DioBrando
Warlord
- Joined
- Oct 10, 2008
- Messages
- 207
Inspired by the Viking mod, I scribbled down some notes and will try to make them into a new civilization based on what we Swedes called Stormaktstiden, which is when Sweden became an empire and a major player in Europe. The empire didn't last that long (about one hundred years) but it was unique enough to distance itself from other civilizations by it's ingenuity and the brilliant governmental and military minds of the kings during this period.
The civilization will be militaristically focused and will be given advantages to unit production, starting at their Iron Working swordsman up to their musketman UU. It will also have a slight economic boost, but it's very situational
The Swedish Empire (Svea Rike)
Leader:
Gustavus Adolphus (Gustav II Adolf, 1594–1632)
Unique Trait:
Swedish Steel
The Swedish iron ore was one of the main reasons that Sweden could build an economy that was strong enough to support their armies. The ore was exported to most of the continent and was one of the best ores for producing steel. You could say that Sweden was actually built upon this industry.
Effects:
Iron resources doubled, +2 commerce from iron tiles. Melee units using requiring iron ore are 10% faster to produce. (Feel free to tell me if you think this is unbalanced or needs to be corrected in some way) This is supposed to simulate the iron export economy and the high quality of the ore.
Two unique units:
1. Carolean
link
Probably the best infantry units of that time, the Caroleans were the solution to the problems of limited manpower and resources. Because of the small unit size, the soldiers had to be the best they could. By having the swedish farmers providing a set amount of manpower and by using gunpowder sparsely, they were able to make the most out of the very meager circumstances
Replaces Musketman
Changes:
25% faster to produce
Lower maintenance cost
Lower base strength
Strength bonus while attacking, that brings it up to musketman level while on the offense.
2. Hakkapell
link
Born and raised in the cold and dark country of Finland, they were light cavalry employed in the Thirty Year war. Quick and deadly, but pretty vulnerable when not blitzing. They employed flintlock pistols and cavalry swords.
Replaces Lancer, but available at gunpowder
Changes: Since they are available earlier, they have lower strength (i’m thinking 20 instead of 22).
This is weighed up by the ability to attack multiple times per turn.
I might also give them the ability to pillage without any move cost, but that’s just balancing
I will update with the city names later on, when I’ve talked with veBear from the Viking mod about the names of Uppsala, Visby and Lund, since they are both Viking and Swedish.
Remaining problems/Decisions left to make:
Balancing
Unit graphics
Leader portrait
I'll do most of the modding myself, but feel free to reply if there's anything you would like to help me with. All and any input will be appreciated.
The civilization will be militaristically focused and will be given advantages to unit production, starting at their Iron Working swordsman up to their musketman UU. It will also have a slight economic boost, but it's very situational
The Swedish Empire (Svea Rike)
Leader:
Gustavus Adolphus (Gustav II Adolf, 1594–1632)
Unique Trait:
Swedish Steel
The Swedish iron ore was one of the main reasons that Sweden could build an economy that was strong enough to support their armies. The ore was exported to most of the continent and was one of the best ores for producing steel. You could say that Sweden was actually built upon this industry.
Effects:
Iron resources doubled, +2 commerce from iron tiles. Melee units using requiring iron ore are 10% faster to produce. (Feel free to tell me if you think this is unbalanced or needs to be corrected in some way) This is supposed to simulate the iron export economy and the high quality of the ore.
Two unique units:
1. Carolean
link
Probably the best infantry units of that time, the Caroleans were the solution to the problems of limited manpower and resources. Because of the small unit size, the soldiers had to be the best they could. By having the swedish farmers providing a set amount of manpower and by using gunpowder sparsely, they were able to make the most out of the very meager circumstances
Replaces Musketman
Changes:
25% faster to produce
Lower maintenance cost
Lower base strength
Strength bonus while attacking, that brings it up to musketman level while on the offense.
2. Hakkapell
link
Born and raised in the cold and dark country of Finland, they were light cavalry employed in the Thirty Year war. Quick and deadly, but pretty vulnerable when not blitzing. They employed flintlock pistols and cavalry swords.
Replaces Lancer, but available at gunpowder
Changes: Since they are available earlier, they have lower strength (i’m thinking 20 instead of 22).
This is weighed up by the ability to attack multiple times per turn.
I might also give them the ability to pillage without any move cost, but that’s just balancing
I will update with the city names later on, when I’ve talked with veBear from the Viking mod about the names of Uppsala, Visby and Lund, since they are both Viking and Swedish.
Remaining problems/Decisions left to make:
Balancing
Unit graphics
Leader portrait
I'll do most of the modding myself, but feel free to reply if there's anything you would like to help me with. All and any input will be appreciated.