Pre-Turn:
Please, I wish that nobody takes any of this the wrong way and/or personnally.
First, good job on clearing a continent without iron or horses.
Dump the temple build. I quite nearly sold every temple that already was built out of ranting fury. You guys lost 2 archers and a spear per temple.
Your TGL city is using a scientist, dump him, increase lux tax - it's ridiculous to not max shields when trying for that kind of wonder need.
Axe the clowns while I'm at it.
4+ food/turn towns are on worker duty, those with enough shields make settlers.
Quit building harbors everywhere it's not vital for the food.
Oslo and Trondheim have palace and FP, but they are both in a little corner of the map where none of the empire is. I REALLY feel like jumping the palace to Hareid. It'll have to wait until Communism I guess.
Right now the AI has no techs up on you that matters so after invention I'm stopping research completely.
Start pre-builds for Zerkers, kill many galley builds.
Vadso has crazy flood plains food but no shields so I cancel the settler, put it on treb duty with a dose of scientists
If a city has 6spt, don't let it make archers. Raise it to 7spt or make it build trebs/galleys.
Likewise for 7, no galleys at 7, archers or raise it to 8 spt.
A 16spt capital should not make archers, it should make trebs and galleys.
Can you tell why? Hint: after 10 turns, you'll have a dozen more units out of your empire.
We need more workers, 17 would be ok for an empire half that size. We also need to fill out the SE part of our continent, people are going to want a hold of the wines and whales and gold down there.
Let's get something straight: forests are for CHOPPING, not roading, and you chop them at the first opportunity to rush a BUILDING, not aunit, so that no shields are wasted. If you want 1 food tiles, mine hills.
Now from a strategic point of view: we need to fill up the Alpha continent.
Then, Rome is the next target. They look big and meany but they have horses, we need that. They have ivory, we need that. If they have iron, they'll have legions, but we need the iron even more than the other two, so we need to go for that.
Once Rome is gone, we will have to find another continent to conquer and keep on the rampage. On the roman continent, we'll have to irrigate everything out, keep the cities we can keep (
razing is counter-productive at this point, but do NOT leave units in the cities !! - they could flip).
Invention in approx 9 turns (8 with too high deficit as is). Hit enter.
T1.
Oh my, when you play a SG, please never let any unit have orders that continue into the next turnset. It really screws up the next guy who doesn't know what's going on, and is kindof rude anyways. I think you should trust the next player enough to decide on where to send units. I know no offense was intended
at all, it was probably accidental for all I know, but I thought whoever was last should know.
Send the armed force NE towards the tip of our continent, along with all the boats for a Roman invasion. We'll need a dirty amount of trebs to get through them, so I make many.
IT
Lose Farsund Gold to a Mayan drop
T2.
Re-take Farsund Gold.
Science to 0 for a turn.
T3.
Quiet, science back to 90%, invention in 4. Notice how the 0-100 technique brought invention from a 9 turns deficit research that would've dug through our treasury to a 7-turns research that will bring us to 0 but no lower.
IT
Greece drops hopllite/archer
T4.
Bombard the hoplite to 2HP, wait.
Some cities grew, go check for their micro.
IT
Sword/spear drop from Henry
Greek archer suicides on Copenhagen, Hoplite moves out
T5.
Bomb the portos, 2/3 spear.
IT
Portugal kills 2 galleys of ours
T6.
Bomb and bomb and kill the sword with an elite archer.
Bomb and bomb and kill the spear with an archer that goes elite.
Bomb and bomb and kill the hoplite with an archer that goes elite.
Science down for invention next turn.
Svolvaer turned into a science farm.
IT
Nada
T7.
Science set to 0, scientists turned into taxmen - all but one. Min research on gunpowder.
Maya start an anarchy.
T8.
First Zerker army formed
Launch the first Roman expedition force.
IT
Portos drop a horse on the west coast
T9.
Spot a horse on the NE island, I suggest you use the galley and settler for that matter:
T10.
Give a bit of sport to our warriors:
The micro should not be too awful. I suggest you build a bit of infra (COURTS, markets, libs) where it will make a difference, but focus on keeping the zerk/treb/boat trio pumping hard. Do not fill the army until it's off-shore, you'll need it with only one passenger if you wish it to go anywhere in a galley.
Save attached
About builds: completely corrupt cities of the south east should build boats, settlers and workers. These will be used to fill and IRRIGATE (no mines whatsoever outside of the productive core please please please) the lands outside of our continent. The SE peninsula has grasses all over, good for science farming. Rome should be turned immediately into a giant science farm. So should everything else we conquer from that point on. Let the cities slowly build temples and libs while they produce specialist goodies. Gold at first, science once TGL expires, shields once we have replaceable parts.
A few cities might have been left with building queues, scrap them at your convenience, I know I always forget a few.
I suggest building HE in Bergen once it's done with TGL.