- Joined
- Aug 12, 2010
- Messages
- 16,942
After seeing the new desert mountains, I feel like Firaxis missed an opportunity to make something more distinctive, like mesas.
Add in the Grand Canyon while we're at it!Canyons could be sweet, too.
Has anyone managed to forge an alliance yet? I have yet to do it.
New bug: I have all mods disabled this time, so it seems like a legit bug. Sometimes in between turns the AI offers me a deal, but the accept deal button is not available. I have to click on make this deal more equitable before I can accept. Presumably any deal the AI is offering me they should already be happy with. Doesn't happen every time though, only 2 or 3 times so far.
After seeing the new desert mountains, I feel like Firaxis missed an opportunity to make something more distinctive, like mesas.
Add in the Grand Canyon while we're at it!
Actually, alliances appear to be harder to get, I tried to ally 2 of my long-term friends for maps and the inspiration, but both refused. :< Before the patch, they were always quick to join!
That is one thing that I do like. Alliances should be earned, not gained by merely having a friendship pact. I don't think alliances should be simply purchased like any other trade item. The willingness to form an alliance should be based on how long you've been friends, sharing religions/governments & providing preferable trade deals with them.....not being friends with their enemies should help too .
Did you manage to get an alliance at all? I've been huggy with the whole world, with scythia the entire game, but no one wants to be my ally. Ever.
Did you manage to get an alliance at all? I've been huggy with the whole world, with scythia the entire game, but no one wants to be my ally. Ever.
Globalsettings.xml has most of the modifiers, the rules as how they are applies over cities seems a bit of a mystery although quite rightly newly conquested and foreign cities get much more, larger cities and cities where units originated also get more. I thought this whole area had been worked out totally but you are right, it seems it's only been half baked.If only we could know the gameplay rules surrounding WW...where might a player find that in the game?
Some thoughts on the patch:
-Biggest balance change is rams and towers obsoleting at civil engineering, in current game I am leaving it and going zoos/nationalism while going exclusively bottom half of tech tree so I can make the most of pure cav/tanks+seige towers.
-Nubia is stupidly strong with a close neighbour to archer rush, I had Gilgamesh and even his war-carts are no match for pitati archers. Blasting through deity domination atm feels like prince difficulty.
-Buffs to yields of plantations/quarries/camps (I think?) not in patch notes.. a bit odd.
-Adding voice to others saying diplomacy seems to of changed, AI is friendlier, getting open borders/delegations easier.
-One bug that haven't seen mentioned (no mods), If you harvest hill stone then build a mine, you get 2 gold from mine
England may also beeline steel as they beeline redcoats which is a couple of techs in front of steel.since steel is a super late tech
They're not obsolete at Civil Engineering.... you simply can't build them
England may also beeline steel as they beeline redcoats which is a couple of techs in front of steel.
Obscenely strong? They do not appear to have changed the way they work. It's just your infantry does 17% against them and by the time they have them they are that much tougher due to better unit strength. Need to check it out more but it seems it has not changed.