SamuraiOutcast
Grand Duke
- Joined
- Oct 8, 2014
- Messages
- 148
Soylentblue's suggestion worked.
Sorry if I caused any hassle.
Sorry if I caused any hassle.
As an FYI, I've added a Sukritact's in front of the name, so it will have moved down from its old position with the mods that start with E.
Well, yes. They upload is a non-self-extracting zip file....You keep saying this, but unless I'm doing something wrong, my download isn't self-extracting. I have to manually unpack the zip file and, therefore, can name the folder whatever I want. Am I missing a self-extracting version or something?
EDIT: Scratch that. I named the file "Events and Decisions" in the MODS folder, but it shows up as "Sukritact's Events and Decisions" in the ingame Mod menu.
I'm getting a bug with the new version where I try loading a saved game and I get greeted with a large blank event box with a comet. No text, no options, can't do anything. I don't know what logs to post or if it'll even be an issue in other games yet.
I've had the exact same problem as above, but with the Mercenaries mod.
yup i get that too... you can get around it by quicksaving and then loading your save while on that screen... youll get a bunch of extra magistrates sometimes
Well that's not working for me since I use the community patch and DLL mods don't like loading games in-game. Going to have to roll back to an older version, because I'll take crashes every now and then over not being able to continue games.
Well that's not working for me since I use the community patch and DLL mods don't like loading games in-game. Going to have to roll back to an older version, because I'll take crashes every now and then over not being able to continue games.
Has anyone had any problems getting events to work for this version? Everytime I mess with my mods I get events for the first game, then any new games I start don't get them at all. Does what you set the turns between events affect how they work? I set mine to 15.
I'll see if I can get the logs from a new game if events don't appear for me again.
EDIT: Okay I did finally get some events (Great job on the pics btw, as well as the new ones). I noticed though the only thing tht was different was instead of playing with 34 civs, I was playing 12 for the test. So does the number of active civs affect the events?
EDIT 2: Nevermind again, seems its working. I can never tell why this mod decides to work only sometimes.
I've just uploaded another version that should allow you to help. Please redownload and enable logging (here's how). If you experience any crashes that are probably related to Events and Decisions, please post your Lua log here. Hopefully this will help us pinpoint where exactly in the code the mod is crashing.
Thanks for your support!
E&D Updated, Changelog:
Delete the previous version of this mod (if one exists) before installing.
- Reverted to NewSaveUtils as the default saving mechanism
- Added option to switch between TSL and NSU
- Removed print statement from PlotIterators.lua
- New "Cultural Development" event
--=======================================================================================================================
-- Events_CulturalDevelopments
--=======================================================================================================================
-- Events_CulturalDevelopments
------------------------------
CREATE TABLE IF NOT EXISTS
Events_CulturalDevelopments(
CivilizationType text REFERENCES Civilizations(Type) default null,
CultureType text default null,
Description text default null);
INSERT INTO Events_CulturalDevelopments
(Description, CivilizationType, CultureType)
VALUES ('TXT_KEY_EVENT_CULDEV_POLAND_01', 'CIVILIZATION_POLAND', 'JFD_Eastern');
------------------------------
-- Language_en_US
------------------------------
INSERT OR REPLACE INTO Language_en_US (Tag, Text)
VALUES
(
'TXT_KEY_EVENT_CULDEV_POLAND_01',
'Culinary masters in {1_City} have developed an extraordinary new dish comprised of thinly-chopped potatoes fried in great vats of oil. For some reason, they have termed this wondrous invention the French Fry.'
);
--=======================================================================================================================
--=======================================================================================================================