Ha Ha I finally made a breakthrough in the AI behavior last night while testing for DST.
The Americans were simply plying back and forth between Hawaii and San Deigo and between Sydney and Guadalcanal without going for the Jap islands. It was irritating the hellout of me as it was already 1944 and they had dozens of capital ships . Then I got this idea, I changed the role of all the capital ships to Attack from naval superiority and instantly their destination changed from Hawaii to Amoy or Hong Kong.
My next postulation, which I haven't tried yet, is that I need to change the role of the sea transports to Attack too, even though they have zero attack. This might solve the problem of poor AI performance in Island type Maps. Heck, maybe I'll have to go back and fix my Star Wars scenario.
The Americans were simply plying back and forth between Hawaii and San Deigo and between Sydney and Guadalcanal without going for the Jap islands. It was irritating the hellout of me as it was already 1944 and they had dozens of capital ships . Then I got this idea, I changed the role of all the capital ships to Attack from naval superiority and instantly their destination changed from Hawaii to Amoy or Hong Kong.
My next postulation, which I haven't tried yet, is that I need to change the role of the sea transports to Attack too, even though they have zero attack. This might solve the problem of poor AI performance in Island type Maps. Heck, maybe I'll have to go back and fix my Star Wars scenario.