SW12 - Cultured Warriors

0- 660ad
change most builds.
coastals will make galleys, inland archers-settlers-workers.
MM bergen, cut wonder prefab by 3 turns. notice we DONT have the forbidden palace built?
gain a turn towards engineering, but at a loss of 9 gpt.
our fearless free leader is sent to OSLO to make the FP. it has a decent shield potential.

lose a galley, trying for a porto one.

IBT- greek galleys off our shorelines. its getting busy out there.

1- 670ad
oslo settler > archer.
farsund Gold galley > harbour.
build ELVERURn > settler.
RUSH FORBIDDEN PALACE in OSLO.
sw12-FP.jpg


IBT- porto wounded galley drops archer-warrior duo.

2-680ad
trond archer > archer
alesund granary > worker
copenhagen granary > archer
oslo FP > archer.
stockhold lib > warrior (mp)
odense settler > settler.
hareid settler > galley
tromoso settler > catapult
risor settler > worker
haugesund rax > archer

lose an archer to the duo.
kill archer with archer.
fish with wounded EArcher. kill warrior. no leader. ((2-3)
sink that galley (2-4)

sci got cut by a turn due to growth.
MM for happiness.

ibt- too much AI galleys floating.

3- 690ad
birka settler > archer
molde galley > harbor
drunken cow settler > warrior (mp)
batsfjord settler > worker
build FALUN > worker

lose a pair of fresh galleys trying for porto galleys. (4-3)
Vadso is growing too fast to make anything, get 3 new taxmen. we need to slow the gpt bleed we have.

ibt- portos have graduated to swords. (sword and spearland at the usual spot.)

4- 700ad
trond archer > archer
alesund worker > harbor
not whales harbor > galley
macho lib > settler

vet archer kills porto spear and promotes. (4-4)
Earcher (same wounded guy) gets redlined but kills the sword.
he is renamed Sven Svenson, and will be made a Zerk!

build Helsinki > cat
build Middle Finger > galley
build Thunderfall > harbor

ibt-

5- 710ad
oslo archer > archer
stockhod warrior > archer
fauske galley > harbor
spicy karistad harbor > galley
lakelake worker > cat

another galley sunk by the greeks this time. rotten naval rng :gripe: (5-4)

ibt- rome dials us. im curious, so i look.
we are up on them Myst, Math, Philo and LIT. BOOYAKA!!!!


engineering IN > INVENTION full steam! ETA 11 turns.

6- 720ad
trond archer > harbor.
copenhagen archer > archer
PORTOS and GREEKS are building SUN TZUs
build Reykavik > settler

ibt- aztec woodchucks on the usual spot.

7- 730ad
drunk cow warrior > settler
risor worker > harbor
sven and his mates do good. (5-6)
build stavanger > galley

ibt-

8- 740ad
trond harbor > archer
bergen is raging. my bad. gets a beakerhead.
not whales galley > galley
oslo archer > archer
birka archer > archer
aarhus harbor > galley
molde harbor > galley
batsfjord worker > settler
build Bodo > worker

ibt- another sword-spear landing. now on a hill. bad news!

9- 750ad
alesund harbor > galley
tromoso treb > treb
hagesund archer > worker.
sarpsborg galley > harbor

lose an E archer, but kill sword.
sven tries for gold. gets bronze. next time! (5-8)

build Channel 4 > harbor.

switched all taxmen to beakers, get a turn off. now INV in 6. the bad news is we wont have the cash to support this rate.

end summary
built harbors and galleys.
we are now 4th in the power graph. good news.
sw12-750adpower.jpg


we will have a GA in about 10 turns. GREAT NEWS.

great lib prebuild due in 23.
have we decided what its for? leos or suntzu?

there is a city raging. fixed, but have a looksee.
i moved army near palace, for ease of locating.

sw12-units.jpg

sw12-750adMAP.jpg

-----
BEF, youre up if you want to.
feel free to rip my turns apart.
 

