Superslug Vs Sid

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Spankyville isn't normally the kind of city name you'd read in a history book, but it wound up being pivotal in the course of my empire. Unfortunately, the name has no real story or meaning behind it. I tend to play Civ late at night, and my brain gets loopy. Random city names are a coping mechanism for the mental processing power a strategy game requires.

My 4xx cities were ICS sprawl of high corruption and little production, so Spankyville was the 39th such city. My 5xx cities were originally Mongols. This screenshot is two turns after I got Steam Power and could see coal for the first time. None was immediately underfoot, but a combination of conquest against Genghis (which is a given in any of my campaigns) and sacrificing population for culture on the borders obviously put coal within easy reach.

The Industrial Age was smooth and productive. The Mongols and Egyptians were victims of total genocide, and I partnered up with the Arabs to start carving up the Zulu.

Arabia was a source of support and stress. For much of the game, they were the tech leaders and richest AI. If they'd ever attacked me, I'd likely have lost. Somehow, I kept them gracious for most turns.

The game stayed largely quiet until someone built the Manhattan Project.
 
I think I've written up all the really pertinent information from this game, but the Modern Age is worth a few pics for what I went through. Caprica City kept plowing along through wonders, big and small. The UN started off the age, but I also got Longevity and the Internet. During my artillery bombardments of Zulu cities, some of my kill units got enough promotions that I finally started getting MGLs and armies. That opened up a few small wonders to add to the pile.

At various points, the Zulu and Inca both gave me ICBMs for Christmas. I exchanged a few happy warheads of my own. The lucky break was no one targeting my culture city.

For some reason, the Arabs never started spaceship construction, and I never had to go to war with them. I had to burn the Zulu capital to stop their ship. I used Espionage to sabotage production of the Americans, Inca, and Aztecs as often as possible, not really worrying about them invading me from overseas. Most everyone was fighting each other anyway. I still wound up sacking the Aztec and American capitals anyway. The Inca were stubborn. I burned their spaceship control down three times as I ran out the clock.
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My final skyline:
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This game was a big step in that direction in terms of growing as a player and my personal confidence. The upside was sticking with it to the end and managing the AI so well; the luck was the Pyramid SGL and Arabs never attacking me; the mistake was not building a military earlier.

The eventual goal is still Sid, but not yet.
 
@superslug, were you using the trade route pillage technique? I found that once I had mastered that, I could keep up with Sid AI just as well as Deity AI. I think you are much closer than you think.
 
@BlackBetsy, I haven't included that in my bag of tricks yet.

I'll admit my game knowledge is likely the highest it's ever going to be, but I also know my opening playstyle needs work. A big reason for my Deity win was having six settler pumps, but how much would things have been different if I'd also built six barracks for Mounted Warriors? Egypt and the Mongols were easy targets.

Getting my first MGL after the Manhattan Project is one area of my game that could be drastically improved.

I want at least one more Deity win before I tackle Sid, and I just don't have the stomach for it right now. I've been rolling maps on Warlord and Chieftain the last few nights to rediscover the fun side of Civ.
 
@BlackBetsy, I haven't included that in my bag of tricks yet.

I'll admit my game knowledge is likely the highest it's ever going to be, but I also know my opening playstyle needs work. A big reason for my Deity win was having six settler pumps, but how much would things have been different if I'd also built six barracks for Mounted Warriors? Egypt and the Mongols were easy targets.

Getting my first MGL after the Manhattan Project is one area of my game that could be drastically improved.

I want at least one more Deity win before I tackle Sid, and I just don't have the stomach for it right now. I've been rolling maps on Warlord and Chieftain the last few nights to rediscover the fun side of Civ.
If you can beat Deity w/o the road pillage trick, you can definitely beat Sid with it. My preferred way of doing it is on archipelago is to conquer my island completely and then have one harbor, and cut the road to it.

I don't know that I've beaten Deity without it, so I'm pretty impressed by your win.
 
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