Inherited turn, 970 AD:
Switched Warwick off courthouse to FP (in 26). Also switched Norwich off courthouse. Norwich has <30% corruption and will be next door to the FP once it is built. The Courthouse there was due in 15. Changed to marketplace (due in 20) to combat unhappiness and poverty. Also recruited a tax collector there to make sure there will be no fuss in Norwich. By mistake I hurried a harbor in Coventry. Then I rearranged the laborers there to allow the city to grow. Also rearranged Dover to allow growth there too.
Turn 1, 980 AD:
Coventry completed harbor, started (after a die-roll) a library (in 40, change if you like). Started to move workers towards Canterbury, which is not growing. Those tiles need to be irrigated! Hurried a courthouse in Veii (and this time it wasn't an accident) for 196g. But I think there is no use in hurrying the courthouse in Antium - too cold, too isolated, too tiny.
Turn 2, 990 AD:
Veii completed courthouse, starts temple (complete in 30). Brighton built aqueduct, starts library (in 10). Moved our catapults closer to the front. Also sent units to relieve the vet. swords in the former Rome.
Turn 3, 1000 AD:
Lots of worker movement. Our clearing of jungle isn't optimal. We should clear around cities and rivers first, then the rest. Canterbury completed musket, starts another.
Turn 4, 1010 AD:
Education complete, starts Banking (in 6 at +28gpt) - a fast 5 banks and then Wall street is too good to ignore! Tzu Sun's complete in London (now Banking in 5 at -6gpt and 503g), starts knight. Hastings produced a courthouse, starts knight. Newcastle built a cathedral, it too starts knight. Reading riots. I hire a tax collector to calm the people (how on earth is that possible!

). Russians and Egyptians starts Sistine.
Turn 5, 1020 AD:
Turn 6, 1030 AD:
Zulu offers to change territory map. I agree. Oxford completes cathedras, starts university.
Turn 7, 1040 AD:
London completes knight (in 4), starts on another. Liverpool completes harbor, starts cathedral (in 23).
Turn 8, 1050 AD:
Damn! I have to learn to check for city growth. Why, oh why, isn't there an automatic alarm then a city risks disorder the next turn!?

This time it was Norwich. Oh well, I changed the tax collector to a funny guy. I lowered taxes to 20% (7.2.1) and Banking is still in 1. That is +180gpt! Niiiice.
Turn 9, 1060 AD:
Banking complete, starts Music Theory (in 4 at +36gpt, taxes: 4.5.1) to be able to build JS Bach's wich will be good for all our soon-to-be conquered cities. Hastings built knight, starts bank (nr 1, complete in 12 turns). Cumae completes temple, starts harbor (in 20). London can once more grow!

Canterbury too is growing again, although slowly.
Turn 10, 1070 AD:
Well, 1066 AD passed and nothing happened. Strange.
Nottingham completes cathedral, starts bank (nr. 2, complete in 10 turns). Newcastle completes knight, starts bank (nr. 3, in 13). Realized I forgot to rearrange the workforce in Liverpool. Now Liverpool will grow in 5. My fingers slipped and I moved a worker to the wrong spot between Warwick and Hlobane.
- I believe we are ready for war against the Zulu. If we strike fast and hard (cliché of what?

), we can do it! We need to take Ulundi, Zimbabwe and Bapedi. Then they are beaten.
- Our catapults can't get through that jungle, it needs to be cleared.
- As usual I forgot to check our foreign affairs. I havent quite gotten into that trade thingy yet.
- I don't like the "build-up" of two Persian units close to Oxford...
The save file