Swedish Empire Scenario

I want to have more of a variety for the non-European civs and also include more city sets, so I decided to create a separate tech tree for the Muslim civilizations (Turks/Tatars). I have some ideas of what to add, but could use suggestions of what else to include in terms of buildings, technology, and units.
Muslim civs will no longer have their own tech tree nor unique buildings (except for the mosque).
 
It's been over a year since the last time I posted anything in this thread, in which time I've rethought this scenario, stopped working on it all together, and then got interrested in it again. Now I've finally been able to get about 70% finish with it and am able to post a few screenshots of what it will look like when done.

WORLD MAP
The map has been reworked the most, at one point I thought about doing all of Europe, but it ended up being too big. Now the map is smaller in area then the original idea, now it is cut off a few tiles north of Trondheim and some of Russia has also been cropped out.
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CIVILIZATIONS
The civilizations have remained mostly the same and most will have a unique unit line. The main difference in civilizations will be the addition of non-playable single city civs spread throughout Germany. These city states will be the only civs you will be able to sign mutual agreement pacts.
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TECH TREE
The Tech Tree will be spread out into three eras; Renaissance, Imperial, and Enlightenment.
See Post #26
 

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Great to see there is still interest in this scenario.

Yoda Power said:
If you need any help with playtesting, I'm interested. :)
I'll definitely will need playtesters, I suspect I won't want to play this for couple months after its finished. I'm not sure when I'll reach this stage, but hopefully sometime this summer.

Also I've finished the tech tree, you can view the final two eras below...

Renaissance Age
Spoiler :
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Imperial Age
Spoiler :
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Enlightenment Age
Spoiler :
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If you need any help with playtesting, I'm interested. :)
I'll definitely will need playtesters, I suspect I won't want to play this for couple months after its finished. I'm not sure when I'll reach this stage, but hopefully sometime this summer.
I might join in for testing, assuming others don't get their scenarios finished first.
 
Made changes to the tech tree; most occur in the bottom two rows of the renaissance era. (see post #26)

Trying to come up with a suitable replacement for the spaceship victory, but there isn't much that comes to mind. There are two I've come up with, that do not work too well in the scenario.

1. [Baltic Supremacy] Have it based on capturing certain cities (Copenhagen, Warsaw, Novgorod, etc.)
(problem) after capturing these cities, the player would be close to a domination victory, making it redundant.

2. [Mercantile] Build trading companies, such as East India Co., West India Co., Muscovy Co., Northern Co., etc.
(problem) Most of the companies were established in the early to middle part of the scenario.

If anyone has any other ideas on a suitable replacement, let me know.

The other victories at this point are...
1. Conquest
2. Domination -- somewhere between 30-50%
3. Diplomatic -- Versailles (Bureaucracy)
4. Cultural -- Crimean Khanate will be able to sacrifice workers (sell into slavery) for culture
5. Victory Point -- limited to the smaller nations (Bavaria, Brandenburg-Prussia, Hanseatic League, Livonia, Netherlands, Pomerania, Saxony, and Ukraine (possibly England))
 
Eeek! This has got the interest of girls. So successful!

Big Bopper: You might find deepwater harbours interesting if you want to establish separate (blockadable) trade routes and/or invasion paths.
 
If I can get my Windows laptop or box running, I would be interested in playtesting it as well. I will give it a try on my Mac, but it does tend to be touchy about exact file location.

Eeek! This has got the interest of girls. So successful!

Big Bopper: You might find deepwater harbours interesting if you want to establish separate (blockadable) trade routes and/or invasion paths.

Takhisis, in my games design class and historical board gaming class, I have 2 young ladies that are also Civ3 fans.
 
Make their parents a marriage offer on my behalf.
 
Make their parents a marriage offer on my behalf.

Hmm, might be a tiny problem here. Both are in 6th grade in the US so about 12 years of age. However, they do signify that there is hope for your finding someone slightly older.
 
Im also very interested in this one :)
Good to know, since you're one of many unknowing contributors to this scenario. I've already made good use of your renaissance coastal battery (guarding the entrance to the Baltic) and will be taking a look at your cities too, once I'm finished with all the stats.

Takhisis said:
Big Bopper: You might find deepwater harbours interesting if you want to establish separate (blockadable) trade routes and/or invasion paths.
Might not be a bad idea to put this in some how. Looks a little complicated though and I'm not too sure what I would use it for right now, so I'll probably take a closer look after I have a playable version.

timerover51 said:
If I can get my Windows laptop or box running, I would be interested in playtesting it as well. I will give it a try on my Mac, but it does tend to be touchy about exact file location.
Let's hope so, I'm sure you'll be able to give me a few good pointers.

A few updates...
1. I've decided to not use the spaceship victory.
2.The Victory point system has been changed a bit. Instead of bringing tribute to the capital like in 'Age of Heroes', 5 civs (Denmark, England, France, Netherlands and Spain) will be able to build trading companies that auto-produce a flag unit that will have to be transported to 4 or 5 locations on the western edge of the map (Do water VP locations work?). This way it should cause more wars between these countries and make England more interesting to play. Sweden will be able to build the New Sweden co. The Crimean Khanate will have a unique unit that enslaves enemies into slaves, that can be sent to Kaffa for payment.
3.Removed East India Co. as a wonder and replaced it with Musketeers of the Guard which can only be built by the French.
 
Hmm, might be a tiny problem here. Both are in 6th grade in the US so about 12 years of age. However, they do signify that there is hope for your finding someone slightly older.
They aren't old enough to decide, we only have the parents to deal with and I have more time to put together the dowry!

