Swedish Empire Scenario

This is more of a history question, but wouldn't the Northwest and Northeast passages be the same?
One of the things I'm not sure about with the deep water harbors, is that the AI would build ships that will not be able to move.
Right now for the distinction between coastal and deep sea vessels I'm using tile penalties and LM Sea. So a ship of the line will move normally over sea and ocean tiles, but movement is halved on coastal tiles. Galleys have their full movement rate on LM Sea (Baltic and Black Seas), but movement is halved on regular sea tiles.
That's one thing. But maybe you could at least make it so not all places are good for disembarking… you can have specifically preplaced impassable tiles there.
Big Bopper said:
The unit is in the scenario, but will only do the cry if you do the voice over.
We shall have to ask the Finns in the forum for that, or else I'll have to put my Finnish classes to good practice.
Big Bopper said:
Just tried it in the medieval conquest, it works fine.
:thumbsup:
Big Bopper said:
Didn't know about this, I've been thinking of a way to make herring and whales a luxury.
I have a savegame called 'oil on the Coast' in my hard drive, I could send it to you.
Takhisis, with one you might have a chance, as her parents are from India.
Ooh, foreign cooking! How much is your fee as an intermediary, my good sir?
 
This is more of a history question, but wouldn't the Northwest and Northeast passages be the same?

No, they are two totally different routes. The Northeast Passage from Europe to Asia takes the route through the Arctic Ocean north of Russia.

The Northwest Passage from Europe to Asia passes to the north of Canada. Both do end up traveling through Bering Strait but from two different directions.

Ooh, foreign cooking! How much is your fee as an intermediary, my good sir?

Hmmm, the first rule in negotiation is to let the primary interested party make the first offer.

At Big Bopper

For the Lloyd's of London Wonder, you might want it to generate a galleon every so many turns, as having insurance coverage significantly increased merchant shipping, as it reduced the risk. Possibly also make ocean squares traversable, or maybe a +1 to all trade-producing tiles in the city that it is in? Again, this would be based on the increase in trade.

Also, the Swedes did plant a colony in what is now New Jersey during the mid-1600s, and built the first "log cabins" in North America. Prior to that, frontier houses were either built of "wattle and daub" or used bark for covering. I am not sure exactly what the Swedes called the settlement company, but I will check on it. For a Wonder, you could call it the New Sweden Wonder, and have it generate a Settler every so many turns, and boost trade in the city.
 
No, they are two totally different routes. The Northeast Passage from Europe to Asia takes the route through the Arctic Ocean north of Russia.

The Northwest Passage from Europe to Asia passes to the north of Canada. Both do end up traveling through Bering Strait but from two different directions.
Ah. So it ended up being in the same place but coming from two different directions… not that anyone at the time knew that.
timerover51 said:
Hmmm, the first rule in negotiation is to let the primary interested party make the first offer.
I meant whether you charge a fixed fee or a percentage of the dowry offered by the bridegroom, also, whether only me or me and the girl's parents have to pay for it.
timerover51 said:
At Big Bopper

For the Lloyd's of London Wonder, you might want it to generate a galleon every so many turns, as having insurance coverage significantly increased merchant shipping, as it reduced the risk. Possibly also make ocean squares traversable, or maybe a +1 to all trade-producing tiles in the city that it is in? Again, this would be based on the increase in trade.

Also, the Swedes did plant a colony in what is now New Jersey during the mid-1600s, and built the first "log cabins" in North America. Prior to that, frontier houses were either built of "wattle and daub" or used bark for covering. I am not sure exactly what the Swedes called the settlement company, but I will check on it. For a Wonder, you could call it the New Sweden Wonder, and have it generate a Settler every so many turns, and boost trade in the city.
The [wiki]Swedish Colonial Empire[/wiki] was conquered by the Dutch fairly on… how would you engineer for the Swedes (not) to lose control of Nya Sverige/Uusi Ruotsi?

btw the article says it was called the New Sweden Company.
 
timerover51 said:
Maybe something like Magellan's Voyages, but named after Barentz, who died attempting the Northeast Passage?
Thanks, I'll be using this one. As for a Coehoorn Wonder I think it will be redundant, since I already have the Vauban fortress (free Trace Italliene in all cities) , unless I can come up with another defensive wonder bonus.

timerover51 said:
For the Lloyd's of London Wonder, you might want it to generate a galleon every so many turns, as having insurance coverage significantly increased merchant shipping, as it reduced the risk. Possibly also make ocean squares traversable, or maybe a +1 to all trade-producing tiles in the city that it is in? Again, this would be based on the increase in trade.
I'm leaning towards +1 trade in all trade-producing tiles, but may also use pays trade maintenance for all trade installations, since I haven't use this flag yet for any other wonder.

timerover51 said:
Also, the Swedes did plant a colony in what is now New Jersey during the mid-1600s, and built the first "log cabins" in North America. Prior to that, frontier houses were either built of "wattle and daub" or used bark for covering. I am not sure exactly what the Swedes called the settlement company, but I will check on it. For a Wonder, you could call it the New Sweden Wonder, and have it generate a Settler every so many turns, and boost trade in the city.
I already have this in as New Sweden Co., which can be built after researching colonization. It acts like the trading companies that a few mercantile civs can build. It will produce a Shipment (flag) unit every few turns that will have to be sent to a victory point along the western edge of the map for a lump sum in gold. As for an actually name I've haven't come across anything other than New Sweden.

