This is more of a history question, but wouldn't the Northwest and Northeast passages be the same?

That's one thing. But maybe you could at least make it so not all places are good for disembarking you can have specifically preplaced impassable tiles there.One of the things I'm not sure about with the deep water harbors, is that the AI would build ships that will not be able to move.
Right now for the distinction between coastal and deep sea vessels I'm using tile penalties and LM Sea. So a ship of the line will move normally over sea and ocean tiles, but movement is halved on coastal tiles. Galleys have their full movement rate on LM Sea (Baltic and Black Seas), but movement is halved on regular sea tiles.
We shall have to ask the Finns in the forum for that, or else I'll have to put my Finnish classes to good practice.Big Bopper said:The unit is in the scenario, but will only do the cry if you do the voice over.
Big Bopper said:Just tried it in the medieval conquest, it works fine.

I have a savegame called 'oil on the Coast' in my hard drive, I could send it to you.Big Bopper said:Didn't know about this, I've been thinking of a way to make herring and whales a luxury.
Ooh, foreign cooking! How much is your fee as an intermediary, my good sir?Takhisis, with one you might have a chance, as her parents are from India.