Attachments

end summary
built harbors and galleys.
we are now 4th in the power graph. good news.
sw12-750adpower.jpg

lurker's comment: Maybe you're not- there are still 3 civs out there. And from knowing the way colors work, and the currently known colors in the game, I can tell you that one of them is Purple (India, Iroqouis), one of them is Orange (England, Dutch, Ottomans), and one of them is Light Blue (America, China, Spain, Sumeria).
 
lurker's comment: Maybe you're not- there are still 3 civs out there. And from knowing the way colors work, and the currently known colors in the game, I can tell you that one of them is Purple (India, Iroqouis), one of them is Orange (England, Dutch, Ottomans), and one of them is Light Blue (America, China, Spain, Sumeria).
well, yes...
but atleast were not dead last :D
its a work in progress, you see...
give us a 1000 years and were sure be 3rd. maybe even 2nd ;)
 
I'll give you 500 years to accomplish that. :p
 
I'll see to it that it doesn't take too much.

Got it, will post a detailed summary and a point-by-point list of rants for everyone's enjoyment. Think of it as one of those awful gifts that come with a very patronizing, morale-full card that's ill-advisedly up the @$$ in trying to teach you how to live your bloody life. You hate it, you don't even read it fully the first time around.

But 500 years later, you're glad you had it, in a way. And by then you're 2nd on the score graphs.
 
Oh yes, no worries, I'll get to it. I have had biz to attend this week-end (moving out so I went to see the locals before leaving) and this is a long set to take, but it will come, and I'll make it worth the wait.
 
lurker's comment: Just for the record, I won't be micro-managing anything, if and when I do play a few turns. Anything except HULKING GREAT AXE-WIELDING MANIACS that is.
 
Pre-Turn:
Please, I wish that nobody takes any of this the wrong way and/or personnally.

First, good job on clearing a continent without iron or horses.
Dump the temple build. I quite nearly sold every temple that already was built out of ranting fury. You guys lost 2 archers and a spear per temple.
Your TGL city is using a scientist, dump him, increase lux tax - it's ridiculous to not max shields when trying for that kind of wonder need.
Axe the clowns while I'm at it.
4+ food/turn towns are on worker duty, those with enough shields make settlers.
Quit building harbors everywhere it's not vital for the food.
Oslo and Trondheim have palace and FP, but they are both in a little corner of the map where none of the empire is. I REALLY feel like jumping the palace to Hareid. It'll have to wait until Communism I guess.

Right now the AI has no techs up on you that matters so after invention I'm stopping research completely.

Start pre-builds for Zerkers, kill many galley builds.

Vadso has crazy flood plains food but no shields so I cancel the settler, put it on treb duty with a dose of scientists
If a city has 6spt, don't let it make archers. Raise it to 7spt or make it build trebs/galleys.
Likewise for 7, no galleys at 7, archers or raise it to 8 spt.
A 16spt capital should not make archers, it should make trebs and galleys.
Can you tell why? Hint: after 10 turns, you'll have a dozen more units out of your empire.

We need more workers, 17 would be ok for an empire half that size. We also need to fill out the SE part of our continent, people are going to want a hold of the wines and whales and gold down there.

Let's get something straight: forests are for CHOPPING, not roading, and you chop them at the first opportunity to rush a BUILDING, not aunit, so that no shields are wasted. If you want 1 food tiles, mine hills.

Now from a strategic point of view: we need to fill up the Alpha continent.
Then, Rome is the next target. They look big and meany but they have horses, we need that. They have ivory, we need that. If they have iron, they'll have legions, but we need the iron even more than the other two, so we need to go for that.

Once Rome is gone, we will have to find another continent to conquer and keep on the rampage. On the roman continent, we'll have to irrigate everything out, keep the cities we can keep (razing is counter-productive at this point, but do NOT leave units in the cities !! - they could flip).

Invention in approx 9 turns (8 with too high deficit as is). Hit enter.

T1.
Oh my, when you play a SG, please never let any unit have orders that continue into the next turnset. It really screws up the next guy who doesn't know what's going on, and is kindof rude anyways. I think you should trust the next player enough to decide on where to send units. I know no offense was intended at all, it was probably accidental for all I know, but I thought whoever was last should know.

Send the armed force NE towards the tip of our continent, along with all the boats for a Roman invasion. We'll need a dirty amount of trebs to get through them, so I make many.

IT
Lose Farsund Gold to a Mayan drop

T2.
Re-take Farsund Gold.
Science to 0 for a turn.

