Or I could just play now ..
Turn 0 -- 1300 AD
I trade Metallurgy to Joan for Banking, 42gold, 12gpt, and WM. I consider trading the WM around for everyone's treasury, but I think I'm going to wait on that one.
Loch Ness needs more culture. I switch to University and rush it.
Don't like the choice of Military Tradition (we're not fighting much), but I'd rather not waste the research so I don't change it.
Turn 1 -- 1305 AD
Crusader lands on hut, we get 50 gold!

I toss out the settler. Hannibal remains polite, he knows not to take us on.
IT:
Coventry: Knight > Bank
Portsmouth: Temple > Aqueduct
Turn 2 -- 1310 AD
Secondtolast Colony is built. I order up Settler (won't be finished before reaching 3, will rush at that point).
IT:
Military Tradition is in. Switch to Physics in 4 turns.
Turn 3 -- 1315 AD
Because we're not at war, I feel no need to upgrade the Knights at this time.
IT:
Cambridge Library > Market
Palace expands! Gets some Curb Appeal!
Turn 4 -- 1320 AD
Nada
IT:
Canterbury Cavalry > Bank
Newcastle Cavalry > Bank
Leeds Caravel > Cathedral
Romey Pokey Musket > Granary
Comeandgetmen Courthouse > Barracks
Turn 5 -- 1325 AD
Mucho Nada
IT:
SWeetpot Caravel > Caravel
Turn 6 -- 1330 AD
Hrmmm...Arabs send ships by southern continent...preparing to attack? I tell Abu to leave, says he will ... but I don't trust him. I rush Cavalry in every city, just to be sure.
IT:
Get Physics. Order up Theory of Gravity (don't want Magnetism until Magellan comes in). I dial down science to give us some cash influx.
Turn 7 -- 1335 AD
You know, for a game where we're supposed to be successful due to luxury monopolies, no one told the AI. I give Physics to Joan for Furs, Ivory, WM, and Economics.
I switch Dye Forest to Smith's (26 turns) and rush Bank in Coventry (will start Palace prebuild next turn.
The Arabs have landed! I tell them to get out, and they declare WAR!
Cav kills Pike
Cav kills MDI
Cav kills MDI
Cav kills MDI (4-0!)
I wish we had some RAX down here...oh well. I'll rush one next turn.
I dial down science some more. I send some boats (some with troops) down towards Arabia the Doomed.
IT:
Longbowman kills Spear.
Horseman retreats (4-1-1)
Nothing like War to spread some patriotism. We love the Queen!
Turn 8 -- 1340 AD
I kill Horseman, but Longbowman kills a Cav before I take him down. (6-2-1)
IT:
Arabs drop off 3 more troops
Turn 9 -- 1345 AD
Cav kills Pike, promotes to Vet (7-2-1)
Cav kills MDI, promotes to vet (8-2-1)
Cav kills Horse, promotes to vet (9-2-1)
Ok, I apologize for criticizing the MT tech pursuit
Turn 10 -- 1350 AD
Not much...
Ok, I'm going to stop here since we're at WAR. It looks like the Arabs may be about to drop more troops on us. We probably need to decide whether or not we want to pursue this war to their home continent or make peace. Fortunately, compared to the Arabs we have a strong military, so if we want to go for a Silks monopoly, we probably can ... just watch the happiness! I dialled down Science, we can go lower if we want more cash.