Vol
Sophist
- Joined
- Nov 19, 2001
- Messages
- 349
(0) 1500 BC
We have also met the Vikings, definitely the ugly duckling of our current rivals.
Diplomacy round-up:
Change Rome: Archer in 3 -> Worker in 2.
Luxury slider to 40% to keep Veii from rioting.
Settler factory still needs more shields (at 7 now, but 1 is corrupt). So we need to mine the cow (it has been irrigated), and mine two more BGs, at least.
I decide theres no way we could hook-up the ivory faster than we could produce two more settlers, so I choose a more long term location for the settler pair, and suggest our next settler after the Iron settler grab the ivory. By then, we should have a worker free from connecting the furs and setting up the settler factory to go connect the ivory. Its really the mountain/lake/BG combination NW of Veii that screws up good city placement layouts.
(IT) Regular Spanish warrior move away from choke, regular English warrior moves closer.
(1) 1475 BC
Veii gets an archer as MP to allow luxury slider to decrease to 30%.
(IT) English warrior heads north instead, barbarian warrior approaches from the NW.
(2) 1450 BC
Rome: Worker -> Granary in 9. Im hesitant to build any units that arent Legions, as they just dont seem worth it. Weve been struggling with growth all along, I think a Granary here would go a long way. The worker heads to the furs.
Found Antium, starts on Warrior in 5 as MP for itself or Veii. This also reveals a veteran Viking warrior to our south.
Veii, at size 6 for this turn and completing the settler next turn, needs 40% luxury slider.
(IT) The English warrior kills the barbarian warrior, losing 1 HP.
(3) 1425 BC
Veii: Settler -> Settler in 6. This one heads for Iron with Archer escort.
Luxury slider back down to 30%.
(IT) The Byzantines are building the Colossus.
(4) 1400 BC
Some exploration, archers returning home to be settler escorts.
Luxury slider back up to 40% for Veii. Not like we have much else to do with our cash. Furs online next turn.
(IT)
The Spanish are building the Oracle. The Vikings are building the Pyramids. The Byzantines are building the Pyramids. Barbarian warrior approaches from south.
(5) 1375 BC
The Vikings now have Map Making. They do still lack Mysticism.
Let our barbaric people clothe themselves in Furs!
Luxury slider down to 10%. Woo! (119 gold, +10 gpt)
(IT) The Veteran Viking warrior attacks what must be a barbarian warrior (in the fog), and wins flawlessly. The English are building the Pyramids.
(6) 1350 BC
Found Cumae to grab iron. Starts on a Warrior in 10 for MP as well.
Veii at size 6 requires luxury at 20%. Settler in 2.
Despite the need for shields at the capitol, the Furs worker heads south where all the action is, for Iron, Ivory, and Settler Factory (in that order).
(IT) Nada.
(7) 1325 BC
Antium: Warrior -> Barracks in 10
(IT) Nada.
(8) 1300 BC
Veii: Settler -> Settler in 5. Starts the cycle at size 5 this time, and new BG mine came online this turn. This Settler heads towards Ivory.
Luxury slider back to 10%.
Kill barbarian warrior to south with veteran archer, lose 1 HP.
(IT) Two regular English warriors approach Antium. Suspicious. A veteran one is on the mountain at the Ivory. Two more regulars are in the south.
(9) 1275 BC
I wonder if England is at war with the Vikings (who appear to be to our south). I would also like to know where the English capitol is. For these reasons, it seems worth 40 gold to establish an embassy.
They are a ways to our south. No resources, no luxuries, tropical terrain, 90% on science, irrigated bonus grassland. They are at peace with everyone.
(IT) Spain settles Salamanca right next to the chokepoint. The English units move in non-threatening ways.
(10) 1250 BC
Rome: Granary -> Archer in 3. Subject to change.
Luxury slider up to 20% for Veii at size 6. Note that it now has two corrupt shields (producing 9, 2 corrupt). We need to rethink our settler factory cycle (JB seemed savvy in such arts).
Two Archers left unmoved for next player to decide the fate of.
Settler pair is moving to grab the Ivory by settling SW of the mountain.
Southern worker is headed to connect the Iron.
http://www.civfanatics.net/uploads10/SW8_1250BC.SAV
We have also met the Vikings, definitely the ugly duckling of our current rivals.