Takhisis said:
I have a savegame called 'oil on the Coast' in my hard drive, I could send it to you.
No, thank you. I have a good idea on how I will implement this into the scenario.
 
The [wiki]Swedish Colonial Empire[/wiki] was conquered by the Dutch fairly on… how would you engineer for the Swedes (not) to lose control of Nya Sverige/Uusi Ruotsi?
With the victory point locations Sweden will have to send ships to protect cargo past Denmark, England, Netherlands and France, who will also have privateers. This way the Swedes will have to fight to keep the income it receives from the New Sweden Co. As in actually history the Swedes will be more focused on the Baltic, giving the Dutch and others the ability to cut off Sweden from their colonies.
 
Are you putting any Small Wonders into the game?
Yes, all the trading co. are small wonders and 10 more everyone can build

Heroic Epic (Nil) -- Increases Chance of Leader Appearance
National College (Physics) -- +50% Research Output
Winter Palace (Diplomacy) -- Reduces Corruption
Military Academy (Military Science) -- Build Armies without Leader
Naval Academy (Naval Tactics) -- +1 Ship Movement; 3 Deck Ship of the Line every 12 turns
Iron Works (Machine Tools) -- production boost to city
Intelligence Agency (Espionage) -- Allows Spy Missions
Battlefield Medicine (Logistics) -- Allows Healing in Enemy Territory
National Epic (Military Strategy) -- Build Larger Armies
National Treasury (Bureaucracy) -- Treasury Earns 5%
 
I'd take out Armies altogether and replace them with something else.
 
I'd take out Armies altogether and replace them with something else.
I agree. I haven't look too much into this yet, but I do have a couple of ideas. I'm not sure if they will work correctly though.

Leaders
-Replaced by a Great General with extra hit points and strong attack and defense.
Armies
-Replaced by the 3-deck ship of the line that can be built only in the city with the Naval Academy.

Are there any scenarios that do something similar?
 
Hmmm yes.
Off the top of my head, Escape From Zombie Island has a special 'Champion' unit that can be upgraded from Leaders which are otherwise useless. You can't win without them, thus encouraging you to actually attack the Zombies instead of holing up in your lair(s).
In another twist, Plotinus made the leader unit in his The Rood and Dragon scenario be the same as the Army unit, so you can only have one army at a time (and you'll still get walloped by the Norse and Danes even with your army out there to fight them).
 
Holy crap, I had missed that scenario! :eek:
 
A few screenshots from the civilopedia

Brandenburg-Prussia
Spoiler :
attachment.php


Cossack Registry
Spoiler :
attachment.php


Don Cossack
Spoiler :
attachment.php


Øresund
Spoiler :
attachment.php


St. Basil's Cathedral
Spoiler :

attachment.php


Whaling
Spoiler :
attachment.php
 

Attachments

  • Brandenburg Prussia.png
    Brandenburg Prussia.png
    472 KB · Views: 250
  • Cossack Registry.png
    Cossack Registry.png
    430.4 KB · Views: 276
  • Don Cossack.png
    Don Cossack.png
    446.6 KB · Views: 250
  • Oresund.png
    Oresund.png
    354.8 KB · Views: 255
  • St Basils Cathedral.png
    St Basils Cathedral.png
    434.7 KB · Views: 244
  • Whaling.png
    Whaling.png
    380.5 KB · Views: 264
Hey, nice! You pay attention to detail. But the Øresund image looks funky.
 
Hey, nice! You pay attention to detail. But the Øresund image looks funky.
Yeah, a little bit. For a lot of the Wonder graphics I couldn't find suitable replacements in the database, in this case I used images from 'Cossacks: European Wars' to create new images in order to fill in the gaps. For some of the Wonders, like Notre Dame, the building images were already based on a Wonder or were close enough. There were other Wonders I had no such graphics to use, so, I just used the images I like the most and fit the theme of the wonders as placeholders.
 
The Cossack Registry has the same problem. They don't meld into the background. :undecide:
 
Isn't the name for Øresund a little weird? That's just the name of the water strait. Why not Øresund Toll or Øresund Taxation or something like that?
 
Back
Top Bottom