T3.
Quiet, science back to 90%, invention in 4. Notice how the 0-100 technique brought invention from a 9 turns deficit research that would've dug through our treasury to a 7-turns research that will bring us to 0 but no lower.

IT
Greece drops hopllite/archer

T4.
Bombard the hoplite to 2HP, wait.
Some cities grew, go check for their micro.

IT
Sword/spear drop from Henry
Greek archer suicides on Copenhagen, Hoplite moves out

T5.
Bomb the portos, 2/3 spear.

IT
Portugal kills 2 galleys of ours :(

T6.
Bomb and bomb and kill the sword with an elite archer.
Bomb and bomb and kill the spear with an archer that goes elite.
Bomb and bomb and kill the hoplite with an archer that goes elite.

Science down for invention next turn.

Svolvaer turned into a science farm.

IT
Nada

T7.
Science set to 0, scientists turned into taxmen - all but one. Min research on gunpowder.
Maya start an anarchy.

T8.
First Zerker army formed
Launch the first Roman expedition force.

IT
Portos drop a horse on the west coast

T9.
Spot a horse on the NE island, I suggest you use the galley and settler for that matter:

sw12-01.GIF


T10.
Give a bit of sport to our warriors:

sw12-02.jpg


The micro should not be too awful. I suggest you build a bit of infra (COURTS, markets, libs) where it will make a difference, but focus on keeping the zerk/treb/boat trio pumping hard. Do not fill the army until it's off-shore, you'll need it with only one passenger if you wish it to go anywhere in a galley.

Save attached

About builds: completely corrupt cities of the south east should build boats, settlers and workers. These will be used to fill and IRRIGATE (no mines whatsoever outside of the productive core please please please) the lands outside of our continent. The SE peninsula has grasses all over, good for science farming. Rome should be turned immediately into a giant science farm. So should everything else we conquer from that point on. Let the cities slowly build temples and libs while they produce specialist goodies. Gold at first, science once TGL expires, shields once we have replaceable parts.

A few cities might have been left with building queues, scrap them at your convenience, I know I always forget a few.

I suggest building HE in Bergen once it's done with TGL.
 
Btw our force is very very largely gathered at Fauske, I almost feel bad about how much it is so. Keeping archers all around the border would be a gamble since archers can't consistently win against spears and swords ... so I'd send zerkers along the west coast and at Copen + Risor to make sure we have a greeting party for any visitor.

I send our invasion force to an intermediate location for now because we have less galleys than troops; this way, when we actually drop everyone down, it will take much less time from the drop of unit 1 to that of the last unit, keeping a more cohesive and easily defendable position with our forces.
 
I quite nearly sold every temple that already was built out of ranting fury. You guys lost 2 archers and a spear per temple.

we're going for a cultural victory, why would we build units we don't need instead of temples? i'll agree that in some games temples = the suq, but not in this one.

Oslo and Trondheim have palace and FP, but they are both in a little corner of the map where none of the empire is. I REALLY feel like jumping the palace to Hareid.

when i read about the FP getting rushed, i was excited. then i saw where oslo is. i think a better place might have been stockholm. but it's always easier being an armchair quarterback


Start pre-builds for Zerkers, kill many galley builds.

how will our guys get to other islands without boats?

Now from a strategic point of view: we need to fill up the Alpha continent.
Then, Rome is the next target. They look big and meany but they have horses, we need that. They have ivory, we need that. If they have iron, they'll have legions, but we need the iron even more than the other two, so we need to go for that.

i thought we were going after the portuguese next. does anyone else want to weigh in on this?
 
Cultural victory yes, but to achieve 100 000 culture you need many many cities, which requires many many enemies conquered. The really productive part of a 100k cultural game is once you have replaceable parts to specialist-build temples and libraries in zillions of high-food, irrigated cities.

Guys get to other continents by boats. You don't need a boat for every 2 troops though, there is such a thing as dropping units in 3-4 runs. 30 shields are best invested in trebuchets if you wish to take out enemies that are more technologically advanced than you are.

Portugal is stronger and farther away. I am not sure that our boats can even reach them without going around Rome. Rome is the easy picking at the moment.
 
Portugal is stronger and farther away. I am not sure that our boats can even reach them without going around Rome. Rome is the easy picking at the moment.

lurker's comment: They probably can- see that island West of Reykjavik?
 
