Finally a restart button and saving of configurations. That's great.
Making AI smarter. What's not to like?
The rest:
- When you liberate a city-state your military units are only kicked back from the first ring of hexes around the city; you aren't ejected from their territory entirely.
What is the reasoning behind pushing military units out in the first place? Why fix half of it when the whole thing is just nonsensical?
- Reduced cost of all other districts by 10%
- Increased costs of district buildings by 10% (except Aerodrome buildings), and increased per settler cost bump by 50%
This "give and take" approach to game design is heavily flawed and really gets on my nerves. So you reduced costs of Districts by a mere 10%. That would have been good by itself. Then you offset it by making all buildings more expensive, by 10%. Where is the buff in that? You're just back to square one essentially in terms of production costs; which is the crux of the general dissatisfaction. What is the point? To mislead players into thinking Districts costs are cheaper now when essentially nothing has really changed?
Oh, and you made settlers more expensive. Really? You have any idea how much more this will encourage war? Correction, this simply proves that the Developers want to encourage war. It wasn't done out of ignorance, but with the direct knowledge and specific purpose that it will force players to go to war.
Oh, and warmongering is more profitable than ever thanks to increased settler costs. Thanks but no thanks.