Moderator Action: Infracted for inappropriate content. That is really not a good subject to joke about.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889

Might not be a bad idea to put this in some how. Looks a little complicated though and I'm not too sure what I would use it for right now, so I'll probably take a closer look after I have a playable version.
You can use it for navigable fjords and estuaries and for having a distinction between 'coastal' vessels and 'deep sea' vessels.
See below for another idea: sea resources.

Will there be the cry of HAAKKA PÄÄLLE! in this scenario?
Big Bopper said:
A few updates...
1. I've decided to not use the spaceship victory.
Bawwww.
Big Bopper said:
2.The Victory point system has been changed a bit. Instead of bringing tribute to the capital like in 'Age of Heroes', 5 civs (Denmark, England, France, Netherlands and Spain) will be able to build trading companies that auto-produce a flag unit that will have to be transported to 4 or 5 locations on the western edge of the map (Do water VP locations work?). This way it should cause more wars between these countries and make England more interesting to play. Sweden will be able to build the New Sweden co. The Crimean Khanate will have a unique unit that enslaves into flag units, that can be sent to Kaffa.
I don't know about water VP locations, but I presume it'd be easy to test.

As I said above, sea resources. You can't build roads at sea but you can preplace roads to strategic or luxury resources on the sea. As (rail)roads don't work there, you can use the railroad gfx for a 'sea lane' to a fishery or a strategic location, and thus you should have an incentive to defend a given location on sea.
Big Bopper said:
3.Removed East India Co. as a wonder and replaced it with Musketeers of the Guard which can only be built by the French.
Makes sense, the Swedes didn't do anything in the East Indies that I can remember.
 
You can use it for navigable fjords and estuaries and for having a distinction between 'coastal' vessels and 'deep sea' vessels.
See below for another idea: sea resources.
One of the things I'm not sure about with the deep water harbors, is that the AI would build ships that will not be able to move.
Right now for the distinction between coastal and deep sea vessels I'm using tile penalties and LM Sea. So a ship of the line will move normally over sea and ocean tiles, but movement is halved on coastal tiles. Galleys have their full movement rate on LM Sea (Baltic and Black Seas), but movement is halved on regular sea tiles.

Takhisis said:
Will there be the cry of HAAKKA PÄÄLLE! in this scenario?
The unit is in the scenario, but will only do the cry if you do the voice over.

Takhisis said:
I don't know about water VP locations, but I presume it'd be easy to test.
Just tried it in the medieval conquest, it works fine.

Takhisis said:
As I said above, sea resources. You can't build roads at sea but you can preplace roads to strategic or luxury resources on the sea. As (rail)roads don't work there, you can use the railroad gfx for a 'sea lane' to a fishery or a strategic location, and thus you should have an incentive to defend a given location on sea.
Didn't know about this, I've been thinking of a way to make herring and whales a luxury.

Takhisis said:
Makes sense, the Swedes didn't do anything in the East Indies that I can remember.
Yeah I couldn't find anything for them until the 18th century, so I left the East India Co. to the more western nations.

If anyone is curious the trading companies will be...
Muscovy Co.
North Sea Co.
East India Co.
Whaling Co.
Colonial Chartre
West India Co.

The 5 nations mentioned above will all be able to build one of each.
 
Hmm, I have been thinking about Wonders, and Lloyd's of London began in about 1689. Given their continued existence, and the fact that they were the first ship classification society, Lloyd's should qualify as a Wonder.
 
Takhisis, with one you might have a chance, as her parents are from India.

Moderator Action: Infracted for inappropriate content. Marrying 12-year-old girls isn't a suitable subject for jokes here, particularly ones with racist overtones.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
 
Hmm, I have been thinking about Wonders, and Lloyd's of London began in about 1689. Given their continued existence, and the fact that they were the first ship classification society, Lloyd's should qualify as a Wonder.

I like it, good idea for a wonder, any thoughts on an ability? I have coffeehouses as an improvement already under social contract, so either this or economics for Lloyd's prerequisite. England now has 4 wonders, so that will probably be enough for them. Still looking for wonders for the Netherlands, any ideas?

The current wonder count by civ is as follows...
Spoiler :
Austria (1)
-Schonbrunn

Bavaria (1)
-Theatine Church

Brandenburg-Prussia (1)
-Albertina University

Denmark (2)
-Oresund
-Rundetarn

England (4)
-Globe Theatre
-Newton's University
-Lloyd's Coffee House
-Blenheim

France (4)
-Notre Dame
-Musketeers of the Guard
-Vauban Fortress
-Versailles

Hanseatic League (1)
-Hanseatic League

Livonia (0)

Netherlands (0)

Poland (1)
-Copernicus' Observatory

Pomerania (0)

Russia (1)
-St. Basil's Cathedral

Saxon (2)
-Luther's 95 Theses
-JS Bach's Cathedral

Spain (0)

Sweden (2)
-Bollhuset
-Gustavian Reforms

Crimeans, Ottomans and Ukrainians won't be building wonders when controlled by the AI
 
Hmm, around 1600 and for a while afterwards, the Dutch were sending out explorers on a regular basis, with Willem Barentz and Henry Hudson looking for both the Northwest and Northeast Passages. Their ships did a lot of exploration around Australia, Tasmania gets is name from Abel Tasman, who also discovered New Zealand for the Europeans. Maybe something like Magellan's Voyages, but named after Barentz, who died attempting the Northeast Passage?

The other that I can think of immediately is Menno Coehoorn, viewed by contemporaries as the one equal to Vauban, both in building and taking fortresses. He developed the combination of earthwork fortifications and water defenses to a very high level, and he and Vauban actually went head to head at one of the sieges of Luxembourg. He also developed the Coehoorn mortar, which was used heavily in the US Civil War. Possibly something like Coehoorn's Defenses?
 
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