If the passage is not a strong enough argument, try landing spears and archers on a continent of medieval civs with iron. We are much better off using our GA as leverage into getting a strong force of zerkers up and about than wasting what forces we have on a tentative invasion of the major landmass on the map.

IIRC, the portuguese (who must have GLH) come from the west while the mayans come all the way across from the east. Doesn't sound like an open coastal passage, unless there's a choke of exactly 4 tiles we can use and the mayans cannot.

Once we built momentum in Rome, we could work our way clockwise around our continent (logistically easier than switching to the west). If we were to drop on Portugal, I'd rather we just jump way above on top of the mayan tundra, this way we buy ourselves time while the other civs send troops across the whole continent - and hopefully declare a few wars on each other.

About logistics, we should not put 3 units in the berzerk army rigfht now. Once we drop, we could maybe put a second one in prevision of having caravels ... but the real use here was to unlock HE ASAP and see how many MGL'S we make later. Another option would be to fill it up full and leave it for continental defence - I like this idea, personally.
 
who is up? is it me?
 
updated roster

Soul_warrior -
glenmetz -
mr_2_you - UP NOW
mad viking - ON DECK

****

sercer88- subbing for now. full time later.
eldar- maniacal lurker waiting for a better day eg next after that.

i have pondered BEF analytical showdown.
i say,i must agree with most of it.

* we must push outwards ASAP.
* we should take out ROME not portos.
* build priorities ditto - nothing but a bigger meaner warmachine for a quite a few sets for now.
 
preflight - change a couple builds. we need boats & settlers.


t1 860ad
trondheim beserk=>beserk
stockhold courthouse=>beserk
birka beserk=>beserk
fauske harbor=>galley

portuguese finish great lib, switch to leo's

found new trondheim=>temple

IBT - nada

t2 870ad
nqw aqueduct=>marketplace
aahus galley=>galley
molde aqueduct=>marketplace
risor harbor=>galley
batsfjord worker=>worker
hammerfest harbor=>galley
sarpsborg settler=>settler

IBT - nada

t3 880ad
alesund aqueduct=>barracks

found karasjok=>temple

we got a bunch of guys just standing around on an island.... might as well explore it a bit

caesar doesn't have iron!

t4 890ad
trondheim beserk=>beserk
oslo beserk=>marketplace
farsund galley=>galley
falun worker=>settler
reykjavik worker=>settler
karistad worker=>treb

IBT - portugal lands med inf and settler pair down SE.

t5 900ad
alesund barracks=>beserk
tromso treb=>treb
batsfjord worker=>settler
honningsvag galley=>treb
helsinki galley=>galley
thunderfall worker=>settler

take out port settler.
pop goody hut on island, wake up some huns. we also have iron and horses there!!!!

IBT - two more nations land troops. wish our defenders weren't so sparse!

t6 910ad
viking canal settler=>galley
nqw beserk=>marketplace
aarhus settler=>treb
tromso beserk=>aqueduct
lakelake treb=>treb

IBT - boats float by

t7 920ad
trondheim beserk=>beserk
copenhagen beserk=>beserk
stockholm beserk=>beserk
lillehammer worker=>settler

amassing huge force on island, mostly archers.

t8 930ad
birka beserk=>beserk
cows aqueduct=>treb
karistad galley=>galley
thunderfall settler(rushed)=>settler
stavanger worker=>worker
channel4 harbor=>galley

IBT - greece lands 6-8 troopers. we may lose a city next turn...

t9 940ad
molde marketplace=>beserk
fauske galley=>settler

greeks building SoZ...fitting.

found new bergen=>harbor

we have greeks just outside copenhagen!!!

IBT - greeks sue for peace, they want invention! HAHAHAHAHhahaha
brave defenders of copenhagen hold out, losing a single beserker

t10 950ad
trondheim beserk=>beserk
oslo marketplace=>beserk
farsun gold galley=>settler
risor galley=>worker
sarpsborg settler=>settler

workerage.

cleared out the greek invaders.

notes to next player - huge force on new island. have city near iron, next settler should be planted near horsies.


save is here
 
lurker's comment: You know what I want. :scan:
 
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