Cyc
Looking for the door...
Posted by justanick:
It believe playing exactly one turn is preferable. As we cannot reach Aerie in this turn playing at least one additional turn is needed. As long as there are any settlers or settlements left the eagle nation will not cease to exist. In theory we could build a fleet and transfer troops to the hellgate island in order to capture the 2 yet to be founded settlements and the left workers. This would take a couple of turns with relativly little gain. An alternative could be to rushbuild a cavalry in a city on the Hellgate island. That would cost 316 Gold per cavalry. Those 2 solutions tend to consume too much time and or gold. As long as Aerie has its current culture it will take titles from other cities. This leads to starvations. If we take Aerie and are at war Aerie and Darkside will starve due unhappyness due to the war. So my guess is that the cheapest solution will also be the best one. I suggest this procedure:
turn148-Küche: We accept the peace offer. We declare war and take the 3 undefended workerstacks near Chambo. We sent a peace offer that includes the cities on the hellgate island.
turn148-Eagles: You accept the peace offer. You found a city and attach the other settler to the new city. You attach the moveable workers there to the other settlements on the island. You remove the musket that defends the workers near Chambo and remove military from Aerie if there is military left. You sent all the cities on the hellgate island back.
turn149-Küche: We accept the cities. We declare war and take Aerie. This will annex the eagle nation. All your left units will cease to exist.
PS: I am sorry for the delay. Your offer to surrender caught us a bit off-guard.
It believe playing exactly one turn is preferable. As we cannot reach Aerie in this turn playing at least one additional turn is needed. As long as there are any settlers or settlements left the eagle nation will not cease to exist. In theory we could build a fleet and transfer troops to the hellgate island in order to capture the 2 yet to be founded settlements and the left workers. This would take a couple of turns with relativly little gain. An alternative could be to rushbuild a cavalry in a city on the Hellgate island. That would cost 316 Gold per cavalry. Those 2 solutions tend to consume too much time and or gold. As long as Aerie has its current culture it will take titles from other cities. This leads to starvations. If we take Aerie and are at war Aerie and Darkside will starve due unhappyness due to the war. So my guess is that the cheapest solution will also be the best one. I suggest this procedure:
turn148-Küche: We accept the peace offer. We declare war and take the 3 undefended workerstacks near Chambo. We sent a peace offer that includes the cities on the hellgate island.
turn148-Eagles: You accept the peace offer. You found a city and attach the other settler to the new city. You attach the moveable workers there to the other settlements on the island. You remove the musket that defends the workers near Chambo and remove military from Aerie if there is military left. You sent all the cities on the hellgate island back.
turn149-Küche: We accept the cities. We declare war and take Aerie. This will annex the eagle nation. All your left units will cease to exist.
PS: I am sorry for the delay. Your offer to surrender caught us a bit off-guard.