Diplomacy round-up:
- England (4 cities): Were down at least Masonry and Mysticism.
- Spain (5 cities): Were down at least Masonry and Mysticism, Were up Writing.
- Scandinavia (4 cities): Were down at least Masonry.
- Byzantines (4 cities): Were down at least Masonry.
Change Rome: Archer in 3 -> Worker in 2.
Luxury slider to 40% to keep Veii from rioting.
Settler factory still needs more shields (at 7 now, but 1 is corrupt). So we need to mine the cow (it has been irrigated), and mine two more BGs, at least.
I decide theres no way we could hook-up the ivory faster than we could produce two more settlers, so I choose a more long term location for the settler pair, and suggest our next settler after the Iron settler grab the ivory. By then, we should have a worker free from connecting the furs and setting up the settler factory to go connect the ivory. Its really the mountain/lake/BG combination NW of Veii that screws up good city placement layouts.
(IT) Regular Spanish warrior move away from choke, regular English warrior moves closer.
(1) 1475 BC
Veii gets an archer as MP to allow luxury slider to decrease to 30%.
(IT) English warrior heads north instead, barbarian warrior approaches from the NW.
(2) 1450 BC
Rome: Worker -> Granary in 9. Im hesitant to build any units that arent Legions, as they just dont seem worth it. Weve been struggling with growth all along, I think a Granary here would go a long way. The worker heads to the furs.
Found Antium, starts on Warrior in 5 as MP for itself or Veii. This also reveals a veteran Viking warrior to our south.
Veii, at size 6 for this turn and completing the settler next turn, needs 40% luxury slider.
(IT) The English warrior kills the barbarian warrior, losing 1 HP.
(3) 1425 BC
Veii: Settler -> Settler in 6. This one heads for Iron with Archer escort.
Luxury slider back down to 30%.
(IT) The Byzantines are building the Colossus.
(4) 1400 BC
Some exploration, archers returning home to be settler escorts.
Luxury slider back up to 40% for Veii. Not like we have much else to do with our cash. Furs online next turn.
(IT)
The Spanish are building the Oracle. The Vikings are building the Pyramids. The Byzantines are building the Pyramids. Barbarian warrior approaches from south.
(5) 1375 BC
The Vikings now have Map Making. They do still lack Mysticism.
Let our barbaric people clothe themselves in Furs!
Luxury slider down to 10%. Woo! (119 gold, +10 gpt)
(IT) The Veteran Viking warrior attacks what must be a barbarian warrior (in the fog), and wins flawlessly. The English are building the Pyramids.
(6) 1350 BC
Found Cumae to grab iron. Starts on a Warrior in 10 for MP as well.
Veii at size 6 requires luxury at 20%. Settler in 2.
Despite the need for shields at the capitol, the Furs worker heads south where all the action is, for Iron, Ivory, and Settler Factory (in that order).
(IT) Nada.
(7) 1325 BC
Antium: Warrior -> Barracks in 10
(IT) Nada.
(8) 1300 BC
Veii: Settler -> Settler in 5. Starts the cycle at size 5 this time, and new BG mine came online this turn. This Settler heads towards Ivory.
Luxury slider back to 10%.
Kill barbarian warrior to south with veteran archer, lose 1 HP.
(IT) Two regular English warriors approach Antium. Suspicious. A veteran one is on the mountain at the Ivory. Two more regulars are in the south.
(9) 1275 BC
I wonder if England is at war with the Vikings (who appear to be to our south). I would also like to know where the English capitol is. For these reasons, it seems worth 40 gold to establish an embassy.
They are a ways to our south. No resources, no luxuries, tropical terrain, 90% on science, irrigated bonus grassland. They are at peace with everyone.
(IT) Spain settles Salamanca right next to the chokepoint. The English units move in non-threatening ways.
(10) 1250 BC
Rome: Granary -> Archer in 3. Subject to change.
Luxury slider up to 20% for Veii at size 6. Note that it now has two corrupt shields (producing 9, 2 corrupt). We need to rethink our settler factory cycle (JB seemed savvy in such arts).
Two Archers left unmoved for next player to decide the fate of.
Settler pair is moving to grab the Ivory by settling SW of the mountain.
Southern worker is headed to connect the Iron.
http://www.civfanatics.net/uploads10/SW8_1250BC.SAV