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Sulla's Civilization IV Walkthrough

Discussion in 'Civ4 Strategy Articles' started by Sullla, Oct 25, 2005.

  1. braves_zealot

    braves_zealot Chieftain

    Joined:
    Oct 23, 2005
    Messages:
    11
    I've been waiting for this! People like Trip who are firaxian, they should get another screen name and put ideas out or just random tidbits or something. That way they could get the info out and help us all. We all thank you!
     
  2. bucsblazers34

    bucsblazers34 Chieftain

    Joined:
    Oct 14, 2005
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    Location:
    Rochester,New York
    im very excited about this,cant wait to see what happens next! :thanx:
     
  3. Nightfa11

    Nightfa11 Lord of....well...nothing

    Joined:
    Jan 1, 2003
    Messages:
    139
    No, I only married one. Not a drove. :D

    We met on the internet almost 10 years ago...married almost 8 1/2 years.

    The first game we played together was Civ2 Networked. Since then we've played a bunch of games together, including single player games where she reads the walkthru and I play it (Jade Empire right now). Would make an interesting thread in off topic: If you play games with your significant other, what games have you played?
     
  4. Carver

    Carver King

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    Location:
    USA
    Thanks Sulla for all the great info. :)
     
  5. Aussie_Lurker

    Aussie_Lurker Deity

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    Location:
    Adelaide, South Australia
    Yep, thanks for this Sullla, you are an absolute CHAMP!!! One thing I noticed is how both sickness and unhappiness are growing at the equivalent of 1 per population point. That seems inordinately harsh to me-how did YOU find it though? Also, can your improvements/civics settings only impact the POSITIVE side of the ledger (i.e. health and happiness), or can they also impact the NEGATIVE side too (say, an improvement that reduces unhappiness by one, and not increase happiness by one-if that makes sense)?

    Yours,
    Aussie_Lurker.
     
  6. playshogi

    playshogi Emperor

    Joined:
    Nov 1, 2001
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    1,455
    I just noticed something-- has using the river like a road been dropped? All the screenshots show rivers along the square edges like Civ3 whereas in Civ2 the rivers moved through the square.
     
  7. Phoenix_56721

    Phoenix_56721 Prince

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    U.S.A
    Excellent Walkthrough so far Sullla...Thanks!:goodjob:
     
  8. JakeCourtney

    JakeCourtney Villain

    Joined:
    Oct 11, 2005
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    Liberty, IL
    Can you post the second part now?
     
  9. linjon1

    linjon1 Chieftain

    Joined:
    Mar 10, 2005
    Messages:
    98
    excellent work, thanks a lot.

    i do agree with the other poster.
    to delay it is...uhh... a little...uhhh

    interesting....

    Once i get the game i doubt if i'll care at all about your hard work.
    i'll be too busy playing.

    but your choice.

    as for the remark about girls...

    they're pretty cool, check 'em out.
    ( I'm 51, by the way.)
     
  10. SniperDevil

    SniperDevil Skipper of Barnegat Bay

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    Jersey Shore
    He said 12pm EST. But maybe a 1 hour pre-release!!!
     
  11. mdm

    mdm Warlord

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    Apr 9, 2003
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    165
    12PM EDT would be 13 hours from now, not 1 hour from now
     
  12. Aussie_Lurker

    Aussie_Lurker Deity

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    Playshogi, rivers were never going to act as roads insofar as unit movement went, but they are going to act as 'roads' for the purposes of trade!

    Yours,
    Aussie_Lurker.
     
  13. playshogi

    playshogi Emperor

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    Doh! Thanks!
     
  14. JakeCourtney

    JakeCourtney Villain

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    Liberty, IL
    Two more hours till 12... I'm sleepy.
     
  15. CdGGambit

    CdGGambit Warlord

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    Apr 18, 2004
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    Anyone else notice that the root of Sullla's webpage, http://www.kalikokottage.com , is in fact a website for quilting? I think you got some splaining to do mr. /me squints.
     
  16. SniperDevil

    SniperDevil Skipper of Barnegat Bay

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    Wow. Made a mistake. I meant 12 am. Sorry. Please forgive my ignorance.
     
  17. Sullla

    Sullla Patrician Roman Dictator

    Joined:
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    Questions Answered! :)

    Terra is a map designed to function like Earth. Rather than try to explain it myself, I'll cut and paste from the Map Scripts guide written up by the map's creator (I don't know if the Map Scripts guide is shipping with the game or not, sorry).

    =====
    Terra
    =====

    Global Map: World Wrap left to right
    Huge Oceanic Map: 104 plots wide, 64 plots tall, at "Standard" map size
    Bigger than Civ3!!! Terra maps are BIGGER THAN equivalent Civ3 maps of the same sizes!

    Simulates Earth: Randomly generated landmasses that roughly simulate Earth's continents!
    Old World Start: All civs start in the "Old World", equivalent to Asia-Europe-Africa
    New World: The "New World", equivalent of the Americas, will have to be discovered
    Third World: Some small landmasses or island chains may be reachable from Old World

    I moved mostly to be next to the horses, and to avoid losing a grassland hill tile. I had no clue what most of the surrounding territory looked like at that point. I certainly wasn't thinking about squeezing in a fishing village later - much more important to grab a strong capital site first! :D

    Obviously certain maps play out differently; an Archipelago map is not going to be the same as a Pangaea map any more than was the case in Civ3. Some of the maps do all kinds of crazy stuff, like have poles at the EAST and WEST rather than north and south, or consist of all land with no water at all, or mirror the terrain exactly down a line in the center of the map. Many of these are intended for MP, but they can all be played in SP as well. As far as how the maps LOOK, that's a graphics mod question. I'm sure that you'll be able to download fan-created graphics soon enough, but none of the map scripts actually do that. They just drawn maps based around certain parameters.

    Aussie, each population point adds one point of unhappiness and unhealthiness. You generally need to acquire resources and/or build city improvements to counteract that as your cities grow in size. The system works very well in practice, as you'll see in time. Rather than forced city size limits (6 and 12, as in Civ3), your cities grow dynamically throughout the game. Civics increase the happiness limit instead of removing unhappiness - the effect is the same, and it's MUCH less confusing that way. You could PROBABLY mod it to have that effect if you wanted, but I can't say conclusively on that one.

    Rivers serve as roads for the purpose of trade networks; ie if your cities are both on the same river, they are connected to the same trade network and can share resources. At no point in time were rivers ever intended to provide a movement bonus (this may have been misreported by some gaming sites that misunderstood the concept).

    I'll try to answer more questions as they come up. Also - Part Two has been added. :)
     
  18. Ex Mudder

    Ex Mudder Warlord

    Joined:
    Jul 20, 2005
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    And here I though it was because you wanted the cash from all those coastal squares.

    ::confused: Whats so big about the Grassland Hill? The 1 food? I figured the plains hill would be better (4 hammers when mined, vs 1/3). But I can see why you'd want both.

    But not linked to from the previous page :/

    http://www.kalikokottage.com/civ3/sullla/civ4_walk_2.html

    edit: lovely review. Out of curiosity, how many hammers do scouts and chariots cost?
     
  19. Melendwyr

    Melendwyr God-King of Babylon

    Joined:
    Aug 20, 2005
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    (edit) Very nice. Part II is extremely thorough.

    Squares bordering a river normally gain a gold piece, but I don't see this on the walkthrough images for the tile that was settled on. Do cities gain gold simply by existing, or does the gold piece coming from that square originate from the river?

    (My apologies for the rather labyrinthine language.)

    Also, may I ask if the free obelisks from Stonehenge vanish when Calendar is researched?
     
  20. XionNova

    XionNova Chieftain

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    Raiding your stash
    that second part is awesome. very nice indeed. =D
     

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