Panopticon
Utilitarian
Immune to General Winter? It's functional, but not very interesting.
- Control the Scandinavia/Baltic region in 1500 AD
- Control two colonies in the Americas and two colonies in Africa by 1650 AD
- Third condition
- Don't lose a city to Germany or Russia before 1700 AD (boring, I know)
- Control the largest army in North Europe in 1700/1750 AD
- Control Ukraine in 1750 AD
- Control X Luxury resources in 1750 AD
1. Found two colonies in Africa and North America by 1650 AD / Control X cities
2. Control a "buffer nation" between Sweden and Russia in 1750 AD
3. Control the largest army in North Europe in 1750 AD (I think this needs to change. Control X Luxury resources would open more options)
After the Swedish secession from the Kalmar Union in 1523, the infantry of the Swedish Army consisted of conscripted soldiers and enlisted mercenaries, both of whom would be called up in wartime only. The units were disbanded in peacetime to reduce costs, and only a few garrison units were present in towns and fortresses. This made it impossible to quickly mobilize a trained army. At the same time, land tax exemption (frälse) was given to those who equipped horsemen for cavalry service, according to the Decree of Alsnö. Coastal defence was provided by several skeppslag (literally "ship teams"), a number of farms located in a coastal district that had to furnish both ships and shipmen for service. After the birth of the Swedish Navy in 1522, the system for recruiting shipmen was changed to rely on forced conscription.
If you just want to give Sweden Nationalism from the start, you can do that in the WorldBuilderSave (I think). In you open the WBS 3000 BC start for RFC, you'll see that the Egypt team is just given its civic possibilities there. We gave the Ottomans the "power of the draft" in RFCEurope via the DLL, so you could look at that code if you want to. 3Miro coded that section, so I'm not sure of the details.
The most practical implementation seems to be
Power of the Draft/Power of the Allotment: Can always draft units as if Nationhood were an active civic.
If one just changes the WBS file, Sweden begins with Nationhood, but the civic is reverted to Tribalism at the beginning of the next turn. That is what happened to me when I tried it between my last two posts. The DLL mod is necessary in order to maintain Nationhood after end of turn.
If you just want to give Sweden Nationalism from the start, you can do that in the WorldBuilderSave (I think). In you open the WBS 3000 BC start for RFC, you'll see that the Egypt team is just given its civic possibilities there. We gave the Ottomans the "power of the draft" in RFCEurope via the DLL, so you could look at that code if you want to. 3Miro coded that section, so I'm not sure of the details.
is already any download available? Couldnt find one
this is a modmod for standard rhye's and fall of civilization, not RFCE.