I'm going to answer all the recent posts all in one go.
And it would be nice if you could have Trondheim spawning as an independent city (the only city in Norway) and adjusting their UHV to have one city in Norway to, or, more exaxtly, on that one tile.
Hello, this is the first time I've seen you post here. Thanks for voicing out your enthusiasm.
I've probably stated it before already but I have been working on adding Nidaros->Trondheim as an independent city in Norway from the start. I'm unsure whether I should represent Bergen or Oslo as Independent cities also but the idea's there. Thank you for your input.
Sorry to disappoint you, but as detailed as your suggestion is, I'm already having enough work with Sweden is and I consider Phoenicia better represented in RFC:GW anyway. You'll have to ask someone else to do it if you want to pursue a potentially international Phoenicia.
This is a very good initiative and I can only wish you the best of luck!
My own contribution could be to propose that the "biggest military" UHV could be "have most power" (like in the power graph) instead. That way not only unit strength is measured, right?
Panopticon has to comment on if it's possible to measure two civilizations' Power graphs and enable a UHV condition that way. Currently the code only checks if the player has more units than the opponent. I'm not sure of how the details work in Python, but the 'Largest power graph' condition would be preferred to avoid players building armies full of low-power units. Answering this proposal is outside of my area of expertise, however.
Also, I've attached my own modifications to the 600AD map, as for my take on the terrain and resources of Scandinavia. (Svalbard and the Shetlands not in frame.) Note that distribution of resources could be somewhat unbalanced, but I tried to include the main sources I could find through a bit of research. Also note that I removed the Peak that was blocking Trondheim (60, 61). Also, all of Norway is unforested Hills and the eastern slopes of the mountain range (Fjällen) are all Hills. Finland is mostly waterways, Karelia isn't a barren tundra, and there are some Marshes thrown in for good measure. Everything is, of course, covered in Forest. It's not a definitive version, but rather a work in progress. (I've also done the entire Russian domain, with some work on Central Asia and the Far East. But that's another post.)
First off, you're making the same mistake I did some time ago. Including those extra resources there would make Sweden undisputedly a contender for the top spots in the score list which, as you must understand, threatens the enjoyability of the gameplay and general balance too much. I figured after a little playtesting that even a single Iron resource in Stockholm-Göteborg-Copenhagen triangle provides too much extra production.
Another thing is how everything's covered in trees. The forests could be increased if there's a need to it, but I doubt that's anywhere near a needed amount. Even Russia needs some free space, why wouldn't Sweden.
Setting thise aside though, I like the way you tried to repaint Finland and northern Norway and even added Marshes here and there. I'm going to make Finland's rivers and lakes look more realistic and tone down on the vegetation around there, so I'm going to keep your picture around.
But please, despite turning down most of your ideas keep them coming. You show great enthusiasm.
Oh yeah, and don't forget to add unit spawns (done in the Barbs.py file) to represent the now obsolete Vikings! (Is it possible to add units, preferably Berserkers, on galleys on Barbarian spawns? Could the colonists script in RiseAndFall.py also be used to spawn Barbarians? Or would there have to be a piece of new Python code to accomplish something as a Norse coastal attack?)
I've intended to add such feature. 500 BC - 700 AD will be Vikings' time to shine.
I'm not going to add the Swedes any flipping cities though. The way I see it, city flips are intended only for boosting a weak starting civ or draws the lines of national borders, out of which neither are Sweden's concerns. They should have enough free space to colonize as they see fit and perhaps some cities up for grabs if they feel like war but nothing more.
I think if the tile between Denmark and southern Sweden be changed to flatland with 2 rivers on the sides it would really help the Vikings. That way not only could they have a river-protected capital but that capital will also be necessary for anyone who wishes to enter the Baltic by sea (If we change their capital to Copenhagen).
Nope; not doing that. I don't see a reason why Copenhagen should be represented
at all in my modmod or why it should be made another Bosporus but perhaps
these people would be interested in that.