Edit: Decision, not Event.
 
It feels odd to me that the meteor event has three options which all do the same thing - Golden Age points drop.

The mercenary event is kind of annoying since it seems to assume players will sit on huge amounts of gold for some reason - would it be possible to change it to a GPT cost?
 
The comet event is based on the game Europa Universalis 4, in which the event has three options all of which grant a drop in stability. The Mercenary event doesn't cost that much, and there's another option too...
 
Back
Top Bottom