(0) 3000 BC
Change Rome to Warrior in 1, as we can get it down to the chokepoint in time.
Increase luxury slider to 30% to keep Rome happy.
Byzantines have Bronze Working and 10 gold.
Spain has Bronze Working, Ceremonial Burial, and 35 gold, and lacks Warrior Code.
(IT) Nada.
(1) 2950 BC
Rome: Warrior -> Settler in 5.
Warrior explores and finds that we have 4 Ivory. Too bad we can't use it for trading for techs during peace negotiations, as we can't do any 20 turn deals.
Byzantine Settler pair spotted in the west.
(IT) The Byzantine settler pair founds in place.
(2) 2900 BC
We put our Warrior on the chokepoint hill.
(IT) Spanish warrior in the east grabs a goody hut, looks like they got gold out of it, as their treasury jumped this turn.
(3) 2850 BC
Spain has Warrior Code now.
(IT) Nada.
(4) 2800 BC
Just some explorin'.
(IT) Nada.
(5) 2750 BC
Spain has two workers in their capitol (are for sale).
(IT) Nada.
(6) 2700 BC
Rome: Settler -> Warrior in 4. Undefended capitol needs some MP. Reset luxury slider to 0%.
Goody hut gives us Pottery.
The two things we need for this next phase of the game are probably Granaries and Spearmen. Lets see if we can get both.
I commence Peace Talks with Spain.
I get Bronze Working for Pottery and 50 gold.
Well, until we can make a move for Iron Working and our Legionaries, we now have all the techs we need for a while.
(IT) Nada.
(7) 2670 BC
Am forced to play a Farmer's Gambit and send the Settler unescorted. But he'll meet up with one of our Warriors in the field at his destination.
(IT) Nada.
(8) 2630 BC
Zzz...
(IT) Nada.
(9) 2590 BC
More Zzz...
(IT) Nada.
(10) 2550 BC
Rome: Warrior -> Warrior A Granary could be considered for our poor, slow-growing, Capitol.
Settler moves into position to found our second city, 10 turns later than happens in most games.
I left the worker unmoved for the next player. I suggest a road to the new city location through the grassland.
Status:
http://www.civfanatics.net/uploads10/SW8_2550BC.SAV