Aussie_Lurker said:
Ouch, Sirian, no need to get angry with me

! Well, I assume you are getting angry with me, 'cause you sound it. Like I said in my earlier post-I ADMIT that my views are based on 3rd-hand experience at best, perhaps I will change my mind when I play the game. I am curious though, if a free engineer from pyramids is sooo powerful, then how come Great Library grants-is it 1 or 2?-free scientists? Wouldn't this make Great Library too overpowered. Like I said, it was the GL effect which influenced my thoughts on what a good effect for pyramids-in both gameplay and realism terms-would be.
Yours,
Aussie_Lurker.
I'm not angry. I know you're excited about the game! I am, too.
The balance issue is specific to Great Engineers. You can't get more than one regular Engineer at a time in a city until you get all the way forward to factories or Ironworks national wonder. That is a deliberate design choice. The ability of the Great Engineer to rush an entire wonder on the spot is very powerful. Too powerful to turn loose willy nilly without breaking the game. (How did we come to this conclusion? I can't say, but maybe you can add it up for yourself if you think it through from the logical starting point.)
A player literally has to avoid popping many of the other great leader types to get a Great Engineer or two in the early game. That's doable, but it takes dilligence. (Have to go for Metal Casting quickly, then run a single Engineer for a long time, nonstop, in one or two cities, without "getting ahead" of their pace with other great leader types in other cities -- otherwise you just keep moving the goalposts and you never do get an Engineer!)
Later in the game, the lid comes off with Factories and you can get lots of Engineers in the late game -- BUT then they often no longer rush a complete (very costly) wonder by themselves and you need two or you have to build part of the wonder manually -- AND you can't rush Projects.
Changing anything in the early game can ripple all the way through the game.
That's not necessarily bad. There are many ways that Civ could be done well, and the things we settled on are only one of them. Some mod things could be fun just to try, whether or not they work out as intended. I'm sure the Pyramids as you envision them could be fun for you or for me -- but I am used to examining more than that. I have to look a bit wider, to how a game balance question would be answered in MP, or on high difficulty in the hands of the AI, or in the hands of players hungry for any advantage they can get and ready to identify, exploit and publicize a major rift in the game balance.
The Great Library will give you more research and get you more leaders, but they won't be Engineers. The Scientists could be used for any number of things, but they won't give you a free Great Wonder of your choice!
The Pyramids were a fancy burial mound -- really REALLY big ones designed to support the beliefs (and egos) of the leaders of Egypt at the time. Any effects given to them in the game are going to be ahistorical -- almost everything in the game is ahistorical from a purist standpoint. It's the only wonder in Civ4 that opens up late game Civic choices earlier in the game. I think that's kind of cool!
- Sirian