SVN 9609 factory issue

choum

Chieftain
Joined
Jan 2, 2015
Messages
57
Hi,

I have a small issue, the factory building is not present in the city building list. The assembly plant is present, but i can't built it as it need a factory. So many other buildings are locked too. Both are in the same tech so it should be unlocked ;)
I tryed to build a factory on the map near some cities but i changed nothing. (with no real surprise)
Most cities are level 40 or more with nearly all possible buildings built ;)
(i had this issue on SVN 9595 too)

A small visual bug : on the global map, some religion symbols are inverted (but not in city building page or religion page). For exemple andeism symbol is replaced by baha'i, tengrism by mormon, canaism by scientology. (this 3 religions are not unlocked yet (baha, mormon and scientotlogy). This was ok on svn 9595

If any file can be usefull i'll be happy to supply them to you ;)
 
If you are running Slavery you can't build the Factory and a few other production buildings. It is part of the increasing malus for slavery I was working on. In the real world you don't want labour saving things if you have slaves because there would be less for your slaves and if they are not worked they start getting ideas and revolt. I would have gone with each of those buildings increasing the revolution likelihood but you don't have to have revolutions on.
 
WOW thanks Dancing Hoskuld you saved my week-end.
It would be good to gray the factory icon with requirement message about slavery héhé ;)
 
WOW thanks Dancing Hoskuld you saved my week-end.
It would be good to gray the factory icon with requirement message about slavery héhé ;)
It would indeed. @DH: Are there tags in use to control this factor regarding slavery denying some buildings or is this a python solution?
 
Not in the same city as tag, PrereqNotBuildingClass and BuildingClassMustNotHave. It is used all over the place to ensure some wonders can't be in the same city as other wonders. I thought it was how you were doing the Group Wonders.
 
Not in the same city as tag, PrereqNotBuildingClass and BuildingClassMustNotHave. It is used all over the place to ensure some wonders can't be in the same city as other wonders. I thought it was how you were doing the Group Wonders.
Ok... I'll have to look into how to ensure that it gives a red explanation line as to why you cannot yet build a particular building at the moment.

No... Group Wonders are a much more memory efficient method. It would be possible to use those tags on autobuildings going in every city but that's a lot of unnecessary memory